r/freelancer

We've all been there. We get the itch for more Freelancer.
So you go to google and you search for games "similar" to freelancer and come across the same recommendations over and over again.

Now for me there have been plenty of great games recommended, but I don't think I've found one that really satisfies the itch in the same way that Freelancer did. So many games that are inspired by or claim to be the spiritual successor for the game always differ in some significant way or change something fundamental enough that it no longer captures the experience I'm looking for.

I was excited for Underspace as it really did seem to be the "spiritual successor" to Freelancer, and it *was* a solid game, but it really just left me wanting to go back and play discovery.

I'd love to hear form you all what you would want to see in a modern "Spiritual Successor" to Freelancer. Imagine a modern version of 1:1 freelancer with all the core base mechanics.

What do you think is missing from the current offerings?

What do you think was added to current games that detracts from the Freelancer Experience ?

What QOL changes would you make standard ?

reddit.com
u/Xxpitstochesty — 9 days ago

Hey guys. I finished my latest 100% system and base visit playthrough using this custom map. The basis was Wixelt's map. (Thanks so much for this beautiful design!) I added a few numbers and letter through paint. I used the wiki to place the criminal bases (Junkers are criminals to me as they become hostile when I killed their criminal friends) as yellow letters. Now for the numbers. I scaled the different systems using the Sybex guide that was recently poster on this sub: https://www.reddit.com/r/freelancer/comments/1ssqb0r/sybex_guide_download/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button
The scale is based on Table 9.1 which is the Random-mission approximate difficulty level by star system. It proved surprisingly accurate, despite it being an older guide. Only Manchester turned out to give easier missions than stated.

u/CreeoyStag — 12 days ago

I got some responses about amount of megabases in project... But I think is not too much as somebody thought. And not too big, only some bases. Not all (also most huge megabases was optimized and cropped later by technical reasons)

This is old video from 2024. That was cross point for project - I lost my regular job, got a lot of freetime and I thought... damn, I do this FL project more than 10 years. How to rush it? I refused idea to make ONLY unique stations. So, all new kinds of bases was cropped or extended bases from this video. Also, I used my new template processor for bases. That was one of the first features of my Pythonlancer and Freelancer generator - just place points, draw bases/megabases on this points and connect them by patrols, tradelanes and jumgates.

So, after enabling of my internal Bobby Kotick project was completed in 2 years. With recreated universe from scratch. It was already 3rd recreation of universe in this project. Also with new features, because I have no plans for this amount of features - that come by itself together with implemetation of generator of Freelancer

u/Jeider_PNZ — 9 days ago

I feel a bit confused. I can choose from:

English version

Repack by MagiPack (includes Jason's Freelancer Patch v1.25)

Setup for English version 1.1
Installer by Ra7en

Repack by MASTEREGA       854 MB

Please help me out. Thanks a lot!

reddit.com
u/Dirkgentlywastaken — 10 days ago

Windows doesn't like Microsoft signed games apparently.

I know it's certificate probably expired a wee back.

u/Kralgore — 11 days ago

For this update, we’ve focused on the systems around the Taiidan Worlds, expanding outward toward the Taiidan warlord Count Bergauthur. While there are fewer ships this time, they’ve undergone a major rebalance, making them much more enjoyable to fly.

On the progression side, we’ve made a small push on base rumors. However, we’re not ready to fully dive into bases, NPCs, interiors, commodities, or equipment just yet. Our current priority is finishing what we consider the main systems of the current galaxy.

There are only a few systems left, all of them Taiidan core worlds. That doesn’t mean we won’t continue adding non-core systems—but once the core is complete, we’ll begin building a proper single-player progression path outward from Hiigara and the Taiidan homeworld along with commerce.

This progression will be separate from the eventual multiplayer experience, so whether you prefer solo play or multiplayer, there will be something for you.

You will notice a gap in fighters not making as much damage to corvettes, this is intentional, in the future they will have even more gun hardpoints to defend themselves.

Patch Notes – v0.7

Systems

Taiidan Worlds

  • Fornax

Taiidan Non-Core Worlds

  • Kadiir Nebula
  • Gozan IV

Independent Systems

  • Aiowa Sector
  • Kadiir Outskirts
  • Koreth Rift
  • Thuris

Count Worlds

  • Montreinn
  • Rhuun / The Vault

Republic Worlds

  • Outer Pakkoyan
  • Pakkoyan

Ships

Taiidan & Kushan

  • Bombers
  • Multigun Corvette (Only Kushan, hotfix soon)

Kalan Raiders (!!!)

  • Kalan Raiders Interceptor

Ship Rebalance

  • All ships now have updated mass and flight movement
  • New cruise speeds for each ship class (~899 km/s average)
  • Rebalanced hit points, shields, and related stats
  • Heavy corvettes now feature a burst ability (similar to Homeworld 1)
  • Frigates and larger ships now include PD hardpoints

Armor System Overhaul:

  • Ships now rely primarily on armor for survivability
  • Defense layers are now: Power → Armor → Hull
  • Once a ship takes hull damage, even a single hit can be devastating
  • Armor is now the primary defensive layer, replacing shields

Graphics

  • Advanced Renderer updated:
    • Better performance
    • Improved colors
    • Bug fixes

Music

  • New music added, primarily for the new systems

Other

  • Added numerous lootable wrecks across the galaxy
    • Currently placeholders (no loot yet)
    • Final loot systems will be implemented later
  • For now, enjoy the scenery

Hope you all enjoy, any bugs are welcome to know, there are few things missing but its because I had a injury and will work a on a hotfix soon when I feel better, so no worries :)

u/JosTheID — 10 days ago