u/Ground-Floor-Game

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Ground Floor: my SimTower-inspired iso/2.5D tower builder I've been wanting to see exist since playing the original in the 90s. Still early, but the bones are taking shape.

The screenshot is the iso foundation with some basic unit types blocked in. The cafe is a mid-century inspired draft for the eventual art direction, leaning on my architecture/SketchUp background.

The design hook beyond the perspective shift is a karma system. Are you a good neighbor and community pillar, or a robber baron extracting every penny? Do you undercut local businesses to drive them out, then buy their lots cheap to expand your footprint? Do you extend influence into city government to push policies that favor you and squeeze your neighbors? The goal is a sim where design choices carry weight and shape how the game unfolds.

Built in Phaser 3 + JS. More to come, would love to hear thoughts + feedback.

u/Ground-Floor-Game — 7 days ago

Hello fellow SimTower fans! Working on a SimTower-inspired iso/2.5D tower builder I've wanted to see built ever since playing the original back in the 90s. Working title: "Ground Floor." My background's in architecture (part of why the genre pulled at me), and I'm still early in the process, but the bones are starting to take shape.

The major differentiator from the OG (aside from the perspective shift) is a "karma" system. Are you a good neighbor / pillar of the community? Or a robber baron that extracts every penny for yourself? Do you provide services to the community or not? Do you undercut your neighbors' rates to drive them out of business? Buy them out to expand your tower's footprint, or bankrupt them so you can get their lot on the cheap? Do you extend your influence to city government to enact policies that favor you and hurt your neighbors? All of these and more are planned to create a nuanced simulation where your design choices carry weight and change the way the game unfolds.

The cafe concept art is mid-century inspired, my first draft of what the eventual art pipeline will look like (leaning on my SketchUp experience). The screenshot shows the foundation of the game with some basic unit types and a glimpse of the iso perspective.

Anyway, just wanted to share. I've been really enjoying seeing the other SimTower-inspired work on here. Awesome to see this game continue to live on 30 years later!

u/Ground-Floor-Game — 7 days ago