r/Quake2

▲ 7 r/Quake2

5K2K / Quake II RTX DLSS edition 0.9 / DLSS 4.5 / MFG 6X & Variable MFG / DeepDVC / etc.

Included in Public Beta 0.9
- NVIDIA Streamline 2.11.1.
- DLSS 4.5 runtime.
- NVIDIA DLSS Super Resolution.
- DLAA.
- DLSS Custom Scale.
- DLSS Ray Reconstruction.
- DLSS Multi Frame Generation 2X / 3X / 4X / 5X / 6X.
- Fixed / Auto / Dynamic-Variable MFG policy controls.
- Separate Variable MFG max limit.
- Dynamic/Variable MFG target FPS.
- NVIDIA Reflex.
- NVIDIA Reflex FPS cap.
- RTX Dynamic Vibrance / DeepDVC.
- Live application of all NVIDIA DLSS submenu parameters.
- Dedicated Video -> NVIDIA DLSS submenu.
- Improved colored DLSS/FPS performance overlay.
- Overlay above menus, but only when a game map is loaded.
- Menu background opacity control.
- Convenient r_maxfps menu entry inside the DLSS menu.

Video Menu
The core DLSS options are now available under:

Video -> NVIDIA DLSS

Parameters are applied live without closing the menu. This is intended for testing with a transparent menu and the overlay enabled.

Main Menu Options

  1. Max FPS
    - CVar: r_maxfps
    - Range: 0..1000
    - 0 = disabled.
    - This is the standard Q2RTX variable, exposed in the menu for DLSS/MFG/Reflex testing convenience.

  2. NVIDIA DLSS
    - CVar: flt_dlss_enable
    - Enables or disables DLSS Super Resolution.

  3. DLSS mode
    - CVar: flt_dlss_mode
    - Values:
    - Ultra Performance
    - Performance
    - Balanced
    - Quality
    - Custom
    - DLAA

  4. DLSS custom scale
    - CVar: flt_dlss_custom_ratio
    - Range: 33..99
    - Used by Custom mode.

  5. DLSS preset
    - CVar: flt_dlss_preset
    - Values:
    - recommended
    - F
    - J
    - K
    - L
    - M
    - Recommended uses the current preset-selection logic for each DLSS mode.

  6. DLSS sharpness
    - CVar: flt_dlss_sharpness
    - Range: 0..1.

  7. DLSS auto-exposure
    - CVar: flt_dlss_auto_exposure

  8. RTX Dynamic Vibrance
    - CVar: flt_deepdvc
    - Streamline DeepDVC / RTX Dynamic Vibrance.
    - Intended for SDR. HDR is not a target mode for DeepDVC.

  9. DeepDVC intensity
    - CVar: flt_deepdvc_intensity
    - Range: 0..1.
    - Applied live on a loaded map.

  10. DeepDVC saturation
    - CVar: flt_deepdvc_saturation_boost
    - Range: 0..1.
    - Applied live on a loaded map.

  11. DLSS Ray Reconstruction
    - CVar: flt_dlss_rr
    - When RR is active, the legacy denoiser is considered replaced.

  12. DLSS RR preset
    - CVar: flt_dlss_rr_preset
    - Values:
    - default
    - D
    - E

  13. DLSS MFG
    - CVar: flt_dlss_mfg
    - Values:
    - off
    - 2X
    - 3X
    - 4X
    - 5X
    - 6X

  14. DLSS MFG policy
    - CVar: flt_dlss_mfg_policy
    - Values:
    - fixed
    - auto
    - dynamic

  15. DLSS MFG variable max
    - CVar: flt_dlss_mfg_dynamic_max
    - Values:
    - auto
    - 2X
    - 3X
    - 4X
    - 5X
    - 6X
    - Used as the upper bound for Dynamic/Variable MFG.

  16. DLSS MFG dynamic target
    - CVar: flt_dlss_mfg_dynamic_target_fps
    - Range: 0..480
    - 0 = auto from display refresh.

  17. DLSS MFG queue mode
    - CVar: flt_dlss_mfg_queue_parallelism
    - Values:
    - default
    - parallel

  18. NVIDIA Reflex
    - CVar: flt_dlss_reflex
    - Values:
    - off
    - on
    - on + boost

  19. NVIDIA Reflex FPS cap
    - CVar: flt_dlss_reflex_fps_cap
    - Range: 0..480
    - 0 = disabled.

  20. DLSS debug overlay
    - CVar: r_debug_dlss_overlay
    - Shows DLSS/RR/MFG/Reflex/DeepDVC state, presets, DLL versions, and render parameters.

Additional Video Options

Menu opacity
- CVar: cl_menu_alpha
- Range: 0..1
- Lets you adjust the menu background opacity while playing.

FPS counter
- CVar: scr_fps
- Values:
- off
- show FPS
- show FPS and resolution scale

Overlay
When r_debug_dlss_overlay 1 and/or scr_fps is enabled, the overlay is shown:
- during gameplay on a loaded map;
- above any open menu if a map is already loaded;
- not above menus before a game map is loaded.

Limitations and Notes
- MFG 5X/6X and Variable MFG depend on GPU, driver, and the capabilities reported by the current Streamline/NVIDIA runtime.
- 2X is primarily intended for RTX 40/50.
- 3X/4X/5X/6X are primarily intended for RTX 50 and only when reported as supported by the runtime.
- For serious MFG testing, HDR is best kept off.
- DeepDVC is intended for SDR.
- RR is stable enough for regular gameplay, but complex mirror, glass, and reflection scenes may still show residual artifacts.
- Ultra Quality is not exposed as a separate menu item; use Custom scale for manual near-equivalent scaling.

youtu.be
u/alexyenov — 5 days ago