r/Simulated

Image 1 — Quantum physics & computing Hilbert space transformed into a videogame - 10 years of work
Image 2 — Quantum physics & computing Hilbert space transformed into a videogame - 10 years of work
Image 3 — Quantum physics & computing Hilbert space transformed into a videogame - 10 years of work
Image 4 — Quantum physics & computing Hilbert space transformed into a videogame - 10 years of work
Image 5 — Quantum physics & computing Hilbert space transformed into a videogame - 10 years of work
Image 6 — Quantum physics & computing Hilbert space transformed into a videogame - 10 years of work
Image 7 — Quantum physics & computing Hilbert space transformed into a videogame - 10 years of work
Image 8 — Quantum physics & computing Hilbert space transformed into a videogame - 10 years of work
Image 9 — Quantum physics & computing Hilbert space transformed into a videogame - 10 years of work

Quantum physics & computing Hilbert space transformed into a videogame - 10 years of work

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If you are remotely interested in understanding new computational models, oh boy this is for you. I am the Dev behind Quantum Odyssey (AMA! I love taking qs), the goal is to make a super immersive space for anyone to learn quantum computing through zachlike (open-ended) logic puzzles and compete on leaderboards and lots of community made content on finding the most optimal quantum algorithms. The game has a unique set of visuals capable to represent any sort of quantum dynamics for any number of qubits and this is pretty much what makes it now possible for anybody 12yo+ to actually learn quantum logic without having to worry at all about the mathematics behind.

Content

  • Boolean Logic – bits, operators (NAND, OR, XOR, AND…), and classical arithmetic (adders). Learn how these can combine to build anything classical. You will learn to port these to a quantum computer.
  • Quantum Logic – qubits, the math behind them (linear algebra, SU(2), complex numbers), all Turing-complete gates (beyond Clifford set), and make tensors to evolve systems. Freely combine or create your own gates to build anything you can imagine using polar or complex numbers.
  • Quantum Phenomena – storing and retrieving information in the X, Y, Z bases; superposition (pure and mixed states), interference, entanglement, the no-cloning rule, reversibility, and how the measurement basis changes what you see.
  • Core Quantum Tricks – phase kickback, amplitude amplification, storing information in phase and retrieving it through interference, build custom gates and tensors, and define any entanglement scenario. (Control logic is handled separately from other gates.)
  • Famous Quantum Algorithms – explore Deutsch–Jozsa, Grover’s search, quantum Fourier transforms, Bernstein–Vazirani, and more.
  • Build & See Quantum Algorithms in Action – instead of just writing/ reading equations, make & watch algorithms unfold step by step so they become clear, visual, and unforgettable. Quantum Odyssey is built to grow into a full universal quantum computing learning platform. If a universal quantum computer can do it, we aim to bring it into the game, so your quantum journey never ends.

PS. We now have a player that's creating qm/qc tutorials using the game, enjoy over 50hs of content on his YT channel here: https://www.youtube.com/@MackAttackx

Also today a Twitch streamer with 300hs in https://www.twitch.tv/beardhero

u/QuantumOdysseyGame — 7 hours ago

control/simulate robots in browser

hi,

i've been working on browser-based robotics simulation and wanted to get some feedback. as of now, one can control/simulate, unitree g1, h1, go1, bostons, franka panda arm, or create your own robot.

we're working on few more things.

  1. training module to train policies directly in browser based on behaviour cloning + RL.

  2. rent a robot - to see your trainings in simulations vs on real robots in real world, and more

https://reddit.com/link/1sccuet/video/q951r76b47tg1/player

reddit.com
u/boat_in_the_sky — 2 hours ago
▲ 37 r/developersIndia+1 crossposts

Built a WebGPU renderer with— everything runs from raw buffers

Hi,

I’ve been experimenting with a data-oriented rendering approach using WebGPU, and ended up building a small framework called **NullGraph**.

Instead of object hierarchies (like in Three.js / Babylon.js), it streams flat Float32Array data directly to GPU storage buffers.

No traversal, no per-object updates—just ECS-style memory → compute culling → indirect draw.

The video shows a mix of experiments:

chaotic systems, 4D projections, fluid sims, and particle setups—all running on the same pipeline.

Demo: https://null-graph.web.app

Repo: https://github.com/Vikas593-cloud/NullGraph

Would appreciate feedback.

Montage of 4d and 3d Physics and Math sims

I created them over webgpu,I created a library first and went through all the basics,

Finally reaching a setup where I can implement to 3d as many physics or math sim with post-processing of any kind whatever I wish to,within a single prompt,My reasoning was ok,We have seen countless Gravity sims,fluid sims,Or attraction sims,Now I have a framework to revive some forgotten research papers on 3d and 4d that have been got out of main stream.I know ai is killing people's work,But I guess there some saving grace in here too,like make it bring back hidden research one,or simulating those math equations,That's reserved for academia people.

It's a long list but I will mention some of them here ,Most random ones

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Aizawa Canvas: Simulates the Aizawa attractor, rendered as painterly ribbons with a Kuwahara filter post-process.

Ethereal Gyroid: Visualizes particles flowing along dynamically morphing Gyroid and Schwarz P minimal surfaces, enhanced with chromatic aberration.

Gyroid Resonance: Explores a resonant Gyroid lattice with interactive mouse-driven "fractures" and halation scattering effects.

Hopf Fibration: Renders the 4D Hopf fibration projected into 3D, showcasing topological flow with an anamorphic post-process.

Hyperchaotic Resonance: Displays the 4D Rössler hyperchaos attractor, projected into 3D and styled with anamorphic dispersion.

Iridescent Leviathan: Demonstrates incompressible curl noise fluid dynamics, rendered as glass-like spheres with real-time refraction and a procedural background.

Labyrinth Chaos: Visualizes the Thomas cyclically symmetric attractor, a complex chaotic lattice with interactive singularity and Cherenkov anamorphic post-processing.

Stellarator Flux: Simulates plasma flux within a toroidal magnetic confinement reactor, featuring dynamic pinch instabilities and bokeh bloom.

Some of the most random and obscure ones i have listed out

[Note:The above demos would give low frame rates over mobile devices and might not work on many browsers as well as mac and linux configurations]

Showcasing 3 most popular in videos here,because wasnt able to capture all in time.

[Fluid simulation/N-Body[accretion disk]/Torus knot [God Rays/Light Scattering]

uses SISGRAPH 2007[Curl noise for procedural fluids]

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I m happy to take your suggestions ,If you want to make me Render out some specific research papers and what not,Feel free to roast me.I have been pretty shameless in my abuse of ai and gpu / cpu

u/Educational_Monk_396 — 21 hours ago
Week