r/UnityAssets
New Terrain Y-snap automatically adjusts pillars and rails to uneven ground, clamped at ±3° per segment for a natural look. Smart stepped/smooth building on slopes, a new Mirror Single-Gate button, and free placement without surface tolerance.
Built a tool for one of the most frustrating Unity workflow problems
I built a tool called PlayModePreserver after losing play mode changes one too many times. Unity has had this problem for years now, it's crazy to think they never added this themselves.
My tool keeps track of changes that are made to the scene and shows you a diff view, giving you the option to keep single changes and discard others or keep/discard them all.
Let me know what you think!
This pack includes 12 different crops with 5 growth stages each (77 models), all optimized for mobile and PC.
You can find the pack here: [https://tr.ee/ItchioFarmCrop]
Any feedback is highly appreciated! Feel free to ask any questions about the models!
Note Board: A student made Unity Editor Tool for Project Management & Progress Tracking. Powerful In-Editor Notes designed for Solo Devs, small Unity Teams, and Professional Studios who want to take their project management to the next level. Allows you to add notes to any asset or scene object.
Features
Note Board window: free-form notes you can arrange, filter, collapse, and drag around to organize your project
Inspector integration: attach notes right on the selected object
Progress tracking: overall percent completion bar shown on top of sorting columns
Custom flags and sorting columns: choose the names, colors, and emojis of the states and flags you want for your notes. This lets you choose your own workflow
Collapsible notes: keeps the board clean as things pile up
Drag & drop: Organize the order and status of your notes easily
Why I built it
I have used many progress trackers in the past but they never kept up with actual project progress. It is too easy to lose your place when switching context. Note Board keeps everything in the same window you're already in. One less reason to leave the editor.
You can leave a note on exactly where you left off, switch tasks, and come back without losing the thread. This allows you to also document how systems work, or what bugs still need to be addressed.
Where it's at
v1.4.2 after some rounds of user feedback. Stable and smooth on all platforms.
Compatible with Unity 2021.3 -> 6.3
Kingdom Come - 55-Track Medieval & Fantasy Music Pack developed with a Custom Python DAW
I am sharing a project I have been working on for the indie community: Kingdom Come. It is a high-fidelity 16-bit music pack with 55 tracks designed for medieval and fantasy settings.
The main technical challenge of this project was the production method. Instead of using a traditional DAW, I developed a proprietary tool called Alenia Maker. This is a digital audio workstation built entirely in Python that uses custom MIDI pipelines and SoundFonts to generate music.
This process allowed me to bridge the gap between retro 16-bit nostalgia and modern symphonic depth through analogue mastering emulation (tape compression and sub-bass harmonics). The pack is organized into three suites:
- Acoustic-Fantasy Suite: 19 tracks featuring lutes, harps, and Celtic instruments.
- Ambient & Battle Suite: 22 tracks for exploration and high-intensity combat.
- Orchestral Suite: 14 symphonic compositions with heavy brass and battle choirs.
I will leave the link to the full pack in the comments to avoid any issues with site filters. I would be happy to discuss the technical aspects of building a music pipeline in Python if anyone is interested in the process.