r/StarfieldOutposts

How can i stop my outpost residents from just cluttering up at a random spot behind my buildings?

My outpost simply feels empty and unalive, because none of the buildings have any people in them. Even the robots just skidaddle to this random spot and call it a day. Any solution?

u/sabatthor — 2 days ago

Grafton Astroneerinf Ltd has two locations to serve you better! Our main location on Luna can help you with any and all Ship Services, and Cargo Transfers. we have a new R&D site on Cassiopeia 1 to help improve our ships to give you the best ship you deserve!

u/Upstairs-Sell2771 — 8 days ago
▲ 16 r/StarfieldOutposts+2 crossposts

Setting up semi-automatic manufacturing outposts

Hello all, I wanted to tackle one of my biggest annoyances about Starfield: how to properly build out full manufacturing outposts for all 30 manufacturable components. As a first step, I want to link to this post by IronDusk34 that really helped me change my approach.

So the main idea is this: when building an outpost, either for resource extraction or manufacturing, you always build one interstellar cargo link per specific resource. That way, no matter where you are, you can call on that specific resource to be delivered to your location. This helps a lot when taking delivery missions from mission boards, either at main settlements or POIs. Once you take on that mission you can simply walk to the shipping control panel, call in the resource, and in a few minutes the mission completes and you get paid.

So with that said, let's assume you've built all the resource outposts you need (here is a helpful guide) — the next question becomes: how do you build out your manufacturing outposts? One of the big challenges is figuring out how many resources are needed to manufacture different items. And what if you want to manufacture all of them — how many resources are needed, and from where? I started down this rabbit hole and quickly got stuck sending resources from one outpost to another, lots of back and forth. Add the annoyance of Starfield's cargo link bugs and it just doesn't stop.

So I wanted to find a way to build out outposts for manufacturing all 30 components in a way that's optimized to reduce cross-outpost traffic. I built out a few tools to help new players figure things out. Here are the tools:

https://starfield-outpost-planner.netlify.app

They are not mobile friendly

Here is what you will find:

  • Manufacturing Chain — an interactive reference tree of every craftable item in Starfield's manufacturing system: all 30 manufactured components across 3 tiers, plus all 38 raw resources that feed them. Click any item to see its complete supply chain at a glance.
  • Design 1 — Closed Outposts (9 outgoing) — a complete 4-outpost manufacturing network covering all 30 components, where every outpost uses all 9 cargo links for outgoing producer feeds. Zero incoming cargo links — instead, the player ferries exactly 4 unique intermediates between outposts (the proven minimum for this graph). Everything is laid out so the network is ready to build in-game.
  • Design 2 — Hub Variant (8 outgoing + 1 incoming) — same coverage as Design 1, all 30 components across 4 outposts, but each outpost reserves 1 cargo link as incoming (so 8 outgoing + 1 incoming per outpost instead of 9 outgoing). Same minimum of 4 player-ferried intermediates, but the topology is laid out differently. Trades one outgoing slot per outpost for fewer player runs on certain key routes.

The idea is this: using either Design 1 or Design 2, you set how many 300-mass containers of a component you always want to have on hand, and the planner auto-calculates how many containers throughout the whole supply chain are needed to achieve your goal. It also tells you how much you need to extract at your resource outposts. The tool also lets you add additional containers for inorganic/organic resources if you want to have those on hand for mission board missions or your own use.

Finally — why did I call this semi-automatic manufacturing? Let me walk you through the process:

  • You build out your resource outposts with all the containers needed to complete your manufacturing goal.
  • You set up your manufacturing outpost in 4 parts: first, containers for each of your incoming resources (best to keep them separate so you always know what's running out quickly); second, your manufacturing machines; third, containers for your output; and finally, your outgoing cargo links.
  • On the first run, you pick up all the resources using your ship and fill up your incoming resource containers. As manufacturing completes, you fill them up again.
  • Next time you visit your base and grab some of item X, the system will start manufacturing to fill the gap.
  • So in the future, all you have to do is top up on the resources you need.
  • Hence semi-automatic.

One final note, if you want to have 3 output containers on standby, remember you should count your outgoing cargo link container as of the three. So you would have two normal containers and your third would be your cargo link.

I hope this helps. I know there's a lot I left out, but I can answer questions if needed.

P.S. if you need a cargo ship that can transport all resources here is a vanilla one that you can use Bristleback - Starfield Heavy Cargo Hauler

u/midnightmonkey8 — 1 day ago

Grafton Astroneering Ltd. Presents!

Grafton Astroneering is proud to introduce our new Helium-3 Depot. We offer a wide variety of services here including Fuel Deliveries, Ship Services, Convenience Store and More!

Grafton Astroneering Ltd. has a groundbreaking new ship called the FH-053 Nafta which specializes in long Helium-3 deliveries. (pictured above). Nowhere is too far for us!

Our Store offers many different varieties of food and drink such as Chunks, Terrabrew, and Can-Uck!

We also have a medical doctor from Reliant Medical on site, and are welcoming to everyone whether you are from The Fleet, an Admiral, Ranger or a worshipper! Everyone is welcome so please come, fuel up, eat up and enjoy yourself!

u/Upstairs-Sell2771 — 2 days ago

Best Secure Outpost Location

Ive just started building an outpost in a beautiful mountain valley surrounded by tall mountain peaks, very close to where the game tells you, you cant go any further and far from any landing locations and POI's. Every time Im there building, I hear gun shots and explosions far off in the distance, so using my special jet pack, I flew towards the nearest landing spot and came across a crowd of Ecliptic and Crimson Fleet at the base of mountain (marked), running around like chickens with their heads cut off, trying to get over the mountain to get to my outpost. I rained hellfire down on them all from the sky, but every day, they are back. Tomorrow, im gonna put my armillary down and see if the Starborn will join the crowd.

u/ChocoBabiChan — 3 days ago

Starting my first outpost

My first playthrough and the game does not hold your hand whatsoever on outpost. Any recommendations on planet to start on? I’m not even sure which materials I should be looking for. Any insight appreciated

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u/Fun_Resort_6767 — 4 days ago
▲ 65 r/StarfieldOutposts+2 crossposts

A decorating tip - MAKE A FOOD PRINTER NOT A FOOD PRINTER...

​

If you don't use mods then this post is of no use, mods are essential.

Fed up of having an empty 3D food printer in your ship or outpost?

(Likely not.....but still)

For those of you who like to use mods and tinker with ship decorating.

There is a way to make the food printer become a 3D printer for any object.

In photo order:

1- Use starizon furniture mod: select and place the large console table. Place it so it is just touching the wall behind.

2- use the hab floor markings to align the table and any object for that matter - alignment is important.

3- use betamax functional decor and select the 3D food printer. Align as per the console table and place as close to the console table and wall behind as possible.

4- now select the small console table from starizon furniture mod.

5- let the snap function snap the small console to the large console. If steps 1-3 are done correct then you will be able to place this small console inside the printer.

The small console is important to allow an offset to the printing table.

6- now select the medium console table and place it in front of you. DO NOT allow it to snap just yet. (you won't be able to retrieve it)

7- from the clutter crates mod, place the large grey storage tray onto the medium console. Align this to the console and place near the front. This tray is the perfect height to get items to sit correctly.

8- select the console and allow it to snap - DO NOT confirm placement, just check the alignment of the storage tray is where you want it (middle of print tray here)

If not aligned, cancel placement and adjust the tray. Then repeat this step to check.

If aligned, cancel placement and move to the next step.

9- now select any item you want to display on the printer, the size is any, as long as the item does not extend beyond the confines of the printer. In this example I use a manifold.

Position to the center of the tray and confirm placement.

Note: any item MUST be placed in the decorator - dropped items will not move with the console when snapping.

10- select the console table and allow it to snap into the printer DO NOT confirm placement - just check alignment of your item. If not good, cancel placement and adjust both item and tray. Repeat untill happy. Re snap, confirm and place the console.

11- for non food items, the use the signs of Betamax functional decor to label your printer.

(Not shown, as I forgot!) And use the consoles of starizon decor to hide the printer logo.

12- now use Miss O's Invisible workbenches mod and place any workbench mat in front of the printer - I am using an industrial workbench here.

13- ta da! You now have a 3D printer that acts as an industrial workbench in your ship or outpost!

Pointless but cool functionality!

14- alternative is to use the 3D food printer to print chunks! You can add the cuisine workbench mat for functionality, or just leave the mat and the stock Betamax version allows you to purchase food items.

15- an Armour version of the printer, complete with newly printed Boost pack. (Use the armour work bench mat)

16- and another view of the Armour printer.

17- A weapon printer used in my current ship. The weapons shown come from the Better Living mod under the sport tab. Dropped weapons do not allow placement in the builder.

A bit of functional fun and creativity - try a pharmaceutical work bench and print Aurora?

Space helmets?

Willbys!!! ..... Thousands of them.....

The list is endless.

Enjoy!

u/S23XTN — 3 days ago

Outpost mods sorry it?

Is outpost building in Starfield a lot more fun with mods? If so, which mods would you recommend?

I’ve never really used mods before, so I don’t know much about them yet. I’d love to hear people’s opinions and experiences with outpost-building mods — especially ones that make building feel more immersive, alive, or less limited.

reddit.com
u/Lord_pamperin — 4 days ago

The Rook meets the King -Help Please

Hello Starborn. I’m a level 70 and recently decided for the first time to try the Crimson Fleet missions. I am a habitual good guy and have avoided it all this time and all these play throughs as a result. Foolish, I know.

(Spoilers ahead)

Well, I’ve tried to start and begun the first mission. I have taken the peaceful route and spoke with and boarded the Ragana. I was able to convince them to turn in the bad guy with sysdef and seemed like all was well.

Until I tried to leave their ship and go back to mine (pictured here). When I tried to board it froze my console (Xbox series X). I reloaded and tried going straight to my cockpit. Same result. I restarted and reloaded and tried to quick save, same result. Tried again to see if I could fast travel out, I cannot. There is no way to get to the cockpit of the Ragana and no place to sit and wait to see if that might fix it. I have turned off all auto saves to aid in the loading also, and no help.

Thankfully, I had another save from before I started this mission that I was able to reload so I can still play other missions. But, I would like to explore this storyline and would also like to remain a good guy. Does anyone know of a fix or work around so I can play this quest line without nuking my console?

Thanks. And may The Great Serpent guide you.

(Photos as payment for your help)

u/nckrey931 — 2 days ago
▲ 42 r/StarfieldOutposts+1 crossposts

MCAS Foresight Living Quarters

  • Designed to cater for a ship crew of 5, the Living Quarters features 4 single berth rooms and a double Captians Quarters.
    • Each spacious room has ample storage and offers a space each crew member can call 'private'
  • The Captians Quarters houses a small lounge area, office facilities and still enough room for a double bed with a MCAS feature wall titled: "The Visitor"
  • The ablutions contain 4 WC facilities and a communal shower with easy access to the changing area.
  • Laundry and storage are taken care of with a suitable Utility room, closed off and sound proofed from the rest of the habitable area.
  • The main corridor features 2 mini offices on offer to the crew.
  • The large Mess hall has space for crew and guests and features a full kitchen and pantry.
  • Drinks are served from the small but ample MCAS bar, and can be enjoyed in the MCAS Cinema Room - where old earth films are enjoyed using 'old earth storage facilities'
u/S23XTN — 9 days ago

Faction Outposts

So I just built all three faction (UC, Freestar Col, and Ryujin) outposts for the Terran Armada side quest. Spent an exuberant amount of time on them, only for the scientists to crowd around outpost thingy. None of them would go inside the buildings. The first one I built, I used all vanilla buildings including the new elevated cabins for their homes. Their "office" was just a normal military hab set high off the ground; about 4 stories. My crew and the robots I set down for them had no issues going in and out of the habs. I noticed 2 of the scientists trying to get up the stairs, then quitting and turning around half way up and coming back down.

Then I read on Google that pathing issues may occur if the stairs are slightly buried. Well, it's impossible for the stairs to not be buried. This isnt No Mans Sky. You cant terraform in this game. The other two factions I placed all buildings on the ground, one had a modded building with a ramp up to the door. All they did was walk up to the side of the building and stand there. The third outpost again was all vanilla , but all on the ground. Honestly, I think it's the airlock stairs that are the problem. When you go to a POI with a hab building that has an airlock, the stairs come strait out and arent buried. But the one the game gives us, are L shaped and get buried. And then there are some hab buildings that just have regular doors with no stairs. Why dont we have that option? Has anyone been able to get the scientists to go inside their buildings?

reddit.com
u/ChocoBabiChan — 5 days ago

Im looking for a mod that specifically let's you build a working and breathing lived in outpost with nocs walking around, stores you can visit, etc.

I wonder why that still isn't possible in the main game

reddit.com
u/OdahP — 7 days ago

Hey everyone,

I’m having an issue in Starfield that I can’t seem to find a solution for.

I’m trying to delete my outpost via the beacon, but every time I do, the game crashes and completely shuts down.

I’ve already done everything you’re supposed to:
- Deleted all buildings
- Removed extractors, power, etc.
- Removed robots/crew
- Cleared out the entire base

There’s literally nothing left except the beacon.

Still, the game crashes every time I try to delete it, like something is still “linked” to the outpost in the background even though I can’t see anything.

Has anyone experienced this or found a fix? 🤔

reddit.com
u/Lord_pamperin — 8 days ago
▲ 37 r/StarfieldOutposts+1 crossposts

MCAS Foresight Command, Control and Bridge (CCAB)

  • The CCAB features a dedicated secure server and maintenance access area, this also doubles as a 'quiet communal space'
  • The Plannning Center features an array of remote access to a variety of services accross the settled systems.
  • Captians Office allows the captain private access to view crew records, manage accounts and settle bounty disputes.
  • Briefing Room houses its own tea and coffee stations and allows the full crew to take part in the mandatory MCAS safety briefings held each day at 08:00 and 17:00UT
  • Pilot - Bridge, from navigation, fuel control, whatever an Armillary is supposed todo to piloting the ship - this is the focal point of the ship.
  • Co-Pilot - Combat Information center, a small one man space where fire control, fleet management, ship system optimization and remote engineering diagnositcs can be carried out.
u/S23XTN — 9 days ago

Hey just stepping into starfield and was wondering if anyone had any reccomendations for a good planet for my first outpost (trying to hit the iron/aluminum/lead combo, at minimum iron and aluminum)

Was reccomended a planet I go to dirring the rangers quest line was wondering if someone had a better reccomendation.

reddit.com
u/Majestic-Tutor-1175 — 11 days ago