Built a tool for one of the most frustrating Unity workflow problems
I built a tool called PlayModePreserver after losing play mode changes one too many times. Unity has had this problem for years now, it's crazy to think they never added this themselves.
My tool keeps track of changes that are made to the scene and shows you a diff view, giving you the option to keep single changes and discard others or keep/discard them all.
Let me know what you think!