u/paloucomposer

▲ 46 r/gamecomposers+1 crossposts

Hi everyone,

I’m Guillermo Palou, a videogame composer specializing in melodic-driven orchestral/hybrid/atmospheric scores (mix between OriFFNierDiablo 2, or Souls-likes). I’ve been hunting for my first "paid" videogame indie project for the last two weeks, and I want to share my data and get some brutal honesty on my portfolio.

The Stats (after 2 weeks of outreach):

  • First, I personalize every email to the studio's specific aesthetic/genre so it doesn't feel like a template. I’m currently offering very lower "entry-level" rates (50-100 €/min) to get my foot in the door.
  • Cold emails sent: ~100 (Targeted at indie studios and solo devs).
  • Total response rate: ~10%.
    • 4 developers liked my portfolio and "saved my contact" for future projects. 5 said "thanks, but no."
  • Reddit job posts: Out of 8 posts I applied to, 1 said no, 1 said yes/liked my style for a production role, and was about to send the tracks to start, but has since ghosted for a week.

My Portfolio:

I feel like my production quality and melodic sensibility are "indie-ready", but the conversion to a signed contract isn't happening yet...

So my questions to you:

  1. Is my sound quality actually "good enough" for paid work? Don't hold back.
  2. Does this music feel too "expensive" or "cinematic" for the average indie? Am I targeting the wrong niche?
  3. Is a 10% response rate normal for 2 weeks of work, or am I doing something wrong with my hook?
  4. Is my Bio.site clear, or does it take too many clicks to hear the "good stuff"?

I’m looking for actionable tips to refine my approach.

Thank you very much!

Guillermo

u/paloucomposer — 7 days ago