r/PlaydateConsole

POV: you're rotating the crank at 2AM just to get virtual water from a tiny yellow console 💛💧

u/IntrinDry — 20 hours ago

How essential do you feel the screen cover is?

I've finally decided that I want to get a Playdate. One of the ways that I'm justifying the crazy price to myself is that I want something high-quality (as opposed to the much cheaper Chinese handhelds) and fun that can actually fit in my pocket.

I enjoyed my Steam Deck, but I'm ready to sell it just because there isn't much point for me to have a dedicated handheld that I can't easily carry around with me. It seems like the Playdate will actually be a front pocket console for me!

Since I plan on carrying it around a lot, I was thinking it might be worth it to just go all-in and get a screen cover as well, but how good are they really?

Do you wish you had one if you don't have one, and do you use it a lot if you do have it?
Does it make it too bulky for pockets?

Thanks! I'm excited to play around with it.

reddit.com

HEXA — Out now on Steam!

hello! i'll keep it brief, but a couple cool updates regarding my nice playdate puzzle game HEXA today:
• it's now available on steam!! (with nice things like leaderboards, achievements, and rich presence.) peep the trailer above!
• it's now localized into japanese!! (alongside existing english and french localizations.) as with the other localizations and the game itself, it's an entirely human effort — thank you to my lovely translator, philemax; and testers/proofreaders!
• a new update is also available (no matter where you play) with a whooole smattering of bug fixes and tweaks.

you can buy (or wishlist!) HEXA on steam here. $8 USD, same as the playdate version: https://store.steampowered.com/app/4581230/HEXA
peep the changelog to see what's new in-game: https://rae.wtf/blog/hexa-manual#changelog
and read a lot more words about the meta-happenings here: https://rae.wtf/blog/hexa-too-much-news

thanks for your time! xoxo

(...oh, and if you've previously purchased HEXA for your PC on itch dot io, check your download page — you have a steam key available to claim!)

u/stuffbyrae — 20 hours ago

Geodate Is Released on Catalog!

Geodate is a daily geography challenge! Every 24 hours, players are presented with three panoramic snapshots of some locations from across the globe. It's basically a Geoguessr for Playdate 😅.

Features:

  • Daily Global Rotation: Every day brings a fresh set of three locations.
  • Precision Scoring: Your points are determined by the distance between your pin and the actual location.
  • Track Your Progress: Build your streak and see your geographic knowledge improve over time.
  • Revisit Your Visited Locations: Access your visited locations on your phone through Google Maps.

Get it on Catalog: https://play.date/games/geodate/

u/madya121 — 2 days ago
▲ 40 r/PlaydateConsole+2 crossposts

I'm currently working on a Steam version of Crankstone and the page is live! If you enjoyed the game and want to support, please consider adding it to your wishlist! That helps for visibility.

Hopefully, this version will bring new content :)

Also, Crankstone is currently 3$ off on the Catalog.

Many thanks! Cheers;

u/loudoweb — 2 days ago

From Playdate to MESHCHERA

Main screen — from the first prototype to the current build.

Many game projects have a strange starting point. Not a big concept, not a finished world with characters and story, but a few separate circumstances that eventually come together.

That is how MESHCHERA started.

It began with Playdate.

I had been following Teenage Engineering for a long time as a designer. I like the way they approach their projects: simple, clear, but still full of character. When Panic announced Playdate, it was obvious that sooner or later the console would end up in my hands.

And it did. My friends gave me a Playdate for my birthday, and the idea of making my own game stopped being abstract. Suddenly there was a small, very specific platform that made me want to create something for it.

It made sense to start with a short prototype. No long story, no complex structure, no attempt to make a "dream game" right away. The first thing was to check the basic feeling: do the rules form a clear game loop, is there any tension, do you want to play one more round after the first few moves?

The first versions of MESHCHERA were very simple. More like a ruleset constructor than an atmospheric game. That is normal for a prototype: it does not have to explain where the action takes place or why everything looks the way it does. Its job is to show whether the foundation works.

And the foundation worked. At some point it became clear that it was already interesting to play. The rounds pulled you in: you wanted one more move, the next chain, a different sequence - and to see where it would lead.

That was when a team started forming around the project.

I invited Alina Zubkova to work on the visual identity and animations. With her involvement, the game started to gain a mood: distinctive images, a feeling of dark forest and swamp. On Playdate, this is especially important. The screen is small, the limitations are strict, so objects have to read quickly without becoming faceless.

Evolution of the main game board.

Konstantin Soroka is responsible for the sound and music. In MESHCHERA, sound helps strengthen the sense of place and makes every action more noticeable: a move, an object transforming, a creature appearing, the uneasy pause before the next decision. We will talk about music and sound separately later, because they are a big part of the game's atmosphere.

The idea of Meshchera appeared exactly when we moved from a prototype toward a more complete game.

The real Meshchera is a large forest-and-swamp lowland in the central part of European Russia. Pine and birch forests, swamps, peat bogs, dark rivers, lakes, fog, sandy soil, abandoned villages, old wooden architecture.

We became interested in taking that image and making it mythological. Not showing the real place literally, but building our own Meshchera from it: dark, swampy, full of strange creatures and traces of human life.

Swamps are often seen as something dark, unsettling, and oppressive. In a place like that, there is no straight road and no full certainty under your feet. The ground can turn out to be water, fog hides the horizon, and familiar landmarks disappear quickly. What presses on you is not chaos, but a feeling of still, heavy uncertainty.

In MESHCHERA, the player ends up in exactly that kind of space. But they are not just inside the darkness. Every move is an attempt to gather something, clear something, connect something, hold something together. In that sense, the game offers a person in dark moments a way to become a bearer of light: not to defeat the swamp in one action, but to find a path through it step by step.

The game is already playable, and I’d love to hear what you think. You can download MESHCHERA here: https://khvoshch.itch.io/meshchera

reddit.com
u/LowNinja7197 — 18 hours ago
▲ 182 r/PlaydateConsole+1 crossposts

CrankBoy is now available on the Playdate Catalog!

We are excited to announce that as of today, CrankBoy is available for purchase directly on the Playdate Catalog! While we are moving onto the official store, we want to be clear that CrankBoy is and will remain an open-source project.

Catalog-Exclusive Games

To celebrate the launch, the Catalog version will include four fantastic Game Boy titles pre-installed:

>Note: These games are exclusive to the Catalog release and will not be included in the standard GitHub releases of CrankBoy.

Introducing CrankBoy Manager

Alongside the Catalog launch, we are debuting CrankBoy Manager – an easy-to-use desktop app for macOS, Windows, and Linux. This tool allows you to transfer your ROMs to your Playdate seamlessly, bypassing the hassle of booting into Data Disk Mode.

Under the Hood (v2.0.0)

  • Performance: We’ve improved performance by up to 20% in certain titles and configurations.
  • Experimental GBC Support: This release adds experimental Game Boy Color support. Don't get too excited just yet – only a handful of titles are currently running (e.g., Pokémon Crystal, but with some GFX glitches).
  • Homebrew Hub: You can now download Game Boy homebrew directly from CrankBoy's settings.

Native Playdate Support

We’ve given even more titles some "TLC" to make them feel at home on the Playdate. For every release, we now auto-generate a list of games that have script support. You can find this list on our GitHub-Wiki.

We’re really proud of how far this project has come. If you have any questions about the Catalog release, the Manager app, or the v2.0.0 features, feel free to drop a comment below.

UPDATE

CrankBoy is now available to buy directly on device!

play.date
u/stonerl — 7 days ago

Made a slow-listening NPR podcast player for the Playdate, Pour Over

I just put up my first app on itch and wanted to share it here.

Pour Over is a podcast player for the Playdate aimed at the kind of public radio you'd put on while you're doing something else. Three modes:

  • Default. News at the top of the hour, a Tiny Desk concert in between. News interrupts at :10 past every hour.
  • Music Only. Music podcasts on loop, no news.
  • Your Stack. Pick from a catalog of 26 NPR shows (Hidden Brain, Planet Money, Wait Wait, Code Switch, Fresh Air, etc.) with optional news interleave.

Free / pay-what-you-want on itch: https://jontomato.itch.io/pour-over

Hope you all like it! Would love any feedback, especially edge cases on real hardware (network flakiness, weird interactions).

https://preview.redd.it/25f31cznua0h1.jpg?width=1938&format=pjpg&auto=webp&s=76c0126291a9897b873c3118097500f5153abaa7

reddit.com
u/jontomato — 4 days ago
▲ 64 r/PlaydateConsole+1 crossposts

The entire English (and Welsh too) canal system in one yellow box. UPDATE

Thirteen and a half minutes of video right there. I am not expecting anyone to really watch it all, but it gives an impression of a few bits of the game.

New in this latest build, for those that are interested:
- music! (and reverrrrrrrrb / echooooo in the tunnels)

- sound! (the morning sequence has the dawn chorus, as recorded by me with my field recorder last week, fireworks when a planned route ends, drips, bicycle bells, windlasses, tons more)

- missing sprites! (The diary entry shows an Easter Egg, but the game doesn't, as that is what I have left to do. There are Easter Eggs all over the place.)

- new lock visuals (and it keeps state, so you have to fill appropriately. And remember to close the gate behind you...)

- the shop works, but I forgot to show it here

- moveable bridges

- if Open Street Map had the name for shops, they are in there (as you can see from when I accidentally started _inside_ the Islington Tunnel. And I do not want to do that again, it was a stressful journey irl)

So yeah, playtesting this has been fun. I am sure there are bugs on some canals, but by my reckoning, at full speed, doing the locks, it would take about 35 days solid playtime to traverse the whole thing.

And I might make another post about it soon, but one of the other games on my sideloaded list there hits the Catalog next month :)

u/straytaoist — 4 days ago

Wingman Grip Case - where to get in EU? Is it compatible with original cover?

Hi there,

since a few months I find the holding position of the Playdate quite uncomfortable when playing games which use the crank.

The Wingman Grip Case looks quite well made and good looking for me, but I have two questions:
- where can I get it in Europe?
- and is the original cover still usable / compatible with this grip? I assume not, but I do not want to lose my cover.

u/Chemical_Patient_565 — 2 days ago

Just wondering if there are any devices like the playdate?

I was wondering if anyone had any idea if there are other devices like the playdate or even how one would look for them?

I love the vibe and feel of the playdate but just wonder if there is another company out there in the world doing the same thing?

As a fan of gadgets and unique technologies I really hope more people make things like this.

reddit.com
u/Bleepbooopzoot — 9 hours ago

Magic Castle sold over a 1000 copies on Catalog!

When Magic Castle first released on Catalog in August 2024, I hoped that at least a handful of people would be interested. Never in my wildest dreams did I imagine it would reach over 1,000 sales on Catalog!

Thanks to everyone who gave it a chance, for all the messages and emails I received about the game, and for all the suggestions for improvements. I tried to incorporate some of them into the sequel :)

Here's a bunch of download codes for both games:

(Edit: All the codes are used up, but there's still a week to grab both games at a discount!)
Catalog:
https://play.date/games/magic-castle/
https://play.date/games/the-fall-of-magic-castle/

Itch:
https://itch.io/s/181407/magic-castle-bundle

Magic Castle

https://michalakweb.itch.io/magic-castle/download/MXNlFPwKNrcJoYPTTQo_WMfl_oFw9JbS0qsPKZid

https://michalakweb.itch.io/magic-castle/download/SoqyZaM__jQd6C2T4Lc3G81eydpvch5dk2r6vzwP

https://michalakweb.itch.io/magic-castle/download/kYU7SMzzsStDB6pErmrVsvAi__M2jBz9NbkF8gEJ

The Fall of Magic Castle

https://michalakweb.itch.io/the-fall-of-magic-castle/download/QzNrGH559MQkACddOak0NUm5M8_q3OunRkEXhkh_

https://michalakweb.itch.io/the-fall-of-magic-castle/download/de6wgUdrWPy7yfPpfPgvZ3dDfuzsTcgRHmnwBMdA

https://michalakweb.itch.io/the-fall-of-magic-castle/download/GbvRuF_zWeTwgYw92ChPQXh_gnNMOrB3WqTOadMq

u/Similar_Bunch6896 — 6 days ago