Moho pro or toon boom?
Is Best Moho pro or Toon Boom in Present
Is Best Moho pro or Toon Boom in Present
I’ve been experimenting with collage backgrounds, newspaper textures, hand-drawn doodles, and stream-of-consciousness narration for my animated project X-Tracts.
This sequence follows the main character wandering around town at night after having his electricity cut off and realising he probably needs a job.
A lot of the visual style was inspired by old mixed-media animation and gritty British nightlife. I also processed parts of the dialogue differently to create a looping/mantra effect.
Would honestly appreciate feedback. The rest of the WIP clips are at YouTube channel
I honestly can't figure out how to do this. The fill color doesn't affect it at all—only its transparency does. The texture itself has no colors; it has transparent areas and is saved in PNG format. I've tried making it black, gray, white... I’ve been trying to figure this out with Google’s AI for a long time, but it just keeps suggesting I use some “tint” checkbox in the texture settings, which I don’t even have. Plus, it first told me the texture had to be white, then that it had to be gray... In the end, none of that works. Is this even possible? Without workarounds like “filling the entire layer with color.” Sure, a lot of things in Moho work weirdly, but this sounds like the most basic feature. Or am I supposed to make 1000 textures with every color variation I need, instead of just picking the one I want? If anyone knows, please help
I’ve been toying with the idea of learning Moho for a while… finally bit the bullet and improved a very stiff after effects character.
Hi,
I would like to ask experienced users . I am low with cash so I am thinking to buy Moho 12.5 Pro . Is it still good for animation? Rigging etc. I am totally beginner
Help me to make a decision
Cheers
So, I figured out how to do this with something I drew in procreate . Figured out how to breakdown each part I wanted to move. For the most part at least. I haven’t touched Moho in a while but I could not for the life of me figure out how to make this look smoother. Like his ears and head just snapping back made it look choppy to me. I haven’t been able to find many tutorials that have that smooth outcome I’m looking for. Like micro expressions and stuff like that.
Ended up grabbing 12.5 through Humble Bundle last year, & I'm super impressed how easy it is to rig your drawings & import them out. This was an animated test of a comic I drew for a zine. Drew everything out in Procreate, rigged it in Moho & composited in After Effects!
Enjoy the trifecta! This is how I currently go about building/animating a rig.
A little test Ive been working on. I did the rough animation in Harmony and cleaned it up in Moho. This was actually a pretty good workflow and I like how it turned out!
I made a head turnaround action in Moho.
It works correctly inside the Action timeline.
But when I go back to the main timeline and try to use it, this is what happens.
Does anyone know why? Ps: I am a beginner, so If you think of something basic, then you were like naaaa, that’s too obvious, say it anyway.
Cause I might not have done it and thank you in advance.
As the title already is pretty informative. I wanted to ask if Moho Debut software is worth it (I read somewhere not all advanced features are included in it) so how good is it for a hobbyist animator who is a beginner and starting out to learn 2D animation
There are some things I can't find the answers of, and you'll be seeing a lot of me on this subreddit at this rate, but oh well. I'll take any risk to learn :)
I think the images and my texts clearly explain my problem. The Head_all folder contains other folders, including the main head folder which is just the basic head; and things like ears, nose, mouth, etc. I want to connect this entire head_all folder to the main head bone, but also be able to move the other elements inside individually. Maybe it's the wrong layer order, I don't know.
And as you can see, my character is broken into parts (like upper and lower arms and hands). Unlike the limbs of a dynamic cartoon child character, it won't be squishy and straight; it will be realistic. Anyone with knowledge of such rigs can send me tutorials. Thanks <3