r/StopKillingGames

What is the point of a Physical Disc for AC Black Flag Resynced if it requires an online check-in? We need to speak up.
▲ 1.1k r/StopKillingGames+1 crossposts

What is the point of a Physical Disc for AC Black Flag Resynced if it requires an online check-in? We need to speak up.

I was planning to get the physical edition for my collection, but finding out it needs an internet connection just to "start" or "install" is a dealbreaker. It's a single-player game!

This means the disc doesn't actually contain the playable game without Ubisoft's permission. We are moving towards a future where we own nothing, and even our physical copies are just "timed licenses" that expire whenever a server is turned off.

I'm calling on the community to help make some noise. This isn't just about one game; it's about the principle of Digital Ownership. If we don't push back now, this "always-online" requirement for single-player remasters will become the industry standard.

We need to send a clear message to Ubisoft that physical ownership and offline playability are non-negotiable.

Please upvote and share your thoughts to get this noticed. Maybe we can get some actual answers from Ubisoft or even a policy change before launch.

This is a case for r/StopKillingGames and everyone who cares about Game Preservation.

▲ 1.8k r/StopKillingGames+5 crossposts

The Industry is lobbying against Stop Killing Games! (again)

Disclaimer: ESA’s statement and SKG’s response are part of the committee process and public record, or will be submitted as part of that process. This post is about the arguments being made against AB 1921, why we disagree with them, and why we believe the bill should move forward.

AB 1921, the POG Act, short for Protect Our Games Act, is coming up in another California Assembly committee this weeks Thursday (14th).

This is the bill backed by Stop Killing Games that says:

If a company sells you a paid digital game, then later shuts down the services needed for the game’s ordinary use, it needs to give notice and provide a remedy — a playable version, a patch, or a refund.

That’s it.

Not “run servers forever.”
Not “maintain every live-service feature until the heat death of the universe.”
Just don’t sell people a game and then make it unusable with no real remedy.

Now the Entertainment Software Association is lobbying against it.

For anyone unfamiliar: ESA is the big U.S. video game industry trade group. Think of it as the American counterpart to Video Games Europe, which recently pushed back against Stop Killing Games in the EU.

Their arguments are basically the usual ones:

  • games are licensed, not owned
  • online services are complicated
  • third-party licenses expire
  • security risks exist
  • this could be hard or expensive to enforce

Stop Killing Games has submitted a support letter that already looks inro these arguments. Why? Because none of this is new. We’ve heard the same talking points a thousand times. VGE, Commission, certain people on the Internet and so on.

The short version:

  • Expired third-party licenses may affect future sales or new versions, but they don’t justify disabling private use by people who already bought the game.
  • Security issues can be handled with normal warnings and unsupported-use terms. The bill does not require publishers to reveal exploits or sensitive technical details.
  • A refund is only the fallback. If a company won’t leave the game in a usable state, the buyer shouldn’t just be left with nothing.

This is the same fight as in Europe: a grassroots consumer movement asking for basic end-of-life protections, versus the industry lobby trying to preserve the right to sell games that can later be rendered useless while preserving control.

AB 1921 is narrow. It applies to paid games going forward and gives companies options: preserve ordinary use, patch the game, or refund the purchaser.

The industry wants people to think this is a demand for eternal server support, with endless costs and complications.

It isn’t.

It’s much simpler:

If a company sells people a paid game, it should not be able to destroy the game’s ordinary use later without notice or remedy.

!If you are an organization in the U.S., especially in California, please reach out to us or submit a letter of support directly to the Assembly Committee on Appropriations!

For SKG,

Moritz Katzner

A video going through this in detail is coming soon. In the pictures, you’ll find both ESA’s short statement (there are multiple ones) and ours, which we will be submitting to the committee, just as we did for the previous hearings. All statements can be found in the public records of the respective committees.

u/Mr_Presidentle — 3 days ago
▲ 118 r/StopKillingGames+2 crossposts

Is physical media officially dead? Mandatory online activation for AC Black Flag Resynced is a huge concern.

I just saw the requirements for the physical edition of AC Black Flag Resynced, and it's disappointing. Even with the disc, you need a mandatory internet connection to install and start the game.

As someone who collects physical games, this is a dealbreaker. It's a single-player experience-why do we need Ubisoft's permission to play a disc we bought? If the servers go down in the future, this disc becomes useless.

I wanted to open a discussion here: Are we okay with this becoming the industry standard? How do we protect game preservation if even physical copies are just 'timed licenses' now?

I'd love to hear your thoughts on this. It feels like we are losing the right to actually 'own' our games.

reddit.com
▲ 397 r/StopKillingGames+1 crossposts

Why I'm Boycotting Assassin's Creed Black Flag Resynced: The Physical Disc should be Forever, not a Rental.

Hi everyone,

I wanted to share why I've decided to boycott the upcoming Assassin's Creed Black Flag Resynced.

As someone who values physical media and game preservation, I was shocked to see that Ubisoft is once again requiring a "one-time internet connection" to install the game from the disc.

For me, buying a disc means I want to own the game forever, regardless of whether servers are up or down in 10 years. We saw what happened with The Crew, and I don't want my favorite AC game to suffer the same fate.

A disc that requires a server to "activate" or "download mandatory data" is just a digital license on a piece of plastic. It's not true ownership.

I'm standing with the #StopKillingGames movement. I won't spend my money on a product that Ubisoft can "kill" whenever they decide to turn off the activation servers.

Who else is skipping this release until Ubisoft provides a truly offline, complete-on-disc version?

https://www.reddit.com/r/fuckubisoft/s/qcOBenaChy

reddit.com
u/BarracudaFearless631 — 4 days ago

Patch notes for all updates should be mandatory.

If I purchase a product and the developer is changing anything about that product, I think there should be very clear transparency as to what is being changed.

Whether it's a small patch of only a couple megabytes in size or a large patch that completely causes you to have to re-download the game, it doesn't matter. If they're changing something, we should know.

There have been many times that a game has released a patch without there being any notes on what that patch did whatsoever. I understand that most patches are to it improve the game and the experience playing it, but it's also a perfect opportunity for companies to negatively change things as well. if they can't provide the patch notes then the update should not be allowed to be released.

reddit.com
u/RC1992Jules — 2 hours ago

What does it mean to "kill" a game?

I was wondering about the history of publishers "killing" games so I checked the "dead games list" on your wiki. I did indeed find some examples that clearly align with Scott's vids (such as Battlefield 1943, Anthem).

On the other hand, I also found a lot of confusing stuff. For example:

  • The chart lists three games in the Burnout series as "dead" but the listing notes that servers shut down but offline mode still works. I thought a viable offline version was an acceptable outcome.
  • Bulletstorm. Per the chart, the studio abandoned the original version but they released a remastered version. Doesn't that satisfy your requirements?
  • Assassin's Creed Brotherhood, III, and Revelations. If I understand the chart right, you can still play it in offline mode. So everything's fine, right? Why are those listed as "dead?"
  • Ten versions of Angry Birds, except one was replaced with a free version. How does making a game free "kill" it? Another is "still mostly playable." 2-3 others were simply canceled. If a game was never released how can it be "killed"?

Here's the issue: I honestly can't get a clear read on what you guys are objecting to, specifically. Your listing mixes five different forms of "death", only one of which matches Scott's description of "killing" a game:

  • abandoned online-only games (1943, Anthem, The Crew) I think this is the issue, right?
  • online dropped but offline mode still playable (Burnout Paradise)
  • delisted but still playable (some Angry Birds games)
  • cancelled before release (some birds games)
  • they just made it free (Birds)

Can you tell me precisely what it means to "kill" or "destroy" a game? What counts and what doesn't?

I would check your FAQ but it 404s.

reddit.com
u/reduc3r — 1 day ago

"It is frustrating to see policymakers suddenly claim everything is 'for our safety'" - Stop Killing Games joins pushback against age verification laws

eurogamer.net
u/bad1o8o — 6 days ago

https://preview.redd.it/htlnnd98sczg1.jpg?width=1024&format=pjpg&auto=webp&s=f8889dff845cec9f07aa36dfd10a6b3978d7885b

Hey everyone,

Summary: Stop Killing Games and Alderon Games signed and supports this joint statement because game preservation depends on the open web. Laws like the UK Online Safety Act, the UK Children’s Wellbeing and Schools Bill, and California’s Digital Age Assurance Act / AB 1043 show a growing trend toward age gates, access restrictions, and platform-level controls. These may be framed as child safety measures, but they can also make private servers, modding communities, fan projects, open-source tools, and preservation work harder or even impossible to operate.

Why SKG signed

https://preview.redd.it/5uxjsnv9sczg1.png?width=1920&format=png&auto=webp&s=365a40c25265f182a0a710a6f75535576dfad2fd

Stop Killing Games has signed a joint statement with groups including Mozilla, EFF, Open Rights Group, Tor Project, Proton, Big Brother Watch, Internet Society, and others about the risks of current UK online safety policy.

We wanted to explain why this matters to SKG specifically.

SKG is about making sure games are not destroyed when official support ends. That does not just mean “publishers should keep servers on forever.” It means players and communities need practical ways to keep games working after publishers move on.

That often depends on things like:

  • private servers
  • modding communities
  • fan patches
  • community launchers
  • forums, wikis, and Discords
  • open-source tools
  • independent hosting
  • preservation projects

Broad age-gating laws and access restrictions can put that whole ecosystem at risk.

Urban Dead shows why this matters

A recent example is Urban Dead, a free browser-based MMO that had been running since 2005. It announced a shutdown after nearly 20 years, citing requirements created by the UK Online Safety Act.

Whatever your view of that specific case, it shows the problem clearly: small, old, community-run games can become too legally risky or too difficult to operate.

That is directly relevant to game preservation.

If laws are written in a way that assumes every online service is a giant platform with lawyers, compliance teams, ID-verification systems, app-store integration, and moderation infrastructure, then small communities get squeezed out.

The result is not just inconvenience. It can mean servers shut down, tools disappear, mods become harder to distribute, and fan projects become legally unsafe to run.

This is not only a UK issue

We are also worried about similar trends elsewhere, including California’s Digital Age Assurance Act / AB 1043, which pushes age assurance into operating systems, app stores, and software distribution.

That could make independent software, Linux-based ecosystems, community launchers, modding tools, and private server hosting harder to maintain.

Child safety matters, but this is the wrong approach

To be clear: protecting young people online matters. A lot of us are from the generation these laws are supposedly about, and we know there are harmful parts of the internet. Nobody is saying those problems should be ignored.

But it is frustrating to see policymakers suddenly claim everything is “for our safety” while young people are often left to deal with bigger problems on their own elsewhere. And even when the goal is reasonable, this approach goes far beyond what is normal or proportionate. Mission creep is real and some actors dont just creep.

The issue is that blunt access bans and mandatory age checks do not fix the root causes of online harm.

They often create new gatekeepers, collect more sensitive data, and make the open web harder to use. They also risk punishing the small community projects that are least able to comply, while the largest platforms adapt and become even more entrenched.

Read more about the issue

We encourage people to use this as an opportunity to inform themselves more thoroughly about the issue.

The joint statement responds to the UK Children’s Wellbeing and Schools Bill and the wider policy discussion around online harms, including proposals such as curfews for users and broader restrictions on online access.

Some of our co-signers have published more in-depth summaries, and they are worth reading.

https://preview.redd.it/lmxkvgkmoczg1.png?width=1536&format=png&auto=webp&s=2d5cf52e78ac52010f825717bea7b283a545648f

For SKG, the principle is simple:

Games should not become unplayable because a publisher flips a switch.

And communities should not be prevented from keeping games alive because the open web is being turned into a permissioned, age-gated, platform-controlled system.

A safer internet should not mean a more closed internet.

That is why we signed.

The trend is clear and we believe its time for a REAL debate on the issue, in that sense we announce:

#StopKillingTheInternet

reddit.com
u/Mr_Presidentle — 8 days ago

Following the launch of organised campaign vehicles in the EU and US, we are pleased to announce that Gamers’ Voice has launched as the NGO vehicle for Stop Killing Games UK. Around the world, Stop Killing Games is gaining momentum: the European Citizens’ Initiative, NGOs in the US and the EU, the California POG Act, and legal cases in France. And now, the UK has its own organisation to take the fight forward in Westminster, with regulators, and in the wider public debate.

Gamers’ Voice has been created to represent players, creators and developers in UK policy discussions around video games. Its campaigns will focus on digital ownership, the shutdown of purchased games, monetisation practices, online safety rules, and the fair treatment of players.

Gamers’ Voice will serve as the UK NGO vehicle for Stop Killing Games.

🎮 The UK faces its own version of this fight

Millions of people in Britain play video games, yet gamers are often talked about rather than spoken to.

Whether the issue is game preservation, live-service shutdowns, age verification, loot boxes, online safety laws, or proposals that could restrict young people’s ability to access, stream or socialise through games, the people affected are too often left out of the conversation.

Gamers’ Voice exists to change that.

🗣️ Some words from those involved

(funny quotes time for the press)

Ross Scott, founder of Stop Killing Games, said:

“While much of the SKG movement has been focused in the EU, the issue of game destruction is global, so the more governments that can achieve basic protections for customers and the medium, the better. We absolutely appreciate Gamers’ Voice pushing the issue forward in the UK.”

Tom Shannon, spokesperson for Gamers’ Voice, said:

“Gaming is one of the UK’s most popular cultural activities, yet there is no dedicated voice speaking for players and creators. We are seeking to change that.”

He added:

“Too often, conversations about gaming happen without input from the people who enjoy playing games. From questions of digital ownership and monetisation practices, to proposals linked to online safety laws that could require adults to show ID to access games or restrict younger people’s ability to stream gameplay or socialise online, we want to ensure gamers are part of those conversations.”

Gamers’ Voice has already begun engaging with parliamentarians from across the political spectrum, reflecting growing recognition that gaming policy and players’ rights deserve serious attention.

Tom Gordon, Member of Parliament for Harrogate and Knaresborough, said:

“Gaming is a hugely important part of how people relax, socialise and connect. Gamers’ Voice is doing valuable work to ensure that players are properly represented and that their voices are heard in decisions that affect them.”

🚀 We are not done yet

We have some massive news coming up. Yes, you heard that right: we are not done yet.

Some words we wanted to direct to you all, the people who are Stop Killing Games:

Gamers, as a community, as a medium, and as a form of human expression, have been beaten down for so long and so massively. We all know very well the thousands of videos over the last years about how gaming, and the internet more broadly, have gradually been made worse. And we complained, a lot.

That complaining, that anger, has finally turned into action, and by the gods did it do that.

There is a lot more to come, and we have only just started. Next big one tomorrow!

For Stop Killing Games,
Moritz Katzner

 

u/Mr_Presidentle — 9 days ago

Pro-consumer developer, wishing to assist SKG from inside the industry.

Hello all.

I'm not mentioning the name of the project in respect to no self-promotion. I'm not here to promote, rather inquire and gauge the community

I'm the solo developer of a remote rendering system that surpasses traditional user-rendering in performance (extreme optimization of processes) and fidelity by a wide margin.
I'm not a corporate entity, but I know that I'm 22 logical iterations ahead of nVidia (who're still stuck on interpolated frame-gen, our first iteration)

I'm trying to leverage this technology to change the industry from the inside, and would like to discuss this with the SKG community; Essentially, we can do what the big studios can't: Provide a service with a superior, cheaper and more efficient protocol.

Foremost, I agree with every point made by the SKG movement.
With that, as a gamer, artist and developer, the games we make are meant to be played. Artists shouldn't be pouring their love into what a corporate entity will determine to be 'abandonware', it's not only a waste, but disrespectful to their time, love, passion and talent.

Additional pro-consumer values I hold, and will deliver.

The system safeguards itself from obsolescence: Any game you play on the system supports the entire library's catalogue.

Unforeseen obsolesces safeguard: Should any game be made obsolete for ANY reason at all, I will personally release all data of that title to the community, including detailed instructions to create optimized and compatible community servers.

Any assets that need to be modified (due to the system having the ability to essentially ignore poly limits and having vastly larger texture sizes) I will personally work with the community to edit these assets to an optimized and game-ready state, including tutorials or streams.

Any purchases made in any game will have a real-world physical counterpart. Should you buy a cosmetic in game you will have the option to have the same item (a miniature for the offline tabletop version) delivered, or to accrue the value for a piece of merchandise from the store, be it another miniature or a deluxe figure.

This is possible due to several aspects of the system that severely reduce development and power-costs on our end. Plus it's just good business.

Please comment if you have a question, anything. Skepticism welcomed, my goal is to serve the gaming community and revive the golden age of gaming. Our gaming 'renaissance'!

reddit.com
u/PlayIsaac — 1 day ago

More consumer protection laws that I would want

Some of these are already part of the movement. Feel free to discuss/roast/give feedback.

  1. Studios will, for single player games, ensure that the games will be playable offline after support ends

  2. Every single player game should be playable offline at all times

  3. Game licenses should be protected. If you have bought a license then the game should always be available to you

  4. Game licenses should be global. If you have bought a license on Steam then you should be able to access it on other platforms like Epic. This might sound unreasonable but it's possible that it is good for studios as well because I think this is the only way to break the steam monopoly. Gamers play where their collection is, not the only reason, but a major one. So this could be beneficial for other platforms. Certainly we could pay a fee for such a service, after all we are not communists.

reddit.com
u/Grovda — 3 days ago

Canada's Stop Killing Games

There has been great progress in the consumer movement 'Stop Killing Games' in Europe, UK, and more recently, the US. (Plus some other countries)

Is there progress for this initiative in Canada or maybe information about it regarding Canada?

I couldn't really find much other than this link.

Does anyone know what other sources there are? Or maybe more promising info?

https://www.ourcommons.ca/petitions/en/Petition/Details?Petition=e-4965

reddit.com
u/Cookie0fPower — 2 days ago

My Mom has been playing the game since it came out in 2019. She plays it almost every day and has levelled everything to the max. She is really heart broken since Bethesda announced they would be killing it on June 30. Does anyone have a contact or phone number I can call at Bethesda? I tried submitted a support request, but no reply. I know its a long shot, but its worth a try.

The game is almost entirely single player as well, which really makes it suck even more its not being made playable offline.

u/OrdinaryPerformance — 10 days ago

The core idea behind the Stop Killing Games movement is to have clear End-of-Life (EOL) terms in a game’s Terms of Service and some form of continued access after shutdown. This is reasonable. However, I think a lot of people misunderstand what they’re actually asking for when they say things like “let us connect to unofficial servers” or “give us the ability to run our own servers.” Like it’s some simple feature request.

Servers contain core game logic, progression systems, economies, anti-cheat, and persistent data. 

Enabling players to run their own servers would, in many cases, require exposing proprietary server code, internal tooling, and database structures if they still want to play the account they had. That introduces serious concerns around security risks for the company complying with this.

It’s difficult to see proposals like that making it through any serious technical or legal review.

A more realistic expectation is something like an offline mode post-EOL, where the game can run locally without reliance on server infrastructure. This would require developers to design games with both offline and online pathways from the outset, something we already see in titles like those from FromSoftware. (Dark souls 1-3 etc.)

The push for player run servers often comes from comparisons to private servers, particularly in games like World of Warcraft. But those examples are frequently misunderstood. Private servers typically exist because of extensive reverse engineering, which includes packet sniffing, protocol reconstruction, and other legally questionable methods just to approximate server behavior. Even then, they are imperfect replicas, often plagued by bugs, and broken quests.

This is the issue I have with all of this, and perhaps someone can talk sense to me and help me see why this wouldn’t be an issue, and maybe that I’m misguided to some degree. How would we feasibly get to “run our own servers” or have them “hand us the servers”? 

reddit.com
u/Vast_Lawyer_5521 — 9 days ago

How can South Africa help?

Hi, I'm a South African gamer who has never played/owned the crew before so I couldn't report Ubisoft.

So I was wondering how I can get fellow gamers in my country to help, like a petition or something.

Please drop some suggestions, thank you.

reddit.com
u/LilNut2_69 — 4 days ago