
Fog seems to not be working and clipping plane is visible
https://reddit.com/link/1tbvwq9/video/2l82hbrttv0h1/player
I recently started a new playthrough and updated openmw (to this version of .51) along with adding some new mods and I have consistently encountered this issue that I don't remember having before. For now I can use the sky rendering from the VAIO in Rafael's shaders to hide this, but I feel like this isn't supposed to be happening in the first place.
I have tried turning off distant fog and I have tried decreasing and increasing the start and end for distant fog. I have also tried turning sky blending off and decreasing the sky blending start. Nothing seems to work.
My view distance is 3.0.
Here are my camera, terrain, and fog settings from settings.cfg:
[Camera]
near clip = 1
small feature culling = true
small feature culling pixel size = 2.0
viewing distance = 24584
field of view = 75
first person field of view = 60.0
reverse z = true
occlusion culling = true
occluder min radius = 300
occlusion occluder shrink factor = 1.0
[Terrain]
distant terrain = true
lod factor = 1.0
vertex lod mod = 0
composite map level = 0
composite map resolution = 512
max composite geometry size = 4.0
debug chunks = false
object paging = true
object paging active grid = true
object paging merge factor = 250
object paging min size = 0.023
object paging min size merge factor = 0.3
object paging min size cost multiplier = 25
water culling = true
[Fog]
use distant fog = true (I might have accidentally had this set to false when I recorded the clip, but turning it back on made no difference)
distant land fog start = 16384
distant land fog end = 40960
distant underwater fog start = -4096
distant underwater fog end = 2457.6
distant interior fog start = 0
distant interior fog end = 16384
radial fog = true
exponential fog = false
sky blending = true
sky blending start = 0.8
sky rtt resolution = 512 256