How do i make my cars handle like 4 tons of downforce without instantly bottoming out
I try put the spring stiffness at like 500 in automation but it still insta squish against ground in beamng
I try put the spring stiffness at like 500 in automation but it still insta squish against ground in beamng
i have this engine, lets call him dave. anyway, dave's power graph starts at ~900 rpm. this means dave SHOULD idle at ~900 rpm, right? well dave doesnt and idles at TERRIBLE 500 rpm. this is on ALL engines. i3, v8, b4, you get it. something is wrong with your game and i kindly request for it to be fixed!
edit: fixed spelling issues
I don’t really have anything to say about it except, I love it, I loved making it, and I’d love to make another one
El Thorton ABP35 (2088) es un vehículo utilitario retro-futurista diseñado para entornos extremos, con un motor 6 en línea de 3.5L fiable y de alto consumo, posible gracias a la abundancia de combustible. Prioriza durabilidad, facilidad de reparación y funcionalidad sobre tecnología avanzada, convirtiéndose en una herramienta robusta en un mundo altamente automatizado.
just a work in progress right now, might do an I4 or V6 base model and V12 LWB variant
Hello, I got bored at work and I came up with this:
I'll give you customer example and you send me some posters/ads to make me buy car from YOUR company.
Here is my example:
26M without family, employed in dad's company in higher management, usually driving only city but sometimes I do comp. trips across the country. I'm looking for luxury and exclusivity. I don't care about price, gas consumption nor the backseat legroom. Huge advantage if I can make it company expanse.
I hope it's enough details and I'll be looking forward for your offers!
If you want to make some different example - feel free to do and give this challenge a name haha
At high speeds above 130mph it starts to shake crazily ONLY when im turning for a looooong cornor
I'm trying to build a mid engined car that is similar to a Porsche Boxster that I will export to BeamNG.
The issue I had with previous cars is that they had horrible snap oversteer and were essentially undrivable over 20mph. This time I did all my handling tuning before I added aerodynamic fixtures to try and hone in the handling before it got masked by aero.
The result is now that the vehicle doesn't want to rotate at all on acceleration or deceleration.
Any tips are appreciated.
I know the last post was the finale edition, but it’s hard to move on from such a good looking car. Especially when it looks so damn good as a roaster