r/gamecomposers

▲ 46 r/gamecomposers+1 crossposts

Hi everyone,

I’m Guillermo Palou, a videogame composer specializing in melodic-driven orchestral/hybrid/atmospheric scores (mix between OriFFNierDiablo 2, or Souls-likes). I’ve been hunting for my first "paid" videogame indie project for the last two weeks, and I want to share my data and get some brutal honesty on my portfolio.

The Stats (after 2 weeks of outreach):

  • First, I personalize every email to the studio's specific aesthetic/genre so it doesn't feel like a template. I’m currently offering very lower "entry-level" rates (50-100 €/min) to get my foot in the door.
  • Cold emails sent: ~100 (Targeted at indie studios and solo devs).
  • Total response rate: ~10%.
    • 4 developers liked my portfolio and "saved my contact" for future projects. 5 said "thanks, but no."
  • Reddit job posts: Out of 8 posts I applied to, 1 said no, 1 said yes/liked my style for a production role, and was about to send the tracks to start, but has since ghosted for a week.

My Portfolio:

I feel like my production quality and melodic sensibility are "indie-ready", but the conversion to a signed contract isn't happening yet...

So my questions to you:

  1. Is my sound quality actually "good enough" for paid work? Don't hold back.
  2. Does this music feel too "expensive" or "cinematic" for the average indie? Am I targeting the wrong niche?
  3. Is a 10% response rate normal for 2 weeks of work, or am I doing something wrong with my hook?
  4. Is my Bio.site clear, or does it take too many clicks to hear the "good stuff"?

I’m looking for actionable tips to refine my approach.

Thank you very much!

Guillermo

u/paloucomposer — 7 days ago

New Instruments for Cubase?

Hey everyone:) I hope you all are doing well! I just had a quick question. My girlfriend is getting started building her portfolio so she can start trying to sell assets and compose for games, and she’s a little confused on how to go about getting new instruments for her DAW? I got her Cubase for Christmas, and she’s been enjoying learning that, but we’re both kinda at loss of how to get more sounds.

Does anyone have any tips or recommendations?

Thank you!!

reddit.com
u/lgreyyy — 2 days ago
▲ 43 r/gamecomposers+2 crossposts

Saw a showcase of some new features from Unity AI and I don’t think it’s so convincing with the results but more and more lazy devs and hobbyist will use it I guess.

In my opinion devs who use GenAI are the ones who used free assets or cheap assets before, so the market doesn’t lose much I guess, but it is still a new step of AI crawling into everything

reddit.com
u/IzzyDestiny — 7 days ago
▲ 24 r/gamecomposers+2 crossposts

I Just turned 31, and I've wanted to be a composer for games for as long as I can remember, but I've just never had a real opportunity, and have been forced down other life paths as time has gone on.

I really feel desperate to explore this more before it just never ends up as some dream i used to have.

I never know the best way to sell myself or show what I can do, so instead, I just asked myself "What if I made the music for my favorite game?" and put this together:

https://youtu.be/1UxkmKQYEkU

I'm here for anything. Advice, pointers, work, suggestions on where I should be sharing this type of stuff to get traction, anything.

Thank you!

u/Wise-Tennis8976 — 8 days ago