r/OpenMW

▲ 20 r/OpenMW

Sneak killing is bugged on OpenMW

On Morrowind.exe when you kill an npc in one hit without other npcs around you wont get a bounty. This is a useful mechanic because when killing targets for the Morag Tong you get extra rewards if youre not reported and you cant simply taunt them because they refuse to talk to you. On OpenMW theres no way to do this, because if theres an npc with a high alarm value inside the interior they can still report you even tho they didnt witness the crime, making completing the Morag Tong questline without incurring bounties extremely frustrating.

*First part of the video is on Morrowind.exe, second on Openmw.

*Dont mind the watermark, I just used an online video editor to put it together quickly.

u/Ego-Solus — 17 hours ago
▲ 174 r/OpenMW

OpenMW XBOX UI - v1.3 is out NOW! (& updated to 0.51 RC2!!)

Download: https://www.nexusmods.com/morrowind/mods/58387
Source Code: https://gitlab.com/ilikegothmommys/openmw-xbox/-/tree/XBOX-Overhaul
Discord: https://discord.gg/48m4rQTm

Note: This is a fan-made fork unaffiliated with the OpenMW dev team, please report any bugs through the discord or GitLab.

Features

  • XBOX tab layout: Makes the inventory/magic/stats/map UI use the same ordering as the original Xbox.
  • Skill Framework Support: Integrated support for skill framework so it functions without stats menu extended.
  • Local Map: Double pressing A allows you to leave notes in the local map. This was a vanilla feature that originally was overlooked.
  • Race Menu Button Chords: Holding down lb/rt then pressing LT will allow you to go to the previous hair/face.
  • Alchemy UI: Recreated the OG Xbox alchemy UI.
  • User Interface: Added the ability to manually scale the settings/save menu (these two are combined)
  • User Interface: added the ability to increase the journal menus font size.
  • Added support for Crassified Navigation

Miscellaneous

  • Modified the GameCube race menu keybinds to use the triggers isn't of the bumpers l
  • Modified many interfaces to make them have less empty space so they will support 480i/p displays better.
  • Decreased the padding between the topics in the topic list.
  • Updated Russian localization

Bug Fixes

  • Fixed a local map bug that sometimes causes the tooltip to not appear.
  • Fixed broken "Press OK to confirm" button.
  • Modified dialogue history so it doesn't collide with the scrollbar.
  • Service Refusals & Persuasion failures now clear the dialogue history when XBOX Styled dialogue is enabled.
  • Fixed a bug on Linux devices that sometimes causes the left stick to rapidly move.
  • Fixed edge padding of some UIs
u/chubbyassasin123 — 4 days ago
▲ 5 r/OpenMW

OpenMW .51 freeze

So, I just installed morrowind to play for the very first time, along with openMW .51 (in order to install some overhaul mods).

When launching the game through openMW, at the beginning all's fine, I enter my name, I'm prompted to follow the guard, and once he reaches halfway up the stairs, the game freezes. The music keeps playing, the cursor moves around, and if I wait a minute or two, the audio starts from the beginning again (the whole intro, Jiub talking, I can even write my name and press enter, the guard comes, he talks again - all the while the game is still frozen).

If I launch the game directly from Steam, it works fine, so it's obviously a problem with openMW.

Any ideas what to do?

reddit.com
u/Thatguyww — 3 hours ago
▲ 8 r/OpenMW

Fog seems to not be working and clipping plane is visible

https://reddit.com/link/1tbvwq9/video/2l82hbrttv0h1/player

I recently started a new playthrough and updated openmw (to this version of .51) along with adding some new mods and I have consistently encountered this issue that I don't remember having before. For now I can use the sky rendering from the VAIO in Rafael's shaders to hide this, but I feel like this isn't supposed to be happening in the first place.

I have tried turning off distant fog and I have tried decreasing and increasing the start and end for distant fog. I have also tried turning sky blending off and decreasing the sky blending start. Nothing seems to work.

My view distance is 3.0.

Here are my camera, terrain, and fog settings from settings.cfg:

[Camera]

near clip = 1

small feature culling = true

small feature culling pixel size = 2.0

viewing distance = 24584

field of view = 75

first person field of view = 60.0

reverse z = true

occlusion culling = true

occluder min radius = 300

occlusion occluder shrink factor = 1.0

[Terrain]

distant terrain = true

lod factor = 1.0

vertex lod mod = 0

composite map level = 0

composite map resolution = 512

max composite geometry size = 4.0

debug chunks = false

object paging = true

object paging active grid = true

object paging merge factor = 250

object paging min size = 0.023

object paging min size merge factor = 0.3

object paging min size cost multiplier = 25

water culling = true

[Fog]

use distant fog = true (I might have accidentally had this set to false when I recorded the clip, but turning it back on made no difference)

distant land fog start = 16384

distant land fog end = 40960

distant underwater fog start = -4096

distant underwater fog end = 2457.6

distant interior fog start = 0

distant interior fog end = 16384

radial fog = true

exponential fog = false

sky blending = true

sky blending start = 0.8

sky rtt resolution = 512 256

reddit.com
u/emstaduda — 11 hours ago
▲ 2 r/OpenMW

Trouble with Remiros' Groundcover mod

I have been having trouble with the grass around Balmora, trying to figure out what the deal with the models happens to be. Around Seyda Neen there were no problems like this, but as soon as I got off the silt strider all the groundcover was giving the yellow triangles. I went into the console, clicked one, typed "ori" in order to find which mod was doing this, which is why I'm confident it's Remiros' Groundcover, specifically the Stonewood Pass patch. The blue rocks are likewise effected by this. I made sure that the esp files for groundcover were listed as such in my cfg and that their paths were listed in the data of my cfg, but this doesn't seem to have fixed the problem.

I'm not sure what to do. A two month old post by u/Afraid-Flounder4179 who had the same problem mentioned that some files were renamed in an update, but I want to see if I can find some way to fix the mod before I uninstall it. I'm using one of the mod lists on the Modding OpenMW website(VanillaExpanded) and I'm putting together all my issues I've had with it, and this is the first one that wasn't just a matter of missing masters not included in the mod list. Any help's appreciated!

u/Zentharius — 18 hours ago
▲ 45 r/OpenMW+1 crossposts

I released a mod that adds a way to hire an infinite amount of NPC companions!

This mod adds a staffing agency to ebonheart that spawns 6 random companions for hire every week! They cost 250 to 350 gold each month, depending on class. They function similiarly to the mercenary for hire in Mournhold.

The classes are "Servant" which is a basic companion who can carry your items. The other two classes are mercenaries and mages, they will assist in combat.

The heads/hairs were manually curated to make sure no crazy looking NPCs spawn.

Each week the NPCs for hire will refresh, you can hire up to 6 per week. If you do not like the current companions for hire then maybe the next week or ou will!

nexusmods.com
u/chubbyassasin123 — 2 days ago
▲ 38 r/OpenMW

Why is it that my laptop can run Star Wars Battlefront 2017 at 960x540 no problem but running OpenMW at 800x600 and lowest settings it can't keep a steady 60fps?

Just curious

reddit.com
u/WarioWill — 4 days ago
▲ 7 r/OpenMW

Am i doing something wrong or do you people just get your computers second hand from nasa? I have a fairly old alienware laptop, 32gb ram, ssd, 1080ti 8gb, i7-7820HK @2.9ghz i can't set the cells past like 3 before my shit starts to chug like a frat boy drinking beer who's just been told his dick is below average

reddit.com
u/terriblespellr — 7 days ago
▲ 17 r/OpenMW

Why is it so blue

This has been an issue before i downloaded any mods. Ive messed with visual settings and haven’t found anything that changes this. Idk wtf this is, please help its starting to get annoying

u/doodoomrpoopyman — 1 day ago
▲ 22 r/OpenMW

I used ORI in the console and found the problematic model but I have no idea how to fix it. What am I doing wrong? It only happens at night in-game. edit: And it only happens in Vvardenfell, not anywhere else (TR, Cyrodiil, or Skyrim)

u/AdLoud5448 — 8 days ago
▲ 32 r/OpenMW

Hello,

I've run into a problem wich I cannot resovle in any way.

All of the vegetation in the game has terrible AA, shimmers when moving.

My ingame setting AA is set to 8, it gets worse if I lower it.

Turning on post proccessing on or off does not affect it. With post proccesssing on I use Rafaels Shaders Pack. Motion blur and AA provided with the shaders does not seem to help with the issue.

I currently use Lush3 groundcover, I have tried others and the issue remains.

Use Anti-Aliased Alpha Testing setting is on. The issue gets way worse if I turn it off.

Currently using Openmw 0.51Rc, the issue was there with 0.50 and 0.49 also.

GPU AMD Radeon RX 6600 Xt, CPU AMD Ryzen 5 5500. All Adrenaline graphic settings are turned off.

Main issue is groundcover, plants like corkbulb and reeds, tree leaves and some objects.

Would really appreciate any tips.

u/JesusChrist344 — 7 days ago
▲ 3 r/OpenMW

First time installing a mod and I can't get it to work.

Hello everyone. I am trying to install MULE - Mort's Ultimate Leveling Experience with OpenMW release 0.50.0. As far as I can tell it should work. The plugin is listed and enabled and the mod configuration menu shows up ingame.

However I do not gain any skill progress as long as the mod is set to active. Since this is the first version of this mod with OpenMW compatibility, but also my first time installing a mod, I am unsure whether this is a problem/bug with the mod itself, or with my ability to install it correctly. I already wrote a post on the mods page but figured it can't hurt to ask here as well.

Any insight and advice would be much appreciated :)

u/Beneficial_Fan_7262 — 3 days ago