
This Means War is ready to play
After about a million tweaks, the public playtest of This Means War is ready to download and play.
It's very different from the way I normally make games and kind of a huge experiment. The idea is that instead of the players deciding what happens in the war, the rules of the game determine the big events, and then we play characters living through it.
I really wanted to the war simulator (the WARACLE) to feel like it was revealing actual logical events, rather than just a bunch of random stuff. From the games we've played, the results feel both exactly what you would expect but also sometimes completely surprising but in a good way, if that makes sense.
Questions? I'm happy to talk about it, because yeah it's a weird beast.