

I'm sure nothing will come of this in the next 30 years
If you know, you know


If you know, you know
I multiclassed my character into Exec and it's caused me to have a long think about the role.
To get it out of the way, Teamwork is a powerful ability, and very useful, so I don't think the role is useless exactly. However, Teamwork seems to really be the only draw of the class + saving some eddies.
When you first start, these eddies are a big deal, but once you get established, the free housing isn't that important, and the other money saving benefits are just not that useful. If you want free money, the Fixer is doing a much much better job at that. It's fairly minor.
Teamwork is good, but has some annoying aspects to it. For one, needing to roll for your teammate's stats just sucks. If I pick a Covert Operative and want them to be good at the Business skill (one of their +4 skills), two of the results have 3 int, and one has 4. So half of the time, these skills being at +4 wont matter because my int is just too low. I just don't understand what the point of the randomness is, it makes getting a new Teammate something unreliable.
Loyalty is gamey and clunky. It feels like a dating sim where you're playing a game to keep the happiness or relationship number up through arbitrary things. My GM just doesn't track it because it honestly doesn't make much sense and is just annoying to track.
Then there's the whole thing where the flavour of the class is kind of just at odds with the mechanics of the class. The features you get just aren't very good for representing what an Exec is, Fixer does this 100x better. The only real mechanic of the class is Teamwork, which ends up being better as a combat feature than anything.
Your Team Members just aren't good at doing anything outside of combat, their stats are too low and skills are too low. There is almost always going to be a party member who can just do their out of combat stuff better than them. It's not terrible exactly, as having another body who can do things simultaneously can be very useful. However, redundancy out of combat tends to be not really that useful, whereas another body in combat is always useful. Literally the only option that actually does it's thing well is Driver, and they also have better stats. Technician maybe too, but it really depends on how much you need one.
If you pick the class for teamwork, then the flavour of the class doesn't really work well for you, and even the mechanics. Loyalty gets in the way of things, and the vague idea that you work for a corporation and need to do their bidding gets in the way of you. Keep in mind this is barely even touched on in the class mechanics. The rest of the features are just not that useful either.
This is also I think the only class that just has a dead level where you don't gain anything. At Rank 4 you literally just don't gain anything. Not much to say there. Rank 1 is basically a dead level outside of character creation. Not to mention how bad multiclassing into Exec is until rank 3.
Your higher ranks outside of 5 and 9 just aren't good. Trauma Team membership at Rank 6 and 8 is pretty bad, getting an upgrade to your housing is questionably useful (which you get twice).
Overall, the role just seems to work in strange ways that doesn't really fit the flavour, and is honestly underwhelming to play. It's funny because the class isn't exactly weak, but only if your GM is leaning hard into the social advantages of being an Exec (which has absolutely zero grounding in the class mechanics or rules. I really wish the game expanded on the roles and their places in the world.), or you just run it as a combat class.
Am I the only person who thinks this way about the role? I can't tell if I'm missing something.
Asking for a friend.
So I'm a new GM to the game, and recently red through the rules about hardened mooks/lieutenants - and it explains when a player is HARD, but not what makes these NPCs different to their base counterparts.
Danger Gal Dossier offers rules for making NPCs but it's all point buy, it doesn't offer "Hard mooks aren't allowed this" or "A Hard lieutenants highest combat stat should be X" unless I've missed something completely.
Are there any agreed upon boundaries for NPCs? For example:
Hardened Mooks should have no more than 25HP, their max combat skill can only be +8, they are only allowed these cyberware implants Etc etc
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Until next time!
Tom Cartos
Greetings chooms, Armored Lizard here. So, while I was reading Night City 2045, I was surprised by the amount of NPCs with high role ranks so I had a challenge: how many high roles exist?
So, in my definition of high role character, I think of these:
At least 1 role ability is Rank 6, preferably Rank 7
The character has at least 8 total ranks in at least 2 abilities. Meaning two abilities at rank 4 would be a “high rank”.
#The Book ##NC Facts
##The Island ###Little Europe
###Upper Marina
###Downtown
###Hot Zone
###Little China
###University District
###The Glen
###Old Japantown
###South Night City
###Night City Port
###Reclamation Zone
###Old Combat Zone
##Northside ###NorCal Military Base
###Watson Development
###Kabuki
##Mainland ###New Westbrook
###Charter Hill
###Executive Zone
###Heywood Docks
###North Heywood
###Heywood Industrial Zone
###Santo Domingo
##Southside ###Pacifica
###Rancho Coronado
##Outskirts
##Playland by the Sea
#Stats
In terms of roles:
Of these, 52 are role combos and 2 of the combos are triple combos. To go further:
To conclude, Solo is the most common role, followed closely by Fixer and Exec. But for combos, it's more likely that a combo will have Exec, followed closely by Fixer then Solo and Tech. Lawman has the least amount of high role NPCs to just 6 and only 2 of those are role combos.
Why I did this? I'm bored but like I said as well, was curious and just amazed by the amount. I was not expecting that many as I did this.
I got a couple more posts on this damn book coming soon, keep an eye out for that.
Hey everybody! Been looking into nomads more recently, trying to better understand how they work and the lore and all that. Are there any sorts of maps of the territories of the Seven Nations, or other important nomad resources? I saw on a different post someone talking about a 2020 book called Neotribes, would that still be mostly relevant for 2045? Thanks :)
The site is fully functional once again, thank you for your patience everyone.
Direct link to the File Project:
https://datafortress2020.com/fileproject/index.php
Edit: Credit where Credit is due, The site is back up thanks to the amazing coding skills of Cybersmily!
Hey all interested! The Last Resort is a cyberpunk red server featuring concurrent one-shots and campaign set in a shared world. That mean characters and stories are spread over multiple games. All games are currently taking place in the 2045 setting, however we will at some point in the future transition to 2077. We have Currently around ~70 players and are very active. Their are games running essentially every second day. If this is interesting to you then we would love for you to join! We are eagerly looking for new players and DM's regardless of your experience with cyberpunk red and ttrpgs. If you are interested please click the link below and @ stuff (me) or anyone with the MACTAC role to help you get verified in the server, all we require is that you are over 18 and have a mic.https://discord.gg/StgQcPKf
Hi, chooms! Beginner GM here. I need some ideas for a kidnapping NPC mission. How can I make gathering info about the target and learning his daily routine more interesting?”
Ok, so there's a long hallway. There is a laser grid in the hallway. Is that just a single tile? Is that a 40 ft long grid? If it's a long grid and the players are going through it, does it hit them every step? Just once no matter how long?
Was cleaning up the disaster that is my desk, and this was under the drawer unit that sits under my desk.
Em resumo é isso. Queria saber se alguém ai está procurando player pra uma mensa de cyberpunk Red. Se sim só mandar uma mensagem pra gente trocar uma ideia :D
I may be wrong about this, but I was under the impression/ was told that the next cyberpunk rule book would be a simplification of red and combine it with the edgerunner rules to play in a 2077-esque setting. was i just misinformed or is this still a thing that is coming? obviously i don’t mind if we don’t get it, and am very comfortable in being wrong about this. i love the time of red setting and am excited for 2045.
I live in the UK and then only places im finding it is the R talasorian store and im paying more in shipping than the price of the book , is there anywhere in the UK that sell it?
Hey Chooms, question on R. Talsorian web store and DriveThruRPG with their shipping practices:
I've ordered a used copy of the Core Rulebook and Gamemaster Screen via Ebay. After doing some digging (just getting started with Cyberpunk!), it seems most books for the game are ordered from and only available on the two stores in the title.
**Does anyone know if they can ship to a U.S. PO box?**
I wasn't able to find a shipping page for either that specifically mentioned if they could. I want to order a physical copy of the "Single Player Mode" book (from DriveThruRPG) and potentially pre-order the new "Night City 2045" source book from R. Talsorian, but want to make sure it won't be a problem that I'd only find out about when they decide to ship. Has anyone ordered to a PO box from either site before?
Thanks!
Hello everyone! My friends and I are playing Cyberpunk Red, but the rules seem a bit rough and cause a lot of controversy, so I decided to find a large community that can help answer my questions.
So, let's get to the point: In Interface 4, there is a book called "Cyberfists of Fury," which includes the "Kendo" style with the "Cut the Bullet" technique. This technique states that when attacking, you can attempt to use the technique and avoid damage (the exact conditions are not crucial at this point). The main question is, if a character already has REA 8 and can dodge bullets, can I combine two types of defense?
PS: It's just that the rules don't prohibit using multiple abilities to dodge a single attack (as is the case in GURPS, or I simply didn't see it), or using the "reaction" action like in D&D, and unlike other techniques, it doesn't say that Kendo "replaces" something. It simply has a trigger.
On the other hand, with high skills, it becomes almost impossible to hit a character (with anything other than auto-fire), and it looks like a cheat.