Aion 2 - Mission: Impossible
Using FXAA or disabling TAA worked fine at launch.
Few updates later and after the DLSS 5 support announcement, they turned the game into a leak-proof hardcoded noise.
Currently trying everything available to figure out what's causing the noise when AA is disabled. Help will be very much appreciated
[/Script/Engine.RendererSettings]
r.DefaultFeature.AntiAliasing=1
r.TemporalAA.Upsampling=0
r.AntialiasingMethod=1
r.SceneColorFringeQuality=0
r.MotionBlur.Amount=0
r.MotionBlurQuality=0
r.Lumen.ScreenProbeGather.Temporal.MaxFramesAccumulated=26
r.Lumen.ScreenProbeGather.DownsampleFactor=16
r.Shadow.Virtual.SMRT.RayCountDirectional=22
r.Lumen.ScreenProbeGather.MaxRayIntensity=0.1
r.Shadow.Virtual.SMRT.SamplesPerRayLocal=22
r.Lumen.Reflections.MaxRoughnessToTrace=0.011
r.Shadow.Virtual.SMRT.RayCountLocal=22
r.Lumen.Reflections.MaxRayIntensity=0.18
r.Lumen.Reflections.SmoothBias=3.0
r.MinRoughnessOverride=0.8
r.Lumen.ScreenProbeGather.Temporal.DistanceThreshold=0.005
r.Lumen.Reflections.Temporal.DistanceThreshold=0.0008
r.AmbientOcclusion.Denoiser.TemporalAccumulation=1
r.Lumen.ScreenProbeGather.TemporalFilterProbes=1
r.Lumen.ScreenProbeGather.ShortRangeAO=0
r.Lumen.Reflections.DownsampleFactor=1
r.Lumen.Reflections.BilateralFilter=1
r.Shadow.EnableModulatedSelfShadow=1
r.AmbientOcclusion.Compute.Smooth=1
r.CapsuleShadowsFullResolution=1
r.ForceHighestMipOnUITextures=1
r.Lumen.DiffuseIndirect.SSAO=1
r.Lumen.Reflections.Temporal=1
r.AmbientOcclusion.Denoiser=2
r.DiffuseIndirect.Denoiser=2
r.AmbientOcclusion.Compute=1
r.AmbientOcclusionLevels=4
r.Reflections.Denoiser=2
r.Shadow.Denoiser=2
r.ContactShadows=0
r.CapsuleShadows=0
r.BloomQuality=2
r.SSR.Temporal=1
r.SSR.Quality=0
r.VRS.Enable=0
r.TemporalAA.HistoryScreenpercentage=200
r.TemporalAA.Mobile.UseCompute=1
r.TemporalAA.R11G11B10History=1
r.TemporalAA.UseMobileConfig=1
r.TemporalAAFilterSize=0.095
r.TemporalAAPauseCorrect=1
r.TemporalAACatmullRom=0
r.TemporalAA.Algorithm=0
r.TemporalAA.Quality=2
r.TemporalAASamples=2
r.TSR.Resurrection.PersistentFrameInterval=1
r.TSR.Resurrection.PersistentFrameCount=2
r.TSR.ShadingRejection.ExposureOffset=3.0
r.TSR.ShadingRejection.TileOverscan=3
r.TSR.ShadingRejection.SampleCount=0
r.TSR.RejectionAntiAliasingQuality=2
r.TSR.ShadingRejection.Flickering=1
r.TSR.History.ScreenPercentage=200
r.TSR.History.GrandReprojection=0
r.TSR.Velocity.Extrapolation=1
r.TSR.History.UpdateQuality=3
r.TSR.History.R11G11B10=1
r.TSR.Resurrection=0
r.TSR.16BitVALU=0
r.Velocity.EnableVertexDeformation=1
r.VertexDeformationOutputsVelocity=1
r.Velocity.EnableLandscapeGrass=1
r.BasePassForceOutputsVelocity=1
r.BasePassOutputsVelocity=1
r.Velocity.ForceOutput=1
r.VelocityOutputPass=1
r.FXAA.Quality=4
r.Tonemapper.Sharpen=0.0
foliage.DitheredLOD=0
r.ScreenPercentage=100
r.MipMapLODBias=0.5