r/MCreator

How to make these light blocks have a chance to set their boolean value to true from feature generation (2024.4)

I got this backrooms mod I started a while back and I decided to work on it a bit. I have a "when block is added" procedure that sets the lights' flickering boolean value to true randomly, but it doesn't seem to run with generated lights. How can I fix this? I am using features to generate the rooms infinitely

u/keyboard_man283 — 11 hours ago

Idea

Hi i want to make a medivial theme mod but i dont know what to start whit or what to do, so if somebody have any idea, please tell me ;)

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u/Weary-Effort-6109 — 16 hours ago

Minesorcery Development: Varg is finally done

Hey folks! After a ton of coding, I finally finished custom AI for Vargs, meet Dog 2.0!

First of all they might look like it but they are a passive mob. They spawn only in Taiga Biomes and i made them because i was feeling Taigas needed some more ambience.

Here’s what they do:

Babies: They imprint on the first entity they see and follow them loyally until they grow up (4000–8000 ticks).

Adults: Wild Vargs have a Goal System:

Hunt cows, pigs, chickens, and rabbits (if tame, they don’t hunt).

Socialize with packmates, might make babies or, very rarely (0.05%), fight each other.

Different packs are hostile, but babies are always safe and guarded fiercely! Hit a baby, and its parents will attack you.

Combat & behaviors:

Two attacks: paw swipe & bite, both with piercing damage and VFX.

Both Wild and Tamed, while not sitting, protect owners, dig for bones or sticks, sleep, and even howl at the moon at night

Inspiration: They are clearly inspired by Barghest from english folklore and Avatar's Anteater-Wolf although it lacks the paralyzing ability.

I might consider making them ridable by vindicators for Hard Raids.

Stats: Adults have 25 HP and 4 Armor and also receive 8% less Damage from magic sources.

They only have custom attacks so their attack damage is 0 but they do receive benefits from strength potions.

They drop 7 xp and no items currently.

The videos are in 100 tick rate speed x5 the base game speed

u/Catzforlifu — 23 hours ago

Help fixing code with a mob attacking you if your reputation is 0

https://preview.redd.it/hst7d2tvqmtg1.png?width=703&format=png&auto=webp&s=e1c42761280d4715f1af23e3943b447ad0ec68ca

I cant get the code below to work (the one at the top is what makes it so the other mob is hostile if a specific player

no plugins

and version 2026.1

heres the specific code that isnt working

(this is activated upon every entity tick)

https://preview.redd.it/uesxfbn8rmtg1.png?width=930&format=png&auto=webp&s=9e3aadd4f0eb47db7ec74084583c25816342c49b

like the entity is peaceful at first but if your rep is at 0 it hauls ass at you

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u/Happy_Individual8388 — 16 hours ago

Some tips for pixel art

Hello,

I am currently creating a mod and I would like a couple of tips to make my pixel art better. This is what one of my current textures look like and I need an idea of what to improve and how I can do it. I know shading is a big part, but I just can't seem to do shading without it looking off and sometimes worse than before.

https://preview.redd.it/0ydoyh0v1mtg1.png?width=708&format=png&auto=webp&s=e5159cbca880708412908abb3cb4b7136f1dbb5b

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u/SuprAquaBoy — 18 hours ago

Im new here and need help/advice with my create themed train mod.

I am very new here and really dont know how it works yt and chatgpt are just confusing and im a bit lost. Im trying to make a mod that generates stations but with create steam n rails track and unassembled trains (assemble and drive). Im also trying to add passengers, ticket machines, ticket barriers, guards, dispatchers ( the guys who blow the whistle) and a station master ( idk what this rlly is but what i want is a villager job block that makes a villager get trades that allow them to sell train tickets ( same concept as ticket machine but for older themes or smaller, poorer stations. It would also be nice to have a signalman.

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u/randomdude2527 — 14 hours ago
Week