u/Alpha_Eru

Aion 2 - Mission: Impossible

Using FXAA or disabling TAA worked fine at launch.

Few updates later and after the DLSS 5 support announcement, they turned the game into a leak-proof hardcoded noise.

Currently trying everything available to figure out what's causing the noise when AA is disabled. Help will be very much appreciated

[/Script/Engine.RendererSettings]

r.DefaultFeature.AntiAliasing=1

r.TemporalAA.Upsampling=0

r.AntialiasingMethod=1

r.SceneColorFringeQuality=0

r.MotionBlur.Amount=0

r.MotionBlurQuality=0

r.Lumen.ScreenProbeGather.Temporal.MaxFramesAccumulated=26

r.Lumen.ScreenProbeGather.DownsampleFactor=16

r.Shadow.Virtual.SMRT.RayCountDirectional=22

r.Lumen.ScreenProbeGather.MaxRayIntensity=0.1

r.Shadow.Virtual.SMRT.SamplesPerRayLocal=22

r.Lumen.Reflections.MaxRoughnessToTrace=0.011

r.Shadow.Virtual.SMRT.RayCountLocal=22

r.Lumen.Reflections.MaxRayIntensity=0.18

r.Lumen.Reflections.SmoothBias=3.0

r.MinRoughnessOverride=0.8

r.Lumen.ScreenProbeGather.Temporal.DistanceThreshold=0.005

r.Lumen.Reflections.Temporal.DistanceThreshold=0.0008

r.AmbientOcclusion.Denoiser.TemporalAccumulation=1

r.Lumen.ScreenProbeGather.TemporalFilterProbes=1

r.Lumen.ScreenProbeGather.ShortRangeAO=0

r.Lumen.Reflections.DownsampleFactor=1

r.Lumen.Reflections.BilateralFilter=1

r.Shadow.EnableModulatedSelfShadow=1

r.AmbientOcclusion.Compute.Smooth=1

r.CapsuleShadowsFullResolution=1

r.ForceHighestMipOnUITextures=1

r.Lumen.DiffuseIndirect.SSAO=1

r.Lumen.Reflections.Temporal=1

r.AmbientOcclusion.Denoiser=2

r.DiffuseIndirect.Denoiser=2

r.AmbientOcclusion.Compute=1

r.AmbientOcclusionLevels=4

r.Reflections.Denoiser=2

r.Shadow.Denoiser=2

r.ContactShadows=0

r.CapsuleShadows=0

r.BloomQuality=2

r.SSR.Temporal=1

r.SSR.Quality=0

r.VRS.Enable=0

r.TemporalAA.HistoryScreenpercentage=200

r.TemporalAA.Mobile.UseCompute=1

r.TemporalAA.R11G11B10History=1

r.TemporalAA.UseMobileConfig=1

r.TemporalAAFilterSize=0.095

r.TemporalAAPauseCorrect=1

r.TemporalAACatmullRom=0

r.TemporalAA.Algorithm=0

r.TemporalAA.Quality=2

r.TemporalAASamples=2

r.TSR.Resurrection.PersistentFrameInterval=1

r.TSR.Resurrection.PersistentFrameCount=2

r.TSR.ShadingRejection.ExposureOffset=3.0

r.TSR.ShadingRejection.TileOverscan=3

r.TSR.ShadingRejection.SampleCount=0

r.TSR.RejectionAntiAliasingQuality=2

r.TSR.ShadingRejection.Flickering=1

r.TSR.History.ScreenPercentage=200

r.TSR.History.GrandReprojection=0

r.TSR.Velocity.Extrapolation=1

r.TSR.History.UpdateQuality=3

r.TSR.History.R11G11B10=1

r.TSR.Resurrection=0

r.TSR.16BitVALU=0

r.Velocity.EnableVertexDeformation=1

r.VertexDeformationOutputsVelocity=1

r.Velocity.EnableLandscapeGrass=1

r.BasePassForceOutputsVelocity=1

r.BasePassOutputsVelocity=1

r.Velocity.ForceOutput=1

r.VelocityOutputPass=1

r.FXAA.Quality=4

r.Tonemapper.Sharpen=0.0

foliage.DitheredLOD=0

r.ScreenPercentage=100

r.MipMapLODBias=0.5

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u/Alpha_Eru — 1 day ago