r/MonstersAndMemories

Beta is completely destroying my hype and interest for the game

Does anyone else feel as if the beta is lowering hype/interest in the game? seems like any content creator who wanted in was able to in the game. There's content, guides and livestreams all over the place and the game is going to be 100% figured out at launch. There will be optimal metas for grouping, you'll be able to google any quest. There are people running around with multiple level 60s already.

I guess I am specifically salty because I have 2 friends that were able to get in (one invite + one friend code) and now I feel like there will be no magic left for me when I eventually am able to play, if they even still have any interest in playing by October.

Edit: You guys all saying weird take, You've never jumped into a game where people have already been playing 6 months / 1 year+? Its impossible to compare to a fresh experience for everyone. You'd have to ignore all OOC / global chat. Every dungeon you go into will have established camps with groups knowing what names drop what items etc.

And yes they are actively iterating on the beta, guess what, people will have figured out all the iterations and class changes by launch as well lol.

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u/Cute_pack_of_dogs — 7 days ago

https://preview.redd.it/d7yeaflkiyyg1.png?width=4426&format=png&auto=webp&s=389ff548e1580981a7a51c127b676dde8dd3c5e4

I am all for immersion in these games and actually love the sand storms and I know this has been complained about to no end but how hard is it really to not make each and every one of these storms last 45 minutes and why not lighten the intensity with such heavy sand then light for a bit etc. I mean the game is virtually unplayable in the zones when the storms are happening and are there at least plans to not have this going off inside a building...... this screenshot is well inside a building at the Mistress camp....

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u/Akacia13 — 11 days ago

If all you dps classes could make a macro to assist the main tank and make sure you are attacking his target that would be great. I get the idea of off tanking an add but just let me do job. Thanks for coming to my tedtalk.

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u/SnooKiwis2123 — 10 days ago

The official MnM Shadow Knight page says it's removing "dedicated" pets.

Here's my theory or suggestion on how it can be handled:

Shadow Knights will get a spell to temporarily raise a shadow. It will come from the last mob they killed or based on a targeted corpse or something. It will be the model of the mob but all black to look like a shadow. Maybe it lasts 1 minute or so?

This will keep the pet theme going but it won't be a dedicated pet.

This will keep the name Shadow Knight relevant and even make more sense than before.

Thoughts?

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u/thegoldphish — 10 days ago

Tailoring is so punishing

I spent an hour farming mats to get 1 skill up at tailoring level 32.

36 x cloth scrap for 1 attempt is nuts.

Failure rate on blues crazy high. Sometimes 4-7 in a row.

Leatherworking has pelts you can farm that give you 24 hide scraps. Does tailoring have anything like that?

Seems so punishing.

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u/Odd-Highway477 — 7 days ago

Let's get more folks in!!

Well met adventurers,

The Poors are looking for a few unused Monsters & Memories buddy keys to help more folks get into the game.

I’ve already given out several keys personally thanks to the generosity of this community, and it’s been awesome seeing people help each other out. That’s really what we’re trying to build with The Poors: quality, kind-hearted folks having a good time, helping where they can, and making new memories together.

From what some of the devs have said, a lot of buddy keys end up going unused. So if you have one sitting around and don’t plan to use it, we’d love to help get it into the hands of someone excited to play.

Happy to give credit and thanks, unless you’d rather stay a mysterious hooded quest giver.

Feel free to DM me here or on discord @ArthaxUnleashed

Appreciate you all.

Be well, adventurers.

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u/ArthaxUnleashed — 5 days ago

So I've been playing the closed beta for 7-8 hours now. Wizard.

All I've done so far is;

  1. a simple "talk to Bob, then talk to Mary" quest chain. Walk, talk, walk. 5 or 6 people.
  2. kill a heap of rats. And giant rats. And maybe a slightly bigger rat. Some other things, like snakes, with identical combat to the rats. The only thing different is the name.
  3. loot rat body parts. Sell rat body parts.
  4. The only thing I've crafted is a torch
  5. The only loot I've found is a pair of cloth gloves and rat body parts.
  6. I've been in 2 areas, and they're identical (west gate, desert zone 1 and 2).

Is there more to this game that I'm missing?

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u/ausmomo — 9 days ago

Good day,

Edit:

Thanks everyone. Seems from the replied I've learned:

  1. Class fantasy intent on the website does not correlate with what was implemented.

  2. Charm is unreliable and information on how effective it is is just as unreliable.

  3. Grouping while using lower level heals is the only affective form of play that guarantees decent character projection.

  4. In spite of their ineffective healing options, Druid is still tolerated because they offer decent buffs.

Thanks all!

---++++

Like many people I am a newbie so forgive me if there is something on the wiki or in a video that I haven't yet seen.

I am struggling to understand what part of the Druid kit or itemization process makes them "one of the strongest solo classes" as well as what part of their kit or itemization process makes them a viable low level healer. I am hoping for some advise or clarity from those who have some experience under their belt.

At my current level, which is admittedly low, I have access to two DPS spells: one is a dot that ticks for 1 HP per tick but can be stacked three times up to a whopping 3 hp. The other does a bit more damage and I've unlocked 2 slightly more powerful versions of the base ability. Right now it hits for about 30 HP and costs about 30 mana. At my level this is about 12% of the enemies health and uses about 12% of my mana per cast. I don't actually notice the enemy HP go down when using burning embers and it is not possible to kill mobs with the moon fire ability exclusively without going oom, so I've been pulling with a single cast of burning embers to reduce enemy AC by 1 (costs 5 mana so this is as efficient a ranged pull as I can find) and then auto attacking with a copper scythe + shield. My AC is around 60 and I hit for about 3-10 per swing. Is this the "strong solo" experience I've been reading about? I assume I am doing something wrong but have not actually seen another druid at my current level to emulate.

Regarding healing, like in Wyrmsbane, my options are a fast 10 HP heal for 9 mana, a medium 20 HP heal for 30 mana, or a larger 60 HP heal for 40 mana. If I use anything other than the minimum 10 HP heal I go out of mana so fast that I can never recover it and I certainly can't recover it by the time the group pulls another set of mobs over the the campfire that I am permanently sitting at.

In addition, I've seen posts saying I need to work towards +150 charisma on gear in order to effectively charm elites for better damage. My charisma is 18. So should I just ignore the charm ability for the next 40+ levels or is there something I am missing here? What does an end level druid gear setup even look like?

Given the fact that I am new I assume I am missing something. Any tips of feedback would be appreciated as my current playstyle feels very ineffective and borderline purposeless but I'm not sure what I am doing wrong.

Thanks so much!

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u/3a20c — 11 days ago

We all know and love some famous items from EQ (an inspiration for the game) .

I think making sure the game is itemized with unique loot will be a key to players achieving their goals. You know the goal of standing around and looking pretty. 🤩 Or for the role player it’s maybe a trusted weapon you’ve used for many adventures. Perhaps you’ve outgrown it but still keep it in your bags. Or it’s the pure dps shredder or armor that keeps you alive with massive stats.

some examples would be say, executioners axe, mana stone,j boots, fungi tunic, dark reaver , ghoulbane soulfire etc.

how do you feel the current itemization is going in the game? Have there been neat weapons or armors that stand out? Perhaps the game is still missing a lot of loot (probably the case). Also what are some items you can come up with that maybe the devs can see here and add.

for me instead of dark reaver, I would add a two handed sword for Shadowknights only called Shadowreaver. it would be for lv 50-60 and have a dark swirl particle effect with a proc called instill fear, ( a one second stun) . I’m just spitballing here.

please share if you will or comment.

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u/Demon_Jason — 10 days ago

This is one of the main problems with tradeskills right here, no overlap.

The tiers need to blend into each other rather than abruptly have a big jump in skill requirements. Is creating a bolt of wool really supposed to be greater than an enchanted cloth cap? This is the same with leatherworking and blacksmithing.

u/Jacmac_ — 5 days ago

Its been about a month since that post, the reception was all very kind. I wanted to provide an update on where my blue shirt ogre friend has gone since then and some stories we've experienced together on the PvP server.

Shortly after the post, Nickademus streamed and talked about the story. He also reduced the soap cost from 5s to 2s! For all of you future blue shirters, you are lucky!

We are both currently in our late 20s on the PvP server. For the sake of keeping our characters anonymous (both our characters are recognizable on the server now) I will not be using names. My buddy has become quite a name stay in the community. A kind soul gifted him a soulbrand when he was around level 10, it matched his shirt after all. We've experienced some PvP, some ganking, but not as bad as we had thought. We've also made a good friend on the server, so our duo has become a pretty consistent trio! If you ever see a player looking like an ashira running around, say hi to him for me :).

I think the coolest thing that has happened since our last post is a story that really shows what this server is about. Due to the classes my buddy and I are playing, we didn't have invisibility, so getting through Tel Ekir was a problem. I had grinded out the Ashira rep, so I could just walk through and explore. We hatched an idea. If I killed him in PvP and dragged his corpse through the dungeon, I could rez him, he could kill the named, and so on. When we first ran this plan, a lower group of players witnessed me killing my buddy and they all started RPing the duel saying things like "I dont want to look", or "NO DONT KILL HIM ITS NOT WORTH IT". It was amazing, and left me yelling that if anyone ever betrayed me, they'd end up like him. It also felt morally grey towards the ashira because I had befriended them, just to bring a plague into their storage room and unleash it upon them while just smiling coyly like in the picture in this post. Maybe I am... the bad guy?

Reading that back, I realize it might sound like a sales pitch on the PvP server, which was not the intention. Just sharing the joy of the game. But that story really wouldn't have happened the same way anywhere else, and I think it speaks to something bigger about how this server works. Reputation plays such a huge part here. People know each other by their actions, they know to avoid certain players, and there's a subset of people that watch out and call things out together. Even though the PvP server can be difficult at times, that layer of community is a breath of fresh air.

This game, even with its flaws, has such a way of making things feel special. We've sunk 200+ hours already, exploring the depths of caves, finding nameds and documenting their new drops, dragging corpses through Tel Ekir and releasing the plague of doom upon the mobs, finding ashira illusions, or finding gear that hasn't been found before. It's gotten to the point where when the three of us hop into Discord together, it's not "what do we want to go kill to level today" or "what should we do today" it's "what adventures are we going on today?"

So if you run around and see a halfling and an ogre pulling random shenanigans, or RPing stupid things, say hi, ask for a CR or a rez or to bring terror upon your enemies. We'd love to participate.

u/Big_Hyena8019 — 9 days ago

The new Bank Music sounds great. The first time I listened to it I just kept the bank open to listen to the entire thing. I legit could not make myself close it. Big continued thanks to Robert Engstrand, for the amazing soundtrack and effects he's done for the game. If you aren't following him yet, you really should.

https://www.youtube.com/@robertengstrandmusic

u/-The_Stranger — 10 days ago

ROG main hand question

Made it to level 30 and have a question regarding backstab/ambush with the main hand.

What options do we have STB weapon wise?

I understand backstab/ambush multiplies your main hands base dmg. I'm using the highest dmg I have access to (Iron Trident @8dmg) and my ambushes top at 80 and scale from 35 lowest.... side note, these numbers are scaled with 75 str and 55 dex with buffs.

And when my CDs are up, my rotation (backstab followed by ambush) hits for a combined 90-160

I've been seeing in /auction end game dagger drops, but their dmg has been 7 highest??

I was debating on looking into making a macro to equip a 2h spear when I do my rotation. Is that possible?

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u/OMGitsEkim — 6 days ago

Hi everyone,

I recently posted a question about how to handle druid progression and got many good replies. So thank you to the community for taking the time to give that advice.

My question today is where can a druid reliably solo level at level 11? I prefer to group, of course, but am I guildless player without any friends with access. I am not familiar with the game and am not yet comfortable with forming a group to tackle content that I am unaware of, so for the most part I have been /lfg on for the duration of my play.

On Saturday, which I consider a peak day, I was /lfg for roughly 9 hours and found a group to kill goblins for roughly 1 hour. On Sunday, another peak day, I was /lfg for roughly 8 hours and was not able to get into a group. I checked the group listings periodically on both days and never saw an advert for content at my level (it was either 5-9 or 20+).

So, it seems to me that for a group-based game there are not many opportunities for new players to meet new people and form groups for worthwhile content. If I was established and knew what mobs to farm, and where, and how to get to them then I'd be happy to lead a group and seek players in my own. Unfortunately this is not the case and I rely on players who are familiar.

I wish to level into the content range that has more adverts for groups (20+). So to start, where can a level 11 druid reliable solo level?

Thank you in advance.

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u/3a20c — 10 days ago