Montage of 4d and 3d Physics and Math sims
I created them over webgpu,I created a library first and went through all the basics,
Finally reaching a setup where I can implement to 3d as many physics or math sim with post-processing of any kind whatever I wish to,within a single prompt,My reasoning was ok,We have seen countless Gravity sims,fluid sims,Or attraction sims,Now I have a framework to revive some forgotten research papers on 3d and 4d that have been got out of main stream.I know ai is killing people's work,But I guess there some saving grace in here too,like make it bring back hidden research one,or simulating those math equations,That's reserved for academia people.
It's a long list but I will mention some of them here ,Most random ones
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Aizawa Canvas: Simulates the Aizawa attractor, rendered as painterly ribbons with a Kuwahara filter post-process.
Ethereal Gyroid: Visualizes particles flowing along dynamically morphing Gyroid and Schwarz P minimal surfaces, enhanced with chromatic aberration.
Gyroid Resonance: Explores a resonant Gyroid lattice with interactive mouse-driven "fractures" and halation scattering effects.
Hopf Fibration: Renders the 4D Hopf fibration projected into 3D, showcasing topological flow with an anamorphic post-process.
Hyperchaotic Resonance: Displays the 4D Rössler hyperchaos attractor, projected into 3D and styled with anamorphic dispersion.
Iridescent Leviathan: Demonstrates incompressible curl noise fluid dynamics, rendered as glass-like spheres with real-time refraction and a procedural background.
Labyrinth Chaos: Visualizes the Thomas cyclically symmetric attractor, a complex chaotic lattice with interactive singularity and Cherenkov anamorphic post-processing.
Stellarator Flux: Simulates plasma flux within a toroidal magnetic confinement reactor, featuring dynamic pinch instabilities and bokeh bloom.
Some of the most random and obscure ones i have listed out
[Note:The above demos would give low frame rates over mobile devices and might not work on many browsers as well as mac and linux configurations]
Showcasing 3 most popular in videos here,because wasnt able to capture all in time.
[Fluid simulation/N-Body[accretion disk]/Torus knot [God Rays/Light Scattering]
uses SISGRAPH 2007[Curl noise for procedural fluids]
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I m happy to take your suggestions ,If you want to make me Render out some specific research papers and what not,Feel free to roast me.I have been pretty shameless in my abuse of ai and gpu / cpu