r/Odyssey3D

▲ 13 r/Odyssey3D+1 crossposts

Banjo Kazooie Recompiled + Jiggies of Time + Nostalgia 64 in 3D

This is a modification of the great recompilation project to add native 3D rendering.

3D Modes Supported

  • SbS (and Full)
  • TaB
  • Row Interlaced
  • Column Interlaced
  • Checkerboard
  • Anaglyph (Dubois)
  • LeiaSR
  • Frame Sequential through SbS + ShaderGlass + WibbleWobble

3D Features

  • Adjustable Depth & Convergence
  • Adjustable HUD Depth
  • Auto convergence for cutscenes/menus/first person with adjustable percentage

Instructions

  • Download the latest release
  • Extract it to a folder
  • Dump your copy of Banjo Kazooie US v1.0 (SHA1 1fe1632098865f639e22c11b9a81ee8f29c75d7a)
  • Place it in the same folder
  • (Optional) Download Jiggies of Time and Nostalgia 64 and place them in the same folder
  • Run BanjoRecompiled.exe
  • Select 3D mode from Settings menu and configure Graphics settings - pay attention to the required settings in BLUE text
youtu.be
u/oneup03 — 22 hours ago
▲ 139 r/Odyssey3D+3 crossposts

New in 0.1.0 release:

  • DirectX 9 builds released with 100s of 32 bit and 64 bit games working!
  • DirectX 8 and 7 builds released for testing
  • DirectX 7, 8 and 9 working on Linux and Proton
  • Direct X games support Full SBS for VR, as well as all 3D outputs iZ3D did, as well as 64 bit Simulated Reality support for modern 3D displays like Samsung Odyssey 3D and Acer SpatialLabs.
  • AMD HD3D games add Full SBS support (For VR and AR)
  • Added compatibility with ReShade
  • Stereo mouse working in HD3D

This should work on any DX9 game, and some DX8 and 7 games, but not all of them will be compatible. The ones listed on GitHub are just the ones that are listed as supported by iZ3D or have been manually tested.

There's more games than I have time to test, so if you do try games, please let me know which games, how they were, and any issues you had!

u/No_City9250 — 11 days ago

Blender / Zbrush other 3D design compatibility ?

Hi, I’ve been searching through the forum but my main question is whether there’s any way to properly take advantage of the 3D capabilities of this monitor with 3D modeling software like Blender or ZBrush.

Are there any mods, plugins, workarounds, or community tools available to make Blender work in stereoscopic 3D with the Odyssey 3D? Or is the monitor basically limited to supported games/videos through Samsung’s software?

Right now the monitor is at a really good price in my country, around $500 USD (about 10,000 MXN), while the Acer Predator SpatialLabs Pro is closer to $2,000 USD (around 40,000 MXN).

For people working in 3D art/content creation, do you think the Odyssey 3D is enough, or should I keep saving and go for the Acer instead?

reddit.com
u/Hellknight32 — 1 day ago
▲ 21 r/Odyssey3D+1 crossposts

The Most Insane Display Tech We’ve Ever Seen

Looks like an amazing kit, and crazy review from a massive YouTube review channel

youtube.com
u/cybereality — 1 day ago

Ghosting

Hey All,

Im a massive fan of 3D and im very happy its back!

Just slight concern regarding Ghosting...

How much do you guys see or expect?

I seem to get a lot

One example

High on life - is can barely add any depth actually one notch on the scale, and more than that and its very noticeable

Its similar with other ganes i just wanted to use this one as a baseline to see if anyone else has this?

Thanks

reddit.com
u/GETOUTAMYWAY — 3 days ago

I'm torn between the Odyssey 3D and the Acer Spatial Labs 3D. It's clear that Samsung only supports UEVR games and not those using other engines, such as the RE Engine or the GOW engine, to name a few.

My question is: why doesn't Samsung use GEO-11 or GEO-12, as the Acer Spatial Labs 3D does?

I’m still playing with 3DVISION on my 2K ASUS PQ278R monitor, and by 2027 I plan to buy the 27" Acer 3D monitor because its games are truly 3D, just like with 3D VISION, and they aren’t limited to just UE engines.

It’s great that Samsung supports 3D, but they really should deliver the best possible 3D experience on par with 3DVISION to be successful—and not limit themselves to UE games.

reddit.com
u/JoseEAX — 10 days ago

My other games are working through Odyssey Hub. But Black Myth Wukong refuses to go 3d.

I can see the cameras are on during the black screen at startup but turn off after that. I've tried many things like different nvidia drivers, dlss off, ctrl-shift-f1, etc. I gave up and tried UEVR but it was very glitchy.

Did anyone else have problems and were able to solve it?

Also, is it still working now for anyone else? I don't know if an update has stopped it.

reddit.com
u/greymatr — 9 days ago

Hey folks!

Not sure what is happening, but since yesterday my display is getting an absolute TON of crosstalk when in 3d mode. Doesn't matter if I'm using native 3d or 2d to 3d conversion. It is entirely unusable in any scenario

I've tried resetting the monitor's settings and reinstalling 3d hub

I've also noticed it is adding red/green to the image as if I'm supposed to be viewing through the old filtered glasses. I've attached a photo. Obviously it's not as bad as this in person, as the photo won't show the 3d effect... but it's not that far off.

Everything worked fine up to yesterday afternoon. No idea what I may have done to cause this

https://preview.redd.it/8zqy4r584dyg1.jpg?width=3024&format=pjpg&auto=webp&s=257e1507494bcfe6acd9cc4bd8db78523bbcaafd

reddit.com
u/BadAtGames87 — 13 days ago

How to automatically turn on-off (no standby lights when off) the Samsung Odyssey 3D 27-inch (G90XF) display connected to the Asus ROG NUC (2025) computer with Windows 11?

I mean, when the computer is turned on, the display turns on automatically (now you must turn it on manually). And when the computer is turned off, the display turns off automatically (now you must turn it on manually, and even then the standby light remains on; you must unplug from the mains to turn it off completely).

reddit.com
u/Redixering — 8 days ago

StereoLift Demo Video

Hi everyone,

I recently came across this subreddit while reading about the new wave of consumer glasses-free 3D monitors. It immediately caught my attention because this kind of display is exactly where Full Side-by-Side video becomes useful again: the hardware is finally overcoming the need for 3D glasses, but there is just not enough native content to actually watch on it.

To solve that, I launched StereoLift, a web tool that converts standard 2D video into Full SBS stereoscopic 3D for glasses-free 3D monitors, 3D TVs, projectors, VR headsets, and platforms that support SBS playback.

The goal was to make high-quality 3D conversion practical without needing to set up a local GPU pipeline, install software, tune depth models, prepare playback metadata manually, or tie up your own GPU for high-resolution AI video processing. You upload a video, StereoLift processes it in the cloud, and you get a 3D-ready file back.

What you get back is not a gimmicky “depth filter.” I built StereoLift to close the gap between automated 2D-to-3D conversion and the stable, comfortable depth people expect from native 3D content.

What makes it different is how the conversion behaves in motion. StereoLift favors temporal stability over flashy frame-by-frame repair. Instead of relying on unstable hallucinated infill around every newly exposed edge, the pipeline focuses on steady video depth, scene-aware normalization, and controlled view synthesis. That helps reduce the glassy edge wobble and contour crawling that often make converted 3D hard to watch.

Difficult scenes can still show slight halos, and very thin details are limited by the effective resolution of the AI depth estimate. The difference is that StereoLift is designed to keep stretching and edge artifacts controlled and temporally stable instead of letting them flicker or crawl from frame to frame.

A few core features:

- Full SBS output, with a full-resolution left and right eye

- Up to 4K output

- HDR preservation for supported sources and output profiles

- Original audio preserved where compatible

- Support for common landscape, portrait, cinema, and social-video aspect ratios

- 3D playback metadata included for compatible players and platforms

- No subscription

- No account required

- Private uploads, encrypted in storage, with temporary download access

- Files are not used for training or sold

For a limited time, I’m also opening free promotional conversions for videos up to:

- 10 minutes at 30 fps

- 4K

If you have footage you would like to test on an Odyssey 3D or another SBS-capable display, I’d love for you to try it:

https://stereolift.com

The demo video in 2D at the top can be watched here on YouTube in 3D: https://www.youtube.com/watch?v=fJxnmpRZis0

The video on YouTube is the direct output from StereoLift without any cutting and separate conversion of the shown scenes.

Disclosure: this is my product, and I’m not affiliated with Samsung. I’m sharing it here because people in this subreddit seem to care about exactly the kind of 3D playback quality StereoLift is built for. I’m also happy to hear honest, constructive feedback on what works, what breaks, and what would make the tool better for glasses-free 3D displays.

reddit.com
u/Pretty-Use2564 — 13 days ago
▲ 32 r/Odyssey3D+1 crossposts

Effcol released version 0.1.0 of the wiz3D stereo 3D driver with some major upgrades:

https://github.com/effcol/wiz3D/releases

- (Re-)adds support for DX9 including SR display support (Spatiallabs, Odyssey 3D)

- (Re-)adds test builds for DX7 and 8

- adds Full SBS, Full TAB, Row Interleaved, Column Interleaved, Checkerboard, and Anaglyph to H3HD

- removes dxgi.dll to give way for ReShade and 3Dgamebridge

Just had a quick test of the DX9 version with Fallout: New Vegas: works out of the box on Windows with AMD graphics and Steam Deck!

u/noraetic — 13 days ago
▲ 13 r/Odyssey3D+2 crossposts

Little intro: Geo-11 and wiz3D are both 3D drivers to enable games to render in stereo 3D, which are based on Nvidia 3D Vision/3Dmigoto, and iz3D, respectively. Both can run on Windows and Linux (via Proton/DXVK).

https://github.com/effcol/wiz3D/

https://helixmod.blogspot.com/2022/06/announcing-new-geo-11-3d-driver.html

Winlator is an app to run Windows applications on Android/ARM and comes with DXVK (DirectX to Vulkan wrapper) and Proton/Wine (compatibility layer).

I had tried running Geo-11 on Winlator a few months ago with little success. With wiz3D (also) running on Windows and SteamOS/Proton i wanted to give it another try. And, lo and behold, it works! I also gave Geo-11 one more shot and it does too!

I tested Aquanox 2 with wiz3D (0.1.0) and also with dgVoodoo (2.8.2) + geo-11 (0.6.56), and used Winlator 11 and Winlator Ludashi on a Samsung Tab S9

Instructions:

- prepare your game: add the 3d driver, test it preferably on Windows first etc

- if you use dgVoodoo + geo-11 make sure to use a version of dgVoodoo not newer than 2.81.3 Dege stopped the support for Proton/Wine at that point

- move the game to your Android device, Winlator mounts the Download folder on D: by default for example

- install Winlator

- create a container, make sure to have DXVK as DX wrapper

- run the container, you will immediately have a Desktop environment

- run your game!

Not only does this enable tons of PC games to run in 3D on tablets, phones etc. This probably also means that it will be possible to run low-spec games in 3D directly on the Steam Frame, no streaming required.

u/noraetic — 12 days ago