u/benrobbins

This Means War is ready to play
▲ 20 r/gmless

This Means War is ready to play

After about a million tweaks, the public playtest of This Means War is ready to download and play.

It's very different from the way I normally make games and kind of a huge experiment. The idea is that instead of the players deciding what happens in the war, the rules of the game determine the big events, and then we play characters living through it.

I really wanted to the war simulator (the WARACLE) to feel like it was revealing actual logical events, rather than just a bunch of random stuff. From the games we've played, the results feel both exactly what you would expect but also sometimes completely surprising but in a good way, if that makes sense.

Questions? I'm happy to talk about it, because yeah it's a weird beast.

arsludi.lamemage.com
u/benrobbins — 1 day ago
▲ 9 r/gmless

Building two worlds with Emissary

We just started playing Emissary the other night and so far it's been a lot of fun.

The idea is that you're doing a LeGuin-style "emissary comes from another world", which means that you're doing world-building not just for the world you're visiting, but also the world they come from. The compare-and-contrast of the two societies is a pretty interesting change from usually just making one world.

I give it a thumbs up

https://samovargames.itch.io/emissary

u/benrobbins — 2 days ago
▲ 7 r/gmless

When Titans Fight was one of the games recommended in the "unboxing" discussion (on bluesky), and I see a lot of potential. The core pattern of relationships feeding social scenes feeding combat scenes is great. I want to play it!

Buuuuut there's also a lot of stuff that's unclear. Even after several readings I'm not sure I understand some of the core rules.

I think it could be a really good game, with a lot of potential for genre reskinning (more on that later), so I'm really hoping by giving feedback we'll get a revised version that you can just pick up and play. Hopefully the author (agentouroboros) will be chiming in and let me know if I'm misinterpreting or missing something.

It's a free download, so I encourage anyone interested to jump in to. But be nice, since the author agreed to this feedback but didn't ask for it.

Let's start with the big stuff:

(For simplicity I'm going to say "P" for the number of players, because it will come up a lot)

  • If I'm understanding the round order, you play a single bout vs an NPC mech for each player, then a semi-finals and finals. The rules say that's P+1 bouts but I believe it's really P+2 (P rounds vs NPCs, then 2 more for finals and semi-finals). So each mech is in two fights total? That took me a while to figure out.
  • Is every player making a social scene between each bout? I think that could work if scenes were very short, but it sounds like they're supposed to ask all the questions each scene, which is a lot.
  • In combat, is there any reason not to just use your best stat over and over? Just keep rolling Reckless, etc? Since winning actually matters, I think this incentivizes boring choices. It would be better if combat was simpler but had more motivation to do risky things etc. The Rival daring you to not use a particular tactic in your next fight is solid gold. Much more interesting than getting a generic resource. More of that.

I have a lot more questions, but let's stop there for now.

EDIT: oh forget to mention that the commentator newscaster thing is great. Genius. They should have more contribution to the combat too.

u/benrobbins — 22 days ago
▲ 12 r/gmless

I'm looking for GMless games you can play without any reading in advance. Games you can just pick up and follow the instructions cold.

I know technically you could just pick up and play *any* game, but I want ones where that would actually work well.

I had a thread on bluesky and got some good answers, but I wanted to see what reddit has in their bags.

Show me what you got!

reddit.com
u/benrobbins — 24 days ago