r/UI_Design

What helped you transition from Mid-level to Senior UI Designer?

Hi everyone!

I’m a UI designer and trying to level up to a senior position.

I’m not specifically looking for courses, but more interested in your personal experience—what actually made the biggest difference for you?

Was it improving visual skills, design systems, real-world projects, feedback, or something else?

What should I focus on to produce cleaner, more polished, senior-level UI work?

Any insights or lessons from your journey would really help. Thanks!

reddit.com
u/Nobody_Just-el-sisi — 12 hours ago

Before/after App Store screenshot redesign. Trying to improve clarity and hierarchy

I redesigned these App Store screenshots for my own app Spending Pulse and wanted design feedback, not marketing advice.

The objective was to communicate the value faster. The old version was more feature-led, felt flat and too literal. The new version is trying to lead more with outcomes, stronger headlines, and clearer visual separation between screens.

The audience is people quickly scanning an App Store listing and deciding in a few seconds whether the product feels relevant.

Would appreciate blunt feedback on the visual communication.

u/SirPrimgles — 21 hours ago

I spent quite a lot of time designing this UI and animation which imo looks unique (this is before the vibe coding era), let me know your thoughts!

I worked on this UI design when I have free time, I tried making the design look as great as possible with fun to watch animations. This is mostly hand coded since I begin to work on this before the vibe coding era (no I didn't work on this for 4 years straight, I had quite a long pause haha).

Personally I'm quite satisfied with the animation, colors, and the little details. Let me know what you think!

u/bronzebrownie_ — 2 days ago

i built this cool section using GSAP. is it unique or seen before?

I had this crazy idea to really let the user know how my product works. I wanted to create an experience where they felt like they were on my MacBook seeing it firsthand.
I have seen animations before using GSAP and clever ways to display features but I think this is quite unique, but let me know what you think.

u/luckygrann — 1 day ago

[Critique] I built a Japanese Vocab PWA with Gemini—blending Neumorphism, Glassmorphism & MD3. Would love your UI/UX feedback!

I’ve been working on a Japanese vocabulary learning PWA. My primary target audience is Chinese speakers, but to get your valuable insights here, I’ve deployed a special English beta version (with localized typography and a condensed vocabulary list).

​I developed this PWA through a collaborative process with Gemini. I focused on the design logic and user flows, while utilizing Gemini for the technical implementation and code structure. It’s been a fascinating experiment in 'vibecoding' and PWA development.

https://ibka512.github.io/Progressive/

​🎨 Design Concept:

I wanted to step away from traditional flat flashcard apps and create a more tactile, immersive experience. To achieve this, I experimented with blending three distinct styles:

​Neumorphism: To give interactive elements a sense of physical depth.

​Glassmorphism & Liquid Glass: For overlays and containers to create a soft, breathing feel.

​Material Design 3 (MD3): To ensure the underlying structural logic and component states remain intuitive.

​🤔 What I need help with:

​Visual Hierarchy & Cohesion: Does the mix of these three styles feel cohesive, or does it clash and create visual noise?

​Accessibility / Contrast: Does the glass/matte effect compromise the readability of the text? I want to ensure the vocabulary remains the primary focus.

​Any brutal and constructive critique on the UI design and UX flow is highly appreciated. Thank you for your time!

u/ib_ka152 — 7 hours ago

Need help understanding why I like this UI design

Note: I’m new to UI/UX design.

I came across this interface and found myself really drawn to it, but I can’t clearly explain why. It feels clean, polished, and easy to look at—but I don’t yet have the vocabulary or experience to break it down.

I’d love if someone could analyze what makes this design strong and explain the key elements behind it. Also, how would you approach recreating something like this?

Any insights or resources would be super helpful.

u/Salt-Obligation1144 — 1 day ago

Designed a dark SaaS landing page for a productivity tool!

I designed a full landing page for a client, a workspace tool built with one thing in mind: it remembers everything automatically.

The goal was to design a landing page based on simplicity and clarity which are the key to increase in conversion rate.

What do you think about it ?!

u/tobz71 — 20 hours ago

No idea how to handle this recorder tab UI (mobile)

I'm trying to revamp this tab in my mobile app, but am lost. I don't like any of these designs (leftmost is the current design)

The bottom is obviously the recorder, the top being optional prompts to help get the user to record themselves (plus those optional sentence starters if they're really stuck).

To be honest, I feel like the prompt/recorder is just not enough content to fill the page. I was screwing around to see if other designs look better, but i just feel like its empty here. this is supposed to be like the main tab of the app.

any ideas? I'm open to total restructuring, the structure shown is brand new and im not really sold on it.

u/Wild_King_1035 — 2 days ago

I added subtle hover animations to icons and it made a bigger difference than I expected

I was working on a project and noticed most icons just sit there with no feedback at all.

So I tried adding really small hover animations just to see if it changes anything.

Nothing fancy, just slight motion on hover. But it actually made the UI feel way more responsive and “alive” than before.

It’s one of those tiny things that users probably don’t notice directly, but it changes how the whole interface feels.

Curious how others approach this
Do you prefer completely static icons or subtle motion?

u/Intelligent_Bench532 — 2 days ago

What would you improve in this match list UI?

This is a mobile screen for browsing live and upcoming volleyball matches.

I’m especially unsure about visual hierarchy (league vs match vs score), icon usage, and spacing.

Does anything feel off or hard to scan?

I am aware that some leagues/teams have missing logos. This will be soon fixed.

Thank you.

u/amelianpop — 2 days ago

Is skeuomorphism still dead?

I’m working on updating a feature in my app that I felt needed some UI love. It’s a feature in my recipe app that displays recipe directions in full-screen and on the bottom I have a view that displays the current ingredients for the current step.

So I’m debating with myself if I should add a cutting board background to the give the view some life. I know skeuomorphism has been dead since 2013 when Jony Ive pulled the plug but personally I feel it’s a small change that doesn’t impact the overall design too much.

What’s your take? With cutting board or without and why?

u/peterwarbo — 3 days ago

Recent iteration of a budgeting app I'm working on. Any thoughts?

I’m a student working on building out a simple budgeting app. Tried to keep it minimal but still give it some personality.

Would love any thoughts on layout, colors, ect!

u/BVLawrite — 2 days ago
▲ 8 r/UI_Design+1 crossposts

I've just made this website for an italian business that works with AI chatbots, what do you think about it?

u/Falzo_Creations — 3 days ago

Best workflow to export icons with expanded stroke?

I like to design my own icons but find the export process frustring especially since it's good to expand strokes so they look better when scaled.

I've been using Affinity have similar friction with other tools:

  1. Use lines to create each icon
  2. Duplicate every icon canvas
  3. Expand stroke on all duplicates so I don't destroy my originals
  4. Re-setup export options for each new canvas

Then every time I make a change I have to do it over again. I'm sure there's a better way but can't find anything. Is there a better tool or a hidden setting maybe?

u/Slulego — 3 days ago

What makes a UI/Product Designer god-tier/top 1%?

Tell me both the hard and soft skills needed that makes a designer the best of the best. Have you meant these designers before and what immediately stood out?

reddit.com
u/Ok_Charge_7285 — 3 days ago

Feedback request

Welcome page

Main game

Collectables page

Word pack store

I am making a language game for Steam. I am back at the final polishing and redesign stage before the full release. So above I've posted 4 main screens from the game

  • Welcome page - I am mostly happy with that but feedback appreciated
  • Main game - this is the actual game
  • Collectables page - this acts as an achievements page to showcase 'collectable' items
  • Word pack store - this is where players buy words from. This is probably the screen I least like

What are you thoughts, what could I improve, and what works and doesn't work in your opinion?

reddit.com
u/sunk-capital — 1 day ago

Hello, I'm practicing to improve on my UI. Would love feedback

Hello,

My UI skills are lacking and I'm focusing on improving it by watching some UI videos. I'd love to get feedback on my first simple task which is to take something and use it as inspiration. Thank you.

My design (1st photo): Bibigo Sauce

My inspiration (2nd photo on slide): Busy Bee Honey homepage.

u/lace_wai — 4 days ago

I wanted a mood tracker that just tracked moods and made it really obvious and easy, as opposed to apps on the store that have 10,000 features. This UI is exactly what I envisioned, but it doesn't look "professional" to me. How can I improve this without abandoning "simple, easy, obvious"?

u/SoaDMTGguy — 5 days ago
▲ 22 r/UI_Design+2 crossposts

I think the UI is good, but I’m now concerned that the UX might be poor, since most people bounce!

I am having issues with the custom poster editor. Most people tend to bounce, and the add-to-cart rate is very low. Is this a UI or UX issue, or something completely different?

I initially thought the UI/UX was quite good, but now I’m doubtful.

u/dontpin — 6 days ago