
Insane starting spot
Never seen something like this. Also further up north is a peninsula and there’s 3 whales all in line, lots of bonus resources however not a whole lot of strategic recourses.

Never seen something like this. Also further up north is a peninsula and there’s 3 whales all in line, lots of bonus resources however not a whole lot of strategic recourses.
I never figured this out
At some point the advisor tells me that the people want to build an iron works and may be we should. Fair enough. But a lot of times the option to build it is just not available. The civilopedia just says it needs coal and iron in the city's radius. I think I remember building it in a previous game so I know it is possible. Every other small wonder like heroic epic, battle field medicine, apollo program, etc appear when their conditions are met
What makes this option appear? Does "coal and iron in the city's radius" literally mean both resources should be in the BFC of a city? Or is having access to these resources through road networks enough? I play the base game (not conquests or any other expansions)
Edit: Answers here say that both iron and coal should be in a city's BFC for this to work. But what are the odds of this happening? I would assume for most games this wouldn't be true. But is the advisor saying we should build iron works itself an indication that I have such a city in my empire? How do I find out which one it is, if I have a bunch of cities?
At the beginning of this week I had only won on emperor once and never any higher. This week I made it a goal to win on emperor using more early game attack strategies. Quickly realized the impact it had in slowing the ai down in terms of their tech ing. I’ve played civ 3 since I was 4 years old, now 27. Gotta give some credit to suede for the inspiration to try out fighting earlier. Never thought I would win a game on Sid. Next goal… win some of these games on larger map sizes at these difficulties!
This is my normal experience for the end-game. Intercontinental wars even if "smaller" scale due to map size.
Towards the end game only 3 civs out of 5 remained. The Germans thought their unit support advantage on Emperor will help them win so they landed troops and declared war.
In subsequent turns they used 5 transport fleets, landing 6 units every turn on average hoping to overwhelm my counter-force but i quickly built more and the naval push failed.
My first counter-landing also failed when 6 riflemen landed on a mountain were destroyed by a cav swarm so i retreated my force until i got infantry.
Second , larger and more advanced force held the beaches and i moved my infantry units to block the mountain ridge in north Germany while taking a city. This city baited their army to attack but they were caught in the field and annihilated (20 cavalries were eliminated in the field and few others died to fortified infantry in the city.
The ridge was fully occupied, cutting off the northern part and their only oil source (not that they could use it , i was slightly more advanced). They lost many infantry units trying to dislodge my infantry on the mountains.
After the flow of German units tapered off i came down from the mountains with my artillery , cavalry and newly built tanks and conquered their cities one by one until i reached Berlin - defended by 8 Infantry units.
Still , my tank divisions managed to break through and took the city on turn 44 of this war in the last battle of the campaign. The war ended 3 turns later with the total destruction of Germany.
Some thing i noted was the very high unit support cost i had to pay in order to defeat the German Fascism.
Sorry if this is a commonly asked question.
Here is the last few minutes of gameplay from my Sid victory. "uCharzu_tjegulf" had requested!