r/GoldenAgeMinecraft

Image 1 — Italian/Mediterranean inspired area in my Beta 1.7.3 World
Image 2 — Italian/Mediterranean inspired area in my Beta 1.7.3 World
Image 3 — Italian/Mediterranean inspired area in my Beta 1.7.3 World
Image 4 — Italian/Mediterranean inspired area in my Beta 1.7.3 World
Image 5 — Italian/Mediterranean inspired area in my Beta 1.7.3 World
Image 6 — Italian/Mediterranean inspired area in my Beta 1.7.3 World
Image 7 — Italian/Mediterranean inspired area in my Beta 1.7.3 World
Image 8 — Italian/Mediterranean inspired area in my Beta 1.7.3 World
Image 9 — Italian/Mediterranean inspired area in my Beta 1.7.3 World
Image 10 — Italian/Mediterranean inspired area in my Beta 1.7.3 World
Image 11 — Italian/Mediterranean inspired area in my Beta 1.7.3 World
Image 12 — Italian/Mediterranean inspired area in my Beta 1.7.3 World
Image 13 — Italian/Mediterranean inspired area in my Beta 1.7.3 World
Image 14 — Italian/Mediterranean inspired area in my Beta 1.7.3 World
Image 15 — Italian/Mediterranean inspired area in my Beta 1.7.3 World
Image 16 — Italian/Mediterranean inspired area in my Beta 1.7.3 World
Image 17 — Italian/Mediterranean inspired area in my Beta 1.7.3 World
Image 18 — Italian/Mediterranean inspired area in my Beta 1.7.3 World
Image 19 — Italian/Mediterranean inspired area in my Beta 1.7.3 World
Image 20 — Italian/Mediterranean inspired area in my Beta 1.7.3 World
🔥 Hot ▲ 151 r/GoldenAgeMinecraft

Italian/Mediterranean inspired area in my Beta 1.7.3 World

This is really an extension of my previous post, but I've built so much in this area I couldn't fit it all in one post! I've still had to miss out screenshots I couldn't fit in the post limit :,)

The Italian town in my previous post is called 'Perenne', but this post focuses more on what I've called the 'South Estate' (this whole area is in the south of my world).

The main inspiration for this build was the Vatican, and I wanted to have lots of corridors and rooms all melded together in a seemingly endless maze. I was also inspired by some other Italian architecture, most obviously the main tower, which is a copy of the tower in St Marks square, Venice, although there's also a little recreation of the Sistine Chapel in there too!

This area of the world is about 2500 blocks south of the main part of my world, so I created a train station in the style of a greek temple because I think it looked cool framed on the island across the sea from the South Estate.

One of my favorite things about this area are all the fields with trees, which look really cool when viewed through the windows of buildings, so I tried to add some gifs in to give a sense of this (sorry for the quality!).

Funnily enough, the coastal town I built was really only meant as a scenic backdrop to the South Estate, but I quite like how its become its own little area :D

u/alienfelix — 10 hours ago
🔥 Hot ▲ 264 r/GoldenAgeMinecraft

Beta bee, and dragon fly for my giant forrest!

I build some designs for gigantic insects to fly around. What do you guys think and do you have any other suggestions for fantasy themed stuff or insects. (I was thinking of something like a big snail, a bird or maybe even a dragon).

u/Lost_Friendship902 — 18 hours ago
🔥 Hot ▲ 81 r/GoldenAgeMinecraft

Massive frog, for my massive beta 1.7.3 forrest!

Which do you think is best? By suggestion from SlyThePug, i build a really big frog to fit my forrest. Thanks a ton for the suggestion, if anyone else has any other ideas, or ways to change this build for the better, please do tell.

u/Lost_Friendship902 — 15 hours ago
🔥 Hot ▲ 60 r/GoldenAgeMinecraft

I wanted to build an underground rail system to connect my world in the future, so I made this structure as decoration

u/rotten-dolly — 15 hours ago

Is this big enough for a castle layout?

I think it's too small, but I also think it's not. Is it ok? It looks much bigger from a distance.

u/Tiny-Lack8395 — 7 hours ago

Creating Isometric Renders from Beta 1.7.3* worlds

I keep getting asked how I create renders from my world so I thought I would make a guide! This also isn't exclusively to create isometric renders, you can basically create any render you want using the program I'll mention. *This process could also work for other golden/silver age versions of the game, but I've only ever used Beta 1.7.3!

Step 0: Make sure your Beta world is in the standard beta world format! I'm sure for many players this won't be an issue, but atleast for me, I play on Beta Unleashed 2.x, which converts the world to a different format. For anyone else playing Beta Unleashed, clicking 'Edit' with your world selected and then clicking 'Convert to McRegion' will change it back to a regular beta world format.

Step 1: Create a release version 1.6.4 instance of Minecraft using the new launcher.

Step 2: Copy your beta save file into the saves folder of the new 1.6.4 Minecraft instance.

Step 3: Launch the new Minecraft 1.6.4 instance and load your beta save file. This will convert the world format and update it to 1.6.4.

Step 4: Download Chunky, the program used to create the renders from your world. The installation process will be different depending on your computer.

Step 5 (optional): Download Amulet, or any other 1.6.4 compatible world editing program that allows you to change biomes. When converting the world from beta to 1.6.4, the old beta biomes will get overwritten with new ones and the foliage colours of your world will likely change. Using a program like Amulet, you can re-paint the biomes for sections of your world so that the foliage colours will be correct in renders. This step is optional if you do not care about biome foliage colours.

Step 6: Load your converted 1.6.4 format save file into Chunky and make some renders! Chunky allows you to make lots of different styles of renders (Isometric, Fisheye, Tilt-shift, etc.) which just allows you to show off your builds in fun and interesting ways!

Some extra info that might be helpful:

There may be easier ways to do world conversion and biome editing but this is what has worked for me. I personally play on an Apple Silicon Mac, which makes using legacy programs quite difficult, so if I can get it to work on Mac it'll probably be way easier on Windows!

The reason for using version 1.6.4 is to do with how far forward you can update beta world formats, but truth be told I can't exactly remember all the specifics, as I researched and learnt how to do this quite a few months ago now. I seem to remember testing a few different 1.6.x versions and 1.6.4 is what worked for me.

I've also found Chunky can crash quite easily if you change too many parameters too quickly and don't give the program enough time to load. This may well be a mac-specific problem, but whenever I try and change the angle of the lighting too quickly or make any other change without giving it time to load, the spinning wheel of loading comes up and essentially bricks the program, with the only way to resolve it being to shut down the program entirely and reload it. This can be quite frustrating as it means you have to reload the world chunks into the program again and re setup your photo composition and lighting etc., which can take a bit of time.

u/alienfelix — 9 hours ago

Guide: How to fix broken leaves when updating from Alpha to Beta 1.2 or higher.

Before Fix:

After Fix:

​As I assume most of you know updating from Alpha or Early Beta versions cause Oak, Birch and Spruce leaves to appear on previously generated oak trees. Here is a fix that works for Beta 1.3 and newer.

Download mIDasGoldv0.2.3.rar (Do not use newer versions unless you are playing on Release 1.2 or newer) from here: https://code.google.com/archive/p/midas-gold/downloads

  1. Load your world in Beta 1.3 or newer at least once to convert it to McRegion
  2. Extract the contents of mIDasGoldv0.2.3.rar to a folder.
  3. Inside the folder you extracted mIDasGold create a file called "Patch.txt" with "18 -> 18:0" inside it without the quotes
  4. Open mIDasGold and select your World
  5. Click load and select the "Patch.txt" file you just made. It should appear in the "Change IDs" section.
  6. Click Start and wait for it to finish. Then close mIDasGold
  7. Done! Your world's leaves are now fixed!
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u/Routine_Produce — 2 hours ago
▲ 48 r/Minecraftbuilds+1 crossposts

This is a tavern I build. Update on my town where I want every house to be a colored wool

1.2.5 tell me what you think

u/Kryptex59 — 19 hours ago

Hello, I have only been playing b1.7.3 for a few months and am struggling with decoration

I am relatively good at decoration in modern versions but I am finding the limited block pallet rather difficult

u/ProofOk4068 — 17 hours ago

Undecaying leaves in beta 1.7.3

Someone correct me if this was already known, I've looked a little through this subreddit and seen people say it is impossible to get sheared leaves to not decay without wood around them in beta 1.7.3 without mods. And I too thought that was impossible until I was thinking recently. I had my beta 1.6.6 world on beta 1.7.3 for a while before downgrading and had these leaves that turned gray. I decided to do some testing and see if they have magic properties, and they in fact do.

Steps to get the undecaying leaves:

  1. Open a world in beta 1.7.3 and shear however many leaves you want

  2. Get rid of your shears by burning them (this is to prevent the game from crashing if you have them in a chest or your inventory when you are in 1.6.6)

3.Place the leaves in beta 1.6.6. They will not decay and won't you switch back either.

  1. Open the world back up in 1.7.3 and enjoy your leafy builds without having to put logs everywhere.

Drawbacks:

  1. If you use pistons frequently you may not want to do this since it will remove your pistons. But if you don't, this is a good and the only way as far as i know to get leaves that won't decay in beta. And placeable, undecaying leaves in beta 1.6 is nice.

  2. You have to be very precise about the way you place your leaves or they will decay when you break one. So make sure you know where you want your leaves or you'll have to do the whole thing over again. But for small bushes and stuff this isn't that big of an issue.

Sorry if this post is a little long for such a generally useless glitch, I just got excited feeling I discovered something. Screenshot 1 shows the leaves in beta 1.6.6, and screenshot 2 is them in 1.7.3. I found it a little interesting that they turn gray but still have a name. Okay I'm gonna stop rambling about minecraft leaves, thanks for reading.

u/treetree53 — 18 hours ago

Where is my world file? (infdev-20100413-1953)

I want to back up my world, but I can't find the world file. Does anyone else know where i can find it?

u/ElderBlueSteve — 17 hours ago
Week