u/JosTheID

For this update, we’ve focused on the systems around the Taiidan Worlds, expanding outward toward the Taiidan warlord Count Bergauthur. While there are fewer ships this time, they’ve undergone a major rebalance, making them much more enjoyable to fly.

On the progression side, we’ve made a small push on base rumors. However, we’re not ready to fully dive into bases, NPCs, interiors, commodities, or equipment just yet. Our current priority is finishing what we consider the main systems of the current galaxy.

There are only a few systems left, all of them Taiidan core worlds. That doesn’t mean we won’t continue adding non-core systems—but once the core is complete, we’ll begin building a proper single-player progression path outward from Hiigara and the Taiidan homeworld along with commerce.

This progression will be separate from the eventual multiplayer experience, so whether you prefer solo play or multiplayer, there will be something for you.

You will notice a gap in fighters not making as much damage to corvettes, this is intentional, in the future they will have even more gun hardpoints to defend themselves.

Patch Notes – v0.7

Systems

Taiidan Worlds

  • Fornax

Taiidan Non-Core Worlds

  • Kadiir Nebula
  • Gozan IV

Independent Systems

  • Aiowa Sector
  • Kadiir Outskirts
  • Koreth Rift
  • Thuris

Count Worlds

  • Montreinn
  • Rhuun / The Vault

Republic Worlds

  • Outer Pakkoyan
  • Pakkoyan

Ships

Taiidan & Kushan

  • Bombers
  • Multigun Corvette (Only Kushan, hotfix soon)

Kalan Raiders (!!!)

  • Kalan Raiders Interceptor

Ship Rebalance

  • All ships now have updated mass and flight movement
  • New cruise speeds for each ship class (~899 km/s average)
  • Rebalanced hit points, shields, and related stats
  • Heavy corvettes now feature a burst ability (similar to Homeworld 1)
  • Frigates and larger ships now include PD hardpoints

Armor System Overhaul:

  • Ships now rely primarily on armor for survivability
  • Defense layers are now: Power → Armor → Hull
  • Once a ship takes hull damage, even a single hit can be devastating
  • Armor is now the primary defensive layer, replacing shields

Graphics

  • Advanced Renderer updated:
    • Better performance
    • Improved colors
    • Bug fixes

Music

  • New music added, primarily for the new systems

Other

  • Added numerous lootable wrecks across the galaxy
    • Currently placeholders (no loot yet)
    • Final loot systems will be implemented later
  • For now, enjoy the scenery

Hope you all enjoy, any bugs are welcome to know, there are few things missing but its because I had a injury and will work a on a hotfix soon when I feel better, so no worries :)

u/JosTheID — 10 days ago