r/GamingLeaksAndRumours

Elden Ring Cut Content — Miquella Planting the Haligtree Deleted Cutscene
🔥 Hot ▲ 135 r/GamingLeaksAndRumours

Elden Ring Cut Content — Miquella Planting the Haligtree Deleted Cutscene

Lance McDonald has posted a video showing off never-before-seen cut content from Elden Ring, including a deleted cutscene of Miquella planting the Haligtree, dialogue lines, and a map file:

https://youtu.be/SSUR7sVi7DU?si=xzSD1ge9ry3DTDBG

The deleted cutscene starts at 2:30 in the video.

Video Description: “This is a look at a never-before-seen map file where a cutscene was filmed for Elden Ring which showed Miquella planting the Haligtree, as well as the process through which, during earlier development and testing, this cutscene was intended to have been played. Finally, the similarly never-before-seen cutscene itself is shown.”

u/AashyLarry — 2 hours ago
Mass Effect TV show ordered to rewrite scripts and make them "more appealing to non-gamers"

Mass Effect TV show ordered to rewrite scripts and make them "more appealing to non-gamers"

  • "On the verge" of production until the changes are made.

  • Made mostly by the same team as the Fallout TV show

  • Casting details are a young Colin Farrell-type male (30-39) with open ethnicity (Male Shephard probably), a female co-lead alien character requiring prosthetics (34-39); a female human providing a parallel narrative from Earth; a Doug Jones-type male villain (40-60); and a male wrestler-type soldier (30-49)

Source: https://www.eurogamer.net/mass-effect-tv-show-ordered-to-rewrite-scripts-and-make-them-more-appealing-to-non-gamers

u/ZamnBoii — 27 minutes ago
🔥 Hot ▲ 230 r/GamingLeaksAndRumours

Former Halo Studios art director Glenn Israel says he was subjected to blacklisting, fraud, rampant cronyism (manifesting as hiring- and career-growth interference), and multiple harassment campaigns designed to provoke the constructive discharge of “unwanted” employees otherwise in good standing.

Posted from Glenn Israel's LinkedIn account:

Post 1

Post 2

>Post 1 of 2

>Under the Revised Code of Washington Title 49, Chapter 44, Section 211, I allege the following –

>- That between January 2024 and June 2025, I witnessed firsthand or was personally subjected to numerous unethical and/or unlawful acts committed by senior Halo Studios representatives, including (but not limited to) blacklisting, fraud, rampant favoritism/cronyism (manifesting as hiring- and career-growth interference), and multiple harassment campaigns designed to provoke the constructive discharge of “unwanted” employees otherwise in good standing.

>- That after filing several documented complaints with Microsoft ‘s Human Resources department in June 2025, a senior Global Employee Relations (GER) representative threatened retaliation on first contact and promised to quash any further investigation.

>- That senior Halo Studios representatives engaged in a four-day-long act of harassment intended to manufacture a cause for my termination in July 2025, that the aforementioned GER representative’s supervisor and Microsoft’s Business Conduct and Compliance (BRI) department were provided daily visibility and failed to take any appropriate disruptive action during the act nor punitive action afterward.

>- That complaints escalated to BRI and Microsoft’s Workplace Investigation Team (WIT) were reported “closed” by the afore-mentioned GER representative when in fact they had been returned as “out of scope”.

>- That in August 2025, the catastrophic mismanagement of Halo Campaign Evolved created an opportunity for senior Halo Studios representatives to temporarily reassign the art team from my unannounced project and falsely characterize my role as ”redundant”, a plainly retaliatory act.

>- That in September 2025, a GER director promised to have this retaliation investigated and then disallowed any consideration of the original complaints, subsequent harassment or actions taken by the GER representative.

>- That between June and October 2025 GER, BRI, and WIT failed to carry out even the most cursory investigation by refusing to interview primary witnesses cited in the original complaints.

>- That between September and November 2025 Microsoft openly violated RCW 49.12.250 and has since made no attempt to meet its penalty obligation

>Post 2 of 2

>Given the number of people who have contacted me privately since my original post last October, I also strongly suspect the following –

>- That Microsoft routinely contrives or otherwise exploits layoffs to rid itself of employees who have filed proper and effective complaints, thereby masking these retaliatory acts with a thin veneer of “business justification”.

>- That organizations and investigations within Microsoft’s Human Resources umbrella are deliberately compartmentalized to obfuscate responsibility and create plausible deniability.

>Those of you who also share or can substantiate these suspicions, please feel free to contact me privately as well.

>I know that our industry is in truly dire straits now, but as a matter of public interest I cannot in good conscience recommend seeking employment at this organization or continuing there if you have *any other option*. Your effort and expertise are not respected. You are not fairly compensated. If you refuse to engage in political gamesmanship, your career will stall; if you object, you will be forced out. I have the evidence – you are not safe.

reddit.com
u/AashyLarry — 4 hours ago
🔥 Hot ▲ 51 r/GamingLeaksAndRumours

IGN may have accidently leaked TLOU being added to DBD(and developer hints)

In a recent post discussing dead by daylights ten year history IGN made a point to list the IPS currently added then noted a specific one that's not currently in the game- that being TLOU. Seems a little strange that's the one specific chapter not currently in they chose to mention. They backtracked almost instantly saying it wasn't a leak

They've done this before by accidentally leaking Chucky hours before the official reveal so this is definitely in character for them

To add onto this during developer streams BHVR will drop very subtle teasers about upcoming content(like what they did with the walking dead) that aren't super obvious but make way more sense later on(a statue of a random dog a shirt that's similar to Ellie's)

Another detail- They'll also tease future chapters in the battepass and a previous one had content that was definitely TLOU coded like mushrooms that resembled the codrycepts

reddit.com
u/Public-Profit-8184 — 3 hours ago
World of Reel: Zach Cregger’s ‘Resident Evil’ is 90 minutes and is “all gas, no brakes.” The film is said to be almost entirely built around tension, with one attendee describing it as a horror version of ‘Fury Road’ with barely any time to breathe.
🔥 Hot ▲ 882 r/GamingLeaksAndRumours

World of Reel: Zach Cregger’s ‘Resident Evil’ is 90 minutes and is “all gas, no brakes.” The film is said to be almost entirely built around tension, with one attendee describing it as a horror version of ‘Fury Road’ with barely any time to breathe.

https://www.worldofreel.com/blog/2026/4/3/zach-creggers-resident-evil-tests-strong-90-minute-reboot-described-as-fury-road-for-horror

>After the success of “Weapons,” Zach Cregger has directed a “Resident Evil” movie. In fact, Sony paid him $20M to helm this reboot, and they gave full and total control to the filmmaker to do whatever the hell he wanted with the IP.

>I come with promising news. A test screening recently occurred for “Resident Evil,” and it went very well, with reactions strongly positive. Early word is that Cregger hasn’t just made another video game adaptation — he’s delivered something lean, mean, and very confident. The runtime is 90 minutes, and it’s apparently all gas, no brakes. The film is said to be almost entirely built around tension, One attendee I spoke to called it a horror version of ‘Fury Road.’ There’s barely time to breathe.

>The story follows Bryan, played by Zach Abrams, a package delivery driver tasked with transporting a mysterious briefcase to Raccoon City Hospital during a deadly virus outbreak. Abrams is basically playing the same kind of character he did in “Weapons” — a slightly off-kilter, druggie-type who gets thrown into chaos. It’s not meant to be a deep performance, and that’s the point. The character works more like a player avatar, just moving from one nightmare scenario to the next.

>Cregger is said to pull off A-level genre filmmaking almost effortlessly. The movie prioritizes momentum over exposition, with minimal character development and a heavy emphasis on forward motion. Monsters show up often, practical effects dominate, and the set pieces are front and center. The environments are tight and claustrophobic, very much in line with the early games.

>The scope is also small and contained. Instead of a sprawling mythology, Cregger keeps the cast tight and the focus narrow. Early reactions say it’s far more cinematic than previous “Resident Evil” movies, with strong visual framing and practical effects doing most of the work.

>Interestingly, Cregger recently admitted he never watched the earlier 2000s “Resident Evil” films, which has already caused some pushback from hardcore fans. He’s also been clear that his version won’t strictly follow the established lore. Instead, he’s cited “Evil Dead II” as a tonal influence, which makes sense given the mix of horror, speed, and chaos.

>If the buzz holds, Cregger may have delivered something rare: a video game adaptation that embraces simplicity, keeps things tight, and just goes for it. Sony clearly has confidence in the project. The studio has set “Resident Evil” for a September 18, 2026 theatrical release.

u/AashyLarry — 24 hours ago
Week