
r/TheGriffonsSaddlebag

{The Griffon's Saddlebag} Fey Wanderer's Cloak | Wondrous item
{The Griffon's Saddlebag} Nightmare Spurs | Wondrous item
{The Griffon's Saddlebag} Eldritch Crosier | Staff
So, I just got Healing Arrows for my character, and I want to make sure I understand them fully before my next session. I'm playing 5.5e.
I understand I get advantage when shooting one at an ally. So, as a Rogue, does my Sneak Attack bonus get added to the healing? Or is it left off since Sneak Attack specifies adding damage and the description for Healing Arrows say they deal no damage? Also, it says that the arrow disappears once it hits a creature. So, if I somehow end up missing the attack roll, does that mean I can retrieve the arrow after the battle, provided it's still on the battlefield?
I know these may seem like ridiculous or even obvious questions, but I want to make sure I fully understand the item before using it.
So TGS Book Two has 2014 rules variants for its Subclasses, do we have any idea if there are any plans for TGA Book One to do the same at some point?
I am making an Armorer Artificer Warforged (5.5e versions) and I get to start with a magic item.
So, can anyone recommend magic items that enhance weapon attacks but aren't weapons themselves to work with the innate weapons of the various armor models? (If you want to recommend ones not from the Griffon's Saddlebag I am okay with that too)
{Public Poll} What item's art and cards should be made free?
{The Griffon's Saddlebag} The Starlight Lamp is now free!
Shadowfell and Shadow Sorcerer
My players are exploring a small part of the Shadowfell as part of one player’s backstory (a Shadar-kai Shadow Sorcerer). Are there any items related to that realm? Any specifically suited for a Shadow Sorcerer?
Aberrant/Alien Items?
My players are exploring an astroid controlled by a faction tied to the far realms. Any items that feel alien, weird, or aberrant? I have both books on dndbeyond but failing to find good matches.