







Hello fellow SimTower fans! Working on a SimTower-inspired iso/2.5D tower builder I've wanted to see built ever since playing the original back in the 90s. Working title: "Ground Floor." My background's in architecture (part of why the genre pulled at me), and I'm still early in the process, but the bones are starting to take shape.
The major differentiator from the OG (aside from the perspective shift) is a "karma" system. Are you a good neighbor / pillar of the community? Or a robber baron that extracts every penny for yourself? Do you provide services to the community or not? Do you undercut your neighbors' rates to drive them out of business? Buy them out to expand your tower's footprint, or bankrupt them so you can get their lot on the cheap? Do you extend your influence to city government to enact policies that favor you and hurt your neighbors? All of these and more are planned to create a nuanced simulation where your design choices carry weight and change the way the game unfolds.
The cafe concept art is mid-century inspired, my first draft of what the eventual art pipeline will look like (leaning on my SketchUp experience). The screenshot shows the foundation of the game with some basic unit types and a glimpse of the iso perspective.
Anyway, just wanted to share. I've been really enjoying seeing the other SimTower-inspired work on here. Awesome to see this game continue to live on 30 years later!