r/KingsField

22 hours in this game is truly unique
▲ 48 r/KingsField+1 crossposts

22 hours in this game is truly unique

This game's atmosphere, level design and music are top notch. At first I was strugglin with it's combat but I persevered until the game clicked and now I am close to finish it and I must say I am a fan of this series.

u/Cortadew — 9 hours ago
🔥 Hot ▲ 226 r/KingsField

My King's Field like game Verho - Curse of Faces just got to 900 reviews on steam!

Verho just reached 900 reviews, only 100 to my dream of 1000!

Huge thanks especially to people form this reddit, your support since day one is the reason it get so close to it, once again huge thanks all King's Field fans, and I hope I replay you will next games that would fit your interests! ^^

u/SaikingS — 4 days ago

Are there any 90's - 2000's Kings Field peers? Not modern indie homages, but games that came out around that same time that are similar? I'm aware of... three.

Obviously we have From's output with Kings Field, Shadow Tower, and Eternal Ring. I'm not talking about just any first person dungeon crawlers obviously, we could lump Wizardry and a ton of others in then.

  1. Arx Fatalis is the one I see consistently discussed in this regard, but I think most people looking for more games in this subgenre are at least aware of Arx existence since it was developed by Arkane.
  2. Hungry Ghosts for PS2 has gotten some recognition recently for being similar-ish (though more overtly horror themed). I haven't had a chance to play it myself but am planning to with the english patch at some point.
  3. The other game that I am aware of that no one discusses and fits is the 2007 title "Deep Labyrinth" for mobile phones and Nintendo DS.
    • It's been a long time since I played it but it does feature first-person real-time combat, traversing deeper and deeper dungeon floors, and saving at checkpoints.
    • You find armor, keys, rings, spells, etc as static drops in set locations typically. There are some optional areas with more powerful gear too.
    • It doesn't utilize any kind of "power bar" system like KF or Shadow Tower, and getting near an enemy causes you to lock-on and orbit them when pressing left/right.
    • It does have a decently neat little rune-drawing system for magic though.

I'm not going to tell you Deep Labyrinth is good, the atmosphere can't hold a candle to From's output, the soundtrack get's really repetitive and the floors are mostly "dungeon theme X" with nothing to really make them feel special.

But I never hear it brought up so it got me wondering if there are any other "vintage"-peers that have just flown under the radar like Hungry Ghosts and Deep Labyrinth?

u/pixel_illustrator — 4 days ago

As a (kind of) new FromSoft game enjoyer coming from Elden Ring and DS1, what can I expect from King's Field?

The game has always really intrigued me but I've never gotten around to playing it, is it roughly the same as older DS games or does it play in its own unique way?

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u/Big_Fulgy_Official — 6 days ago

My collection of Sword of Moonlight Clear Logos

I didn't do all the games, but I got a lot of them. A little extra flair for your rig for the KF fans out there.

Would have had Reign too, but I was having problems with that one in Batocera so I didn't make a logo for it yet.

(EDIT: I made the Reign logo too...)

I'm really excited to see all the new activity over at the SoM forums. If From isn't going to make any new games in this style, I'm glad so many talented people out there have decided to do it themselves. Thanks for all the work and for sharing it.

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u/TheRealRessurectionX — 9 days ago

Hitbox advice

I've been playing through King's Field for the first time, I've been having a great experience but the hitboxes get me the most. They seem very inconsistent with both enemy and player attacks, almost as if damage is based off an RNG roll. What I mean by this is about half the time I attack an enemy or an enemy attacks me, nothing happens leaving the other person completely open.

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u/Zestyclose-Check6034 — 10 days ago

KF4 The Ancient City - Full Analog Patch for PCSX2

Hey Guys!

I wanne replay The Ancient City with modern controlls patch, found in an old thread. Unfortunately it doesnt work (anymore?) and creates auto movement on current version of PCSX2 (2.6.3).

Does anybody know how to fix it / the last known compatible version?

Or any ohter way to play it with modern controls?

Thx!

SOLVED:

Set controller analog deadzone settings to about 15%

reddit.com
u/Seramor — 10 days ago