r/duneawakening
162 Servers closing globally
Funcom just came out with their newest announcement. Overall we have 162 servers closing which is almost 75%. I believe the total server count is 223, but could be slightly off by a few servers.
This is going to be a mess in terms of base locations. So I would recommend if you're server is closing. Relocate today and ensure a base location that you like.
Closing servers per region
Asia 11
Europe 59
NA 84
Oceania 6
South America 2
PS: The Discord moderator dFranc82 is a mod abusing clown
Answering your questions about Server Migrations
Greetings everyone!
After yesterday's announcement about the upcoming server migrations, we noticed that you still have many questions about the process scattered across multiple threads. We thought it would be helpful to open a unified thread where you can post your questions, and we will do our best to answer them.
As a reminder, here is our announcement, which covered some of the most pressing questions about the timeline of events and how to prepare. Please take a look at it first!
https://duneawakening.com/news/server-migrations/
Before you drop your question below, make sure it hasn't been answered already in the post or in the thread. We will be checking the thread along the next few days and tackling as many of your questions as we can.
Thank you for your interest!
Last Goodbye to my Sietch Yaracuwan
Wanted to share a sentiment because this game deserves it.
I have played this game back when it came out for 200 hours straight. Would have loved to continue but I found the Deep Desert too weird for me (had no problems with PvP either). My world Aiglon was a pretty chill one. After a long hiatus I have now come back to no base, no vehicles, not a thing except for my backpack and, of course, the Come Back rewards. Luckily, before I left I have prepared myself to an extent and saved Solido Replicators with my 1st big base I made and have decided to rebuild everything and get to the grind again. Today I see they have announced that they will be shutting down my world, and my sietch will be gone forever. I have a very deep connection with the desert here in Dune Awakening, I have made pilgrimages across the sands and flewn across whole of Hagga Basin many many times. The next world I move on to will be also Hagga Basin, but for me it will never be the same. on to the end, I have a guild here that is basically just me left and to whichever world I move on to, the 1st Yara Elite Division will stand and live on in the memory of my sietch Yaracuwan.
Farewell.
TL;DR Server shutting down, sad yappa yappa
Showing off my Atreides base before I take it down and search for a new server
Since the 10th month, the great houses have reported fewer than 10,000 humans upon any of Dunes cycles. We however expect a temporary surge of returning offworlders with the coming patch.
So what do the terraformers at Funcom deliver? Another dungeon, another chore location for the Landsraad, and more recycled sand.
A new build set of half-value, strong enough to hold its shape but useless in the deep desert.
A few new guns, swords and armour with different effects, which won't change the meta.
My point;
This is repetition disguised as renewal. It will not hold the returning players beyond a week of gameplay, I for one wouldn't have bought the dlc if I knew what was going to be delivered. Games like OSRS have had 20 years of development, a mmo, not survival craft, but it retains over 100k players. We need more to do, not more of the same.
We need a defibrillator, hopefully it comes in the form of rapid renewal over the next 6 months before a large campaign drive for console and 3 way crossplay.
They should never have sold DLC but monetized the store much like fallout 76, which has a larger player-base and is almost 10 years old.. with free updates, I wouldn't read this far on your post, so I'll end it here, we need to show discontent and this is what this post is about.
Dune Awakening self-hosted servers are now deployable on *normal* Linux systems!
So - this was an absolute ball ache, but it works.
No Hyper-V, no Windows Pro requirement, no Kubernetes, no Alpine - just the server running on a plain Debian / Ubuntu / whatever Linux distro without too much extra mess. We still recommend that you use AMPs own containerisation for this because it'll save a few minor headaches.
You can read a little more about what the requirements are here: https://discourse.cubecoders.com/t/dune-awakening-server-guide/40200
Getting this into something simple and turnkey on normal Linux systems was absolutely absurd. But very worth it.
Finding endgame bases abandoned and not raidable sucks.
A few weeks and everything will be gone as everyone buries their fief at the bottom of their base, The tax system was great, It just needed to be automatic or payable at the fief.
Possible Exploit being Abused in PVP
Got a guy over here on the Harmony PVP-DD... when he gets in trouble manages to get his ornithopter above 850m where you can no longer target him, is this a known exploit or is it legit? I haven't reported him yet because I don't want to false report out of ignorance.
At LEAST enjoy it before it's gone. Games don't last forever.
Burnout happens. I left Dune about 5 months into release. But I'll tell you what game I didn't leave until the end. City of Heroes. The game was great for the time. It was MAKING money until the day they shut it down. We never got it back until the private servers that were running on stolen code got leaked to the public. For YEARS we didn't have CoH/CoV and we missed every minute of it.
New World is also shuttering this coming year because of the greedy company behind it after FINALLY gaining traction and fixing so many of the things that the game needed. But fixing takes time. Even for a game with AMAZON and it's billions and billions of income behind it.
I've played worse games. Far worse games. Games with setback after set back after delay after delay. It happens. It happens to much larger more popular games than Dune. (Looking at you, Ark. And my 12k hours across 2 games.)
Ark is riddled with bugs. Dupes, under meshing, pvp was far from fair, especially with the friends of the devs that had access to servers to lag out other players or ban them directly.
I understand not all people realize there's reasons for delays in DLC's or game updates. I understand not all people realize there's more than one team that works on different aspects of games. Cosmetics aren't bug fixers or map designers. Some of ya'll are insufferable in your negativity.
I know some of ya'll won't stop dogging on Dune, because it seems to be in some peoples DNA. No, pvp wasn't fun or fair in Dune. And the only pvp'ers that hate the Deep Desert split are the ones that would only fight when they had the numbers, or griefers.
You can have fun in Dune.
If you enjoy it, GREAT! I'm happy for you. I've enjoyed it since coming back this past month! Grinding out items and farming mats is fun for me again. Find your fun. If you can't, that's fine too.
You're allowed to enjoy Dune. Maybe do so before you no longer can.
Edit: The downvotes and negativity from the pvp'ers is very telling.
I appreciate all the positive remarks though! Keep up the good fight!
What is your biggest idea to improve base building in the game?
My biggest one is lights with a wider reach... A light limit of 60 with the base size allowances means we need much brighter lights or at least lights that really extend out their reach.
My next one is half width pieces, stairs, barriers, floors, roof pieces & walls. Sometimes I just want realistic proportions in a base. Not everything has to be so WIDE.
Shout out to these guys in the Sheol
I wouldn't eb able to build a base here. too scary
Deep Desert Etiquette
Recently I was solo farming in a large spice field with just my Assault Thopter and compactor. The only other player present was also solo farming with a harvester. He flew over with his carrier to voice chat "leave, you're fucking it up." I was hanging out in the corner on the opposite side of the field.
Is it bad etiquette to use a compactor and not a harvester on a large spice field? I don't have one yet, and it'll take a long time before I get one.
Just bought the game. Any resources to learn how to begin?
Hey guys, massive Dune fan here. I'm prepping to dive in. As we speak I'm downloading. Wanted to see if I should ingest some YouTube guides or anything related before clicking that start button.
Tips and tricks welcome.
I was worried I wouldn't find my spot open, but after hopping through 4 sietches on the server I transferred to, I found it vacant. The snap base function to the original location works great.
The self-hosted server could not possibly by any metric be a bigger mess than it is. Plus it's a security mess.
For those of you who don't know me - I run CubeCoders, we make the AMP game server control panel.
Security mess first: On the Windows side it ships a VM that has a pre-defined, static SSH key that's part of the repo. If you accidentally exposed the VM to the internet by using a bound network and DMZ or otherwise let SSH through intentionally or otherwise, the whole world has access to that VM. GG.
Lots of developers over the years have shipped some really daft servers that require some real fun tricks and hacks to get them to run in a way that make sense, because more often than not game developers don't make good server application developers.
But never in my 15 years of making server management software have I ever seen something so indescribably, so horribly, so unnecessarily convoluted and messed up.
The Windows side is just a virtual machine. They've not shipped a Windows server, they shouldn't have done this at all. This makes no sense and offers no value except confusion and extra limitations. Scrap this, don't bother with it, pay it no attention.
Now the Linux side is a real case of "Ship my machine" - the individual services are nothing remarkable. Postgres, RabbitMQ, and a few other bits. These are in docker images that are shipped directly. No "docker pull" - just the image files dumped in place. So okay lets pull these apart and ignore most of the unnecessary stuff in there.
- But - When you drill down far enough, there's a fairly normal and unremarkable UE5 Dedicated Server application sitting at the bottom of it. Just sat there hidden under layers of images and scrips that don't need to be there.
Funcom: Stop trying to be cute, stop trying to make it turnkey, ship the damned server directly and let the existing management tools handle it all properly and handle all of the dependencies and other tooling that's needed. Don't try and ship your machine, don't try and make it turn key because it's having the opposite effect. Just document what the requirements are, don't expect to have to ship something that works OOTB because virtually nobody does for anything with these kinds of dependencies.
We are working on pulling this to shreds until we can make something sensible.
Funcom... I've literally never asked you for anything and no one can prove otherwise, but WE NEED ATLEAST ONE MORE ROLE!
Higher than an Associate, but not quite someone you want to have building perms, so not Co-Owner.
PUBLIC works well for the people who make community buildings or safe havens, and for psychopaths that allow every vagrant into their base because they crave human connection.
GUILD is cool for guild bases, but most people don't trust EVERYONE in their guild. I don't even know everyone in my guild. So it's useless for most of us in big guilds.
ASSOCIATE(s) are people who can visit, you're friendly with, you might trade with, but you wouldn't trust to have free range through your chests.
Then it jumps to straight up having build perms!? PLEASE give us at least one more. Another form of Associate. Best Friends? Partners? Side Pieces? I'd love to have two more, but I'd settle for one more. This is more needed than content, ice caps, server merges-speaking of, does anyone know the best NA server to merge to? What about a list of all closing and surviving servers? Joking lol. But I digress, does anyone know someone at Funcom!? WE. NEED. THIS. ASAP. It's so important. Let's get this to their eyes!