r/MiliastraWonderland

Wonderland Prince of Persia 2.5D v3.5: New Palace Map! Parkour enhanced!
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Wonderland Prince of Persia 2.5D v3.5: New Palace Map! Parkour enhanced!

CN:7259671005

Asia:12064306200

Double jump and wall jump enables some most interesting maneuvers that are previously not possible...

This also opens up some rather extreme level design possibilities that award dear players with high skill ceiling.

u/txs_aka_ft — 20 hours ago

What's going on with Miliastra Wonderland and controllers?

I had asked this in the Genshin sub because I didn't realize Wonderland had its own sub. Figured I'd ask here to see if I could get more insight.

I play on the PS5, so naturally, I use a controller when I try out Wonderland games. I'm trying to figure out why so many of them (not all) have controller inputs that make no sense.

This has got to be something to do with the game making process, right? Is Hoyo not giving enough documentation on exactly what these buttons mean on a controller? Are some buttons locked to specific functions and can't be changed?

Sometimes, I get it. The person making the game likely plays exclusively with a keyboard and mouse, or maybe even on their phone, so they don't know aiming with the right stick while attacking with one of the face buttons is awkward as hell with a controller. Easy mistake to make.

Other times, it feels like they're just picking buttons at random. Played one game where you steer a cart left and right to avoid obstacles on a straight path. Fun game, but the controls were to move left, hit left, and to move right, hit DOWN. There's another game I really enjoy and play frequently, but get frustrated every time I see "accept" and "cancel" are BOTH L1+left.

Speaking of L1, I've seen so many games where the majority of the controller inputs were L1+something else. Now I understand a controller has far less buttons than a keyboard, but that excuse only works when you've run out of buttons. I've seen many games that use L1+direction button, but never actually touch the plain direction buttons.

Does Hoyo need to include a better tutorial on how to set up for controllers, or are makers picking random buttons just so they can mark their game as being playable with them? It does feel like controllers are an after thought in general for Wonderland. The inventory/store screen that I've seen many games use is a nearly unusable with a controller because half the time there's no visual indicator of what I've highlighted in the menu.

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u/DrkSpde — 16 hours ago

Ultimate Fowl Zibai (All Regions)

Race your friends to the finish line! Will you be the one to help everyone by placing blocks, or make everyone suffer by placing traps? Just make sure you can still make it to the finish!

This is a party platformer based on Ultimate Chicken Horse where everyone helps to build the stage. Choose from various randomly spawning blocks, moving blocks, traps, and explosives that can be placed to guarantee a fun experience. I plan to constantly expand the map/block collection so there’s always something new to see!

I appreciate any plays and am open to feedback on how to improve the game including block and map ideas! 

NA: 59069077373

EU: 33419609945

Asia: 33501859317

TW/HK/MO: 33591968587

u/Mchen123 — 15 hours ago

[Asia] Riverside Showdown

"No swimming allowed. Not 'cause it's dangerous, you just... can't."

Capture and protect the elemental monuments, before the enemy team does.

Earn points by holding your monuments.

Push back opponents with traps, defenses, an army of creatures, or all at once?!

First team to reach 1000 points, wins!

GUID (Asia): 33534430907

u/Chrono_Commando — 19 hours ago