u/ChocoBabiChan

Best Secure Outpost Location

Best Secure Outpost Location

Ive just started building an outpost in a beautiful mountain valley surrounded by tall mountain peaks, very close to where the game tells you, you cant go any further and far from any landing locations and POI's. Every time Im there building, I hear gun shots and explosions far off in the distance, so using my special jet pack, I flew towards the nearest landing spot and came across a crowd of Ecliptic and Crimson Fleet at the base of mountain (marked), running around like chickens with their heads cut off, trying to get over the mountain to get to my outpost. I rained hellfire down on them all from the sky, but every day, they are back. Tomorrow, im gonna put my armillary down and see if the Starborn will join the crowd.

u/ChocoBabiChan — 3 days ago

Faction Outposts

So I just built all three faction (UC, Freestar Col, and Ryujin) outposts for the Terran Armada side quest. Spent an exuberant amount of time on them, only for the scientists to crowd around outpost thingy. None of them would go inside the buildings. The first one I built, I used all vanilla buildings including the new elevated cabins for their homes. Their "office" was just a normal military hab set high off the ground; about 4 stories. My crew and the robots I set down for them had no issues going in and out of the habs. I noticed 2 of the scientists trying to get up the stairs, then quitting and turning around half way up and coming back down.

Then I read on Google that pathing issues may occur if the stairs are slightly buried. Well, it's impossible for the stairs to not be buried. This isnt No Mans Sky. You cant terraform in this game. The other two factions I placed all buildings on the ground, one had a modded building with a ramp up to the door. All they did was walk up to the side of the building and stand there. The third outpost again was all vanilla , but all on the ground. Honestly, I think it's the airlock stairs that are the problem. When you go to a POI with a hab building that has an airlock, the stairs come strait out and arent buried. But the one the game gives us, are L shaped and get buried. And then there are some hab buildings that just have regular doors with no stairs. Why dont we have that option? Has anyone been able to get the scientists to go inside their buildings?

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u/ChocoBabiChan — 5 days ago

Faction Outposts

So I just built all three faction (UC, Freestar Col, and Ryujin) outposts for the Terran Armada side quest. Spent an exuberant amount of time on them, only for the scientists to crowd around outpost thingy. None of them would go inside the buildings. The first one I built, I used all vanilla buildings including the new elevated cabins for their homes. Their "office" was just a normal military hab set high off the ground; about 4 stories. My crew and the robots I set down for them had no issues going in and out of the habs. I noticed 2 of the scientists trying to get up the stairs, then quitting and turning around half way up and coming back down.

Then I read on Google that pathing issues may occur if the stairs are slightly buried. Well, it's impossible for the stairs to not be buried. This isnt No Mans Sky. You cant terraform in this game. The other two factions I placed all buildings on the ground, one had a modded building with a ramp up to the door. All they did was walk up to the side of the building and stand there. The third outpost again was all vanilla , but all on the ground. Honestly, I think it's the airlock stairs that are the problem. When you go to a POI with a hab building that has an airlock, the stairs come strait out and arent buried. But the one the game gives us, are L shaped and get buried. And then there are some hab buildings that just have regular doors with no stairs. Why dont we have that option? Has anyone been able to get the scientists to go inside their buildings?

reddit.com
u/ChocoBabiChan — 5 days ago
▲ 0 r/NoSodiumStarfieldMods+1 crossposts

I've come to the very much regrettable conclusion that Falkland Ships Services is completely incompatible with Terran Armada. It looks like the creater only applied an update for Free Lanes. After installing TA, I tried to enter New Atlantis, the game crashed. Changed my homeship to a vanilla one, same thing. Disabled all mods, and was able to get in fine. Enabled ONLY Falkland, and the game crashed. Disabled Falkland, and enabled SE-SPE just to double check, and could get in.

The last comment I read from the creator was that he hadn't yet played TA, which may be one of the reasons why he hasn't patched it. Unfortunately for me, it means that I am going to have to keep it disabled until he does or until his new starstation finally opens. It sucks, because it's my all-around favorite mod. All my ships have Falkland habs in them.

reddit.com
u/ChocoBabiChan — 18 days ago