

Minesorcery Development: Varg is finally done
Hey folks! After a ton of coding, I finally finished custom AI for Vargs, meet Dog 2.0!
First of all they might look like it but they are a passive mob. They spawn only in Taiga Biomes and i made them because i was feeling Taigas needed some more ambience.
Here’s what they do:
Babies: They imprint on the first entity they see and follow them loyally until they grow up (4000–8000 ticks).
Adults: Wild Vargs have a Goal System:
Hunt cows, pigs, chickens, and rabbits (if tame, they don’t hunt).
Socialize with packmates, might make babies or, very rarely (0.05%), fight each other.
Different packs are hostile, but babies are always safe and guarded fiercely! Hit a baby, and its parents will attack you.
Combat & behaviors:
Two attacks: paw swipe & bite, both with piercing damage and VFX.
Both Wild and Tamed, while not sitting, protect owners, dig for bones or sticks, sleep, and even howl at the moon at night
Inspiration: They are clearly inspired by Barghest from english folklore and Avatar's Anteater-Wolf although it lacks the paralyzing ability.
I might consider making them ridable by vindicators for Hard Raids.
Stats: Adults have 25 HP and 4 Armor and also receive 8% less Damage from magic sources.
They only have custom attacks so their attack damage is 0 but they do receive benefits from strength potions.
They drop 7 xp and no items currently.
The videos are in 100 tick rate speed x5 the base game speed