



Came up with this neighborhood design and realized that you can’t use stone roads as general payment and build on them. Maybe y’all can add either the ability to use stone roads as pavement or to use forum without columns? That would be amazing 🙏
Hi Devs, maybe you read this:
When a military unit is selected, highlight the corresponding barracks on the mini-map and in-game. This way, it's way more easier to send troops home for refreshing when you have 3+ barracks and troops. Currently the user must click trough all available barracks to find the one of the selected troop. Alternative: make a button in each troop-menue like "send home" or "training".
Water towers: Flow-in and flow-out is shown, but only for directly connected buildings. However, surrounding insulas which also drain water are not shown in this overview. They also reduce the available flow-out of a water tower.
Water inlets which are connected to a water tower drain water, even if there is nothing connected to this water tower (flow-out=0). This is tiresome if you build a dam and place the inlets before it fills with water. The inlets will prevent the water level to rise in the dam because they drain water even if nothing is connected. Also a solution for this: see #4.
When placing an inlet, place them on the ground level (not water level) or make a quick pop-up to let the user choose how high the inlet should be. I get the way it is now, is to be able to build multiple inlets with different heights (controlled by the water level at build time). But it makes no sense to partly flush a whole dam just to be able to place a water inlet not at the top of the water level in the dam.
I have all achievements, 104 h play time, currently building a city with ~12K people. Want to add that I love Nova Roma and that you did a great job! The terraforming and water mechanics are such an awesome extension to Kingdom and Castles.
I took the assignment very literally. If y’all like it I can show you more of my reconstruction! Lots of sleepy workers but it works pretty good 😄
What are the pros and cons?
*GOG is DRM free and not American but*
This is my first serious run after a few that were more-so just for exploring the game mechanics. I could definitely rebuild some sections to make them more optimized and increase my yields/population. Nevertheless, I opted for more organic growth for aesthetic reasons. I like the weird windy roads and semi-awkward clusters of buildings. Anyways, hope you guys enjoy, took me about 12 hours I think. Can't wait to do the finishing touches on this run and upgrade it some more when new content is released.
Hello all, I was wondering... is there a roadmap about the future updates? I really want to build the Pantheon and the Senate...
Seemingly the only way you increase fertility of your land is changing the direction of river by leveling the round, while we have tech like aqueducts or water towers that function very little in agriculture.
Don’t say use grand temple please. I built several super complicated OR-gate dam system just like logic gates still helpless. What’s more, I notice a desperate fact that the water level in dam just getting lower as I lower the dam gate. Eventually it hit the bottom of the dam and I have no water at all. So what is the point of saving water?
I do see its help when dealing with flood.
I’m seeing people post screens of streets wider than 1 tile. Is there an added benefit to it?
as title said, does water have it own volume? or it is like Minecraft, I can make a wide dam as high as possible with ample water inside.
I love building bath houses, they’re just so pretty, but I’m disappointed you can’t build gardens unless they are attached to bath houses. It would be cool to have a few variants of gardens, maybe different size footprints. I could see this being something Venus would have as a quest when she’s in the game.
How do we solve the lack of charcoal? I have many wood and have set up many charcoal makers, but it is still not enough