
5K2K / Quake II RTX DLSS edition 0.9 / DLSS 4.5 / MFG 6X & Variable MFG / DeepDVC / etc.
Included in Public Beta 0.9
- NVIDIA Streamline 2.11.1.
- DLSS 4.5 runtime.
- NVIDIA DLSS Super Resolution.
- DLAA.
- DLSS Custom Scale.
- DLSS Ray Reconstruction.
- DLSS Multi Frame Generation 2X / 3X / 4X / 5X / 6X.
- Fixed / Auto / Dynamic-Variable MFG policy controls.
- Separate Variable MFG max limit.
- Dynamic/Variable MFG target FPS.
- NVIDIA Reflex.
- NVIDIA Reflex FPS cap.
- RTX Dynamic Vibrance / DeepDVC.
- Live application of all NVIDIA DLSS submenu parameters.
- Dedicated Video -> NVIDIA DLSS submenu.
- Improved colored DLSS/FPS performance overlay.
- Overlay above menus, but only when a game map is loaded.
- Menu background opacity control.
- Convenient r_maxfps menu entry inside the DLSS menu.
Video Menu
The core DLSS options are now available under:
Video -> NVIDIA DLSS
Parameters are applied live without closing the menu. This is intended for testing with a transparent menu and the overlay enabled.
Main Menu Options
Max FPS
- CVar: r_maxfps
- Range: 0..1000
- 0 = disabled.
- This is the standard Q2RTX variable, exposed in the menu for DLSS/MFG/Reflex testing convenience.NVIDIA DLSS
- CVar: flt_dlss_enable
- Enables or disables DLSS Super Resolution.DLSS mode
- CVar: flt_dlss_mode
- Values:
- Ultra Performance
- Performance
- Balanced
- Quality
- Custom
- DLAADLSS custom scale
- CVar: flt_dlss_custom_ratio
- Range: 33..99
- Used by Custom mode.DLSS preset
- CVar: flt_dlss_preset
- Values:
- recommended
- F
- J
- K
- L
- M
- Recommended uses the current preset-selection logic for each DLSS mode.DLSS sharpness
- CVar: flt_dlss_sharpness
- Range: 0..1.DLSS auto-exposure
- CVar: flt_dlss_auto_exposureRTX Dynamic Vibrance
- CVar: flt_deepdvc
- Streamline DeepDVC / RTX Dynamic Vibrance.
- Intended for SDR. HDR is not a target mode for DeepDVC.DeepDVC intensity
- CVar: flt_deepdvc_intensity
- Range: 0..1.
- Applied live on a loaded map.DeepDVC saturation
- CVar: flt_deepdvc_saturation_boost
- Range: 0..1.
- Applied live on a loaded map.DLSS Ray Reconstruction
- CVar: flt_dlss_rr
- When RR is active, the legacy denoiser is considered replaced.DLSS RR preset
- CVar: flt_dlss_rr_preset
- Values:
- default
- D
- EDLSS MFG
- CVar: flt_dlss_mfg
- Values:
- off
- 2X
- 3X
- 4X
- 5X
- 6XDLSS MFG policy
- CVar: flt_dlss_mfg_policy
- Values:
- fixed
- auto
- dynamicDLSS MFG variable max
- CVar: flt_dlss_mfg_dynamic_max
- Values:
- auto
- 2X
- 3X
- 4X
- 5X
- 6X
- Used as the upper bound for Dynamic/Variable MFG.DLSS MFG dynamic target
- CVar: flt_dlss_mfg_dynamic_target_fps
- Range: 0..480
- 0 = auto from display refresh.DLSS MFG queue mode
- CVar: flt_dlss_mfg_queue_parallelism
- Values:
- default
- parallelNVIDIA Reflex
- CVar: flt_dlss_reflex
- Values:
- off
- on
- on + boostNVIDIA Reflex FPS cap
- CVar: flt_dlss_reflex_fps_cap
- Range: 0..480
- 0 = disabled.DLSS debug overlay
- CVar: r_debug_dlss_overlay
- Shows DLSS/RR/MFG/Reflex/DeepDVC state, presets, DLL versions, and render parameters.
Additional Video Options
Menu opacity
- CVar: cl_menu_alpha
- Range: 0..1
- Lets you adjust the menu background opacity while playing.
FPS counter
- CVar: scr_fps
- Values:
- off
- show FPS
- show FPS and resolution scale
Overlay
When r_debug_dlss_overlay 1 and/or scr_fps is enabled, the overlay is shown:
- during gameplay on a loaded map;
- above any open menu if a map is already loaded;
- not above menus before a game map is loaded.
Limitations and Notes
- MFG 5X/6X and Variable MFG depend on GPU, driver, and the capabilities reported by the current Streamline/NVIDIA runtime.
- 2X is primarily intended for RTX 40/50.
- 3X/4X/5X/6X are primarily intended for RTX 50 and only when reported as supported by the runtime.
- For serious MFG testing, HDR is best kept off.
- DeepDVC is intended for SDR.
- RR is stable enough for regular gameplay, but complex mirror, glass, and reflection scenes may still show residual artifacts.
- Ultra Quality is not exposed as a separate menu item; use Custom scale for manual near-equivalent scaling.