u/Lemonpuffyy

Image 1 —
Image 2 —
Image 3 —
Image 4 —
Image 5 —
Image 6 —

There are some things I can't find the answers of, and you'll be seeing a lot of me on this subreddit at this rate, but oh well. I'll take any risk to learn :)

I think the images and my texts clearly explain my problem. The Head_all folder contains other folders, including the main head folder which is just the basic head; and things like ears, nose, mouth, etc. I want to connect this entire head_all folder to the main head bone, but also be able to move the other elements inside individually. Maybe it's the wrong layer order, I don't know.

And as you can see, my character is broken into parts (like upper and lower arms and hands). Unlike the limbs of a dynamic cartoon child character, it won't be squishy and straight; it will be realistic. Anyone with knowledge of such rigs can send me tutorials. Thanks <3

u/Lemonpuffyy — 14 days ago

First of all, hello! I'm a beginner. To be honest, I know absolutely nothing about vector drawing. The only thing I know is that it's not pixel-based. It was a huge disappointment to realize that when drawing lines, I couldn't create sharp edges/lines like in the example in the second slide. Is there a solution for this within the program, or would it be more logical to organize the hair and other body parts into folders (like fur or hair tufts) and import them from Adobe Illustrator? I'm waiting for your solutions.

u/Lemonpuffyy — 20 days ago