r/MotionClarity

Why does Destiny 1 (30fps) look better on a 240hz monitor than a plasma tv?

Hello! Sorry if this is the wrong group for the question

I’m wondering why my Viewsonic XG2431 1080p(240hz) monitor is seemingly holding up better than my plasma tv model Tc-P42S30 on destiny 1 which is locked to 30fps. I initially thought that the Plasma Tv would look better picture wise (which it destroys the monitor) but thought it would at least hold up in motion clarity. Given that the frame rate is low, I figured regardless of the display it’s going to look more closely to one another, but that seems to not be the case.

Another thing that seems off to me is the plasma’s double image effect was really getting to me in normal use even though I thought I had a good tolerance. In contrast, switching to the monitor made the 30fps feel consistent and fast even with its fair amount of blur between frames. I’m assuming the monitors faster response time is helping in the final motion result making it feel super snappy.

Best way to describe both displays for me was when using the plasma tv I always felt the sluggish 30fps and I had trouble fully getting used to it and immersed. After I switched to the monitor the responsiveness seemed closer to 60fps in comparison and the blurriness effect between frames felt like it could all be calculable when playing. I really could see myself playing destiny 1 at its 30fps on the monitor for hours, not so much on the plasma tv.

Final questions-

•I thought higher hz monitors perform worse than 60hz monitors when showing low fps. Is this true?

•Does this mean the best display for destiny 1 would be a 60hz display or a higher hz display?

•Never had OLED display before, would this be the best for 30fps or is it overly jittery?

reddit.com
u/FollowingVegetable73 — 9 hours ago

Aion 2 - Mission: Impossible

Using FXAA or disabling TAA worked fine at launch.

Few updates later and after the DLSS 5 support announcement, they turned the game into a leak-proof hardcoded noise.

Currently trying everything available to figure out what's causing the noise when AA is disabled. Help will be very much appreciated

[/Script/Engine.RendererSettings]

r.DefaultFeature.AntiAliasing=1

r.TemporalAA.Upsampling=0

r.AntialiasingMethod=1

r.SceneColorFringeQuality=0

r.MotionBlur.Amount=0

r.MotionBlurQuality=0

r.Lumen.ScreenProbeGather.Temporal.MaxFramesAccumulated=26

r.Lumen.ScreenProbeGather.DownsampleFactor=16

r.Shadow.Virtual.SMRT.RayCountDirectional=22

r.Lumen.ScreenProbeGather.MaxRayIntensity=0.1

r.Shadow.Virtual.SMRT.SamplesPerRayLocal=22

r.Lumen.Reflections.MaxRoughnessToTrace=0.011

r.Shadow.Virtual.SMRT.RayCountLocal=22

r.Lumen.Reflections.MaxRayIntensity=0.18

r.Lumen.Reflections.SmoothBias=3.0

r.MinRoughnessOverride=0.8

r.Lumen.ScreenProbeGather.Temporal.DistanceThreshold=0.005

r.Lumen.Reflections.Temporal.DistanceThreshold=0.0008

r.AmbientOcclusion.Denoiser.TemporalAccumulation=1

r.Lumen.ScreenProbeGather.TemporalFilterProbes=1

r.Lumen.ScreenProbeGather.ShortRangeAO=0

r.Lumen.Reflections.DownsampleFactor=1

r.Lumen.Reflections.BilateralFilter=1

r.Shadow.EnableModulatedSelfShadow=1

r.AmbientOcclusion.Compute.Smooth=1

r.CapsuleShadowsFullResolution=1

r.ForceHighestMipOnUITextures=1

r.Lumen.DiffuseIndirect.SSAO=1

r.Lumen.Reflections.Temporal=1

r.AmbientOcclusion.Denoiser=2

r.DiffuseIndirect.Denoiser=2

r.AmbientOcclusion.Compute=1

r.AmbientOcclusionLevels=4

r.Reflections.Denoiser=2

r.Shadow.Denoiser=2

r.ContactShadows=0

r.CapsuleShadows=0

r.BloomQuality=2

r.SSR.Temporal=1

r.SSR.Quality=0

r.VRS.Enable=0

r.TemporalAA.HistoryScreenpercentage=200

r.TemporalAA.Mobile.UseCompute=1

r.TemporalAA.R11G11B10History=1

r.TemporalAA.UseMobileConfig=1

r.TemporalAAFilterSize=0.095

r.TemporalAAPauseCorrect=1

r.TemporalAACatmullRom=0

r.TemporalAA.Algorithm=0

r.TemporalAA.Quality=2

r.TemporalAASamples=2

r.TSR.Resurrection.PersistentFrameInterval=1

r.TSR.Resurrection.PersistentFrameCount=2

r.TSR.ShadingRejection.ExposureOffset=3.0

r.TSR.ShadingRejection.TileOverscan=3

r.TSR.ShadingRejection.SampleCount=0

r.TSR.RejectionAntiAliasingQuality=2

r.TSR.ShadingRejection.Flickering=1

r.TSR.History.ScreenPercentage=200

r.TSR.History.GrandReprojection=0

r.TSR.Velocity.Extrapolation=1

r.TSR.History.UpdateQuality=3

r.TSR.History.R11G11B10=1

r.TSR.Resurrection=0

r.TSR.16BitVALU=0

r.Velocity.EnableVertexDeformation=1

r.VertexDeformationOutputsVelocity=1

r.Velocity.EnableLandscapeGrass=1

r.BasePassForceOutputsVelocity=1

r.BasePassOutputsVelocity=1

r.Velocity.ForceOutput=1

r.VelocityOutputPass=1

r.FXAA.Quality=4

r.Tonemapper.Sharpen=0.0

foliage.DitheredLOD=0

r.ScreenPercentage=100

r.MipMapLODBias=0.5

reddit.com
u/Alpha_Eru — 1 day ago
▲ 47 r/MotionClarity+1 crossposts

CRT shader with BB and BFI

Guys, I am working on a comprehensive CRT shader for Reshade, which includes elements from the following:

  1. CRT Royale

  2. CRT guest advanced

  3. Sony Megatron

  4. Soop HDR conversion /before-after/

  5. CRT dusha

  6. BB CRT beam simulator

It is almost complete but end of the day I was very impressed with having integrated BFI with brightness compensation.

Currently this does work with VRR but the irregular flicker is annoying, best to use with 120hz vsync (true 120 fps needed). Should also work with higher refresh rate displays, but I have a 120hz one, so I cannot test. Framegen breaks if for now( not sure if fixable).

Games tested so far (with BFI) and working great:

Sifu, Crash, Cuphead, Hades 1/2, Hollow Knight, Planet of Lana 2, Lok Defiance:Remaster, Moons of madness, Cocoon, Pop: The lost crown, The rogue: Pop, Stray, Baja, Ori and the blind Forest, Jotun, Neva, Gris, Layers of Fear 2, Untitled Goose game, Dead Cells, Far:Lone sails, Mirror's Edge:Catalyst, Thps1+2, , Return to Monkey Island, Obduction, Clive Barker's : Undying.

Adding some gifs ( this is a CRT shader, so you will see CRT scanlines, etc., but you can turn off scanlines mask and everything).

For anyone who wants to test it out. Please take some time to disable other features you are not interested in via preprocessor to reduce performance cost. BFI variants can be enabled via the decay preprocessor (off by default). There is a 30 sec timer when having it enabled and you start a game to avoid to flicker from erratic fps and frametimes. Default method Fibonacci is what is used in CRT dusha and expect to see the least amount of flicker and the least effect in terms of clarity. BB and BFI methods are more effective, so test these, but again, do note you need to have very stable fps and preferably 120. Vsync absolutely needs to be on or you see a horizontal band flickering.

https://github.com/artzox/CRT-Standalone/tree/main

u/artzox1 — 3 days ago

Gaming monitor suggestions

Hello! I'm new to the sub and I'm kinda lost with current monitor technology.

I'm looking to upgrade my current monitor

[Acer XZ342cu](https://www.acer.com/us-en/monitors/gaming/nitro-xz2/pdp/UM.CX2AA.V01#pdpSpecs) it "has" freesync premium but it's always work like shit, obvious strobing effects and inconsiderate frametimes. I was looking into pulsar monitors and found this sub, but now I'm more confused between choosing OLED vs a gsync pulsar vs a plasma TV :-)

My feature ranking goes like this: motion clarity>panel quality>size>everything else

What monitor is a good investment for my setup (5070ti) thanks for your help.

reddit.com
u/allxOld13 — 2 days ago

Afterimage on google search results when changing pages?

I noticed today that when I click the back and forward button to switch between two different searches on google there is afterimage of text and all other info. I never noticed this before. It is not regular stroboscopic as I do not see this on youtube search bar which also has white on dark text. I find it odd as I never noticed this but am really attuned to image artifacts. Has this always been like this or is new?

It reminds me how you always see artifacts with ai video but can't exactly place it and to be frank I know this makes me sound like I'm wearing a tinfoil hat, but I find it very concerning that I am seeing that behavior on googles search page. Like, are they trying to normalize that sense of motion not being quite right?

reddit.com
u/TRIPMINE_Guy — 9 days ago