r/GamePreservationists

TUTORIAL: Using Steam offline forever across multiple PCs
▲ 128 r/GamePreservationists+2 crossposts

TUTORIAL: Using Steam offline forever across multiple PCs

I've always been passionate about game preservation. I'm a big supporter of PC storefronts like GOG and of individual developers/publishers that recognize the importance of DRM-free digital distribution, but I think we all know that there are companies that will unfortunately never fully embrace DRM-free game releases. Well, what if I told you that the Steam client itself and any games that use only it as DRM can be used forever across multiple PCs, and without having to worry about relying on servers being up or companies being in business, to boot?

This tutorial will demonstrate and walk you through downloading Steam games, getting them ready to be moved/backed up/archived, and getting them running on a completely separate, totally isolated and offline machine. I'd been wanting to put this together for quite some time now, and I'm pretty happy with how it turned out. Let me know if you have any questions about the process, I love talking about this stuff.

youtu.be
u/FireCrow1013 — 3 days ago
▲ 332 r/GamePreservationists+4 crossposts

Stereo 3D Restoration Project wiz3D latest releases include:

  • DirectX 10, 11 and OpenGL test builds released for user testing!
  • DirectX 8 booting into it's first game, AquaNox!
  • Initial support for Nvidia 3D Vison games, including Batman: Arkham Asylum and Metro 2033 now working!
  • DirectX 9 working on more games no longer limited to games iZ3D originally supported, includes Injustice: Gods Among Us, Antichamber and Sonic R.
  • AMD GPUs on Windows now supported.
  • Full Side-by-Side support for VR and AR headsets!
  • Simulated Reality support for Samsung Odyssey 3D & Acer SpatialLabs Stereoscopic 3D Lightfield displays.
  • Source Code released! It's messy, but it's there on a LGPL v2.1 license to keep these games working and open to the community.

It's still very early days in this project, lots of bugs, builds still not working fully, and very messy code, but I hope this project can keep these stereoscopic 3D games working for everyone for now on, in VR, AR and on Stereo 3D displays!

If you test any games (doesn't matter if they're not listed on the github), if they work or don't work, please let me know on Github or on the 3D Vision Discord! Logs are always appreciated! And code submissions are welcome! :)

u/No_City9250 — 10 days ago
▲ 10 r/GamePreservationists+9 crossposts

I made Shenmue PC box that never existed — looking for honest feedback

https://preview.redd.it/ylanm72gyyzg1.jpg?width=4284&format=pjpg&auto=webp&s=88869ccd74076672403116f1ec113dc916dabf54

Shenmue was never released on PC for Windows 98, but there were rumors back in the day when I was a kid without a Dreamcast (and my parents were clear: ‘No way we are getting one’). Luckily, I got to play it through a close friend; and boy was Shenmue ahead of its time!

So years later, I decided to make the box anyway -> not a game, no software. Just a physical object that reimagines what the PC release could have looked like.

Every element was designed and assembled by me, from the cover illustration, to the box inserts, CDs, and items. I only created 10 boxes.

I've been working on this for about 6 months and I'd love honest feedback from the Shenmue community, people who actually know this game.

  1. Does it feel right? What feels out of place?
  2. Do you get why it exist?

Some have told me there was no point making this. I still disagree, and I think there are others out there who would feel like I do.

If you want to see more, go to cambureditions.com. Thanks to all, in advance!

By the way, this is a fan-project. No software included.

reddit.com
u/Cambur-Game-Editions — 4 days ago
▲ 110 r/GamePreservationists+2 crossposts

This officially pressed Sony PS2 check disc finally arrived...

Matrix codes SLPS-29005 A0 1 / A1 1 indicate this is the first submission build, dated August 27, 2003.

The final commercial release, delayed twice, is VER 1.03 (A0 3 / A1 3) from October 10, 2003.

Key differences so far :

- modified main executable (slps_290.05)

- system .CNF updated between versions

- Winmerge shows modified OVL overlay files and Xenosaga.0* files

- checksums CRC32, MD5, SHA-1 are different

The data is currently being backed up and analyzed to ensure no sensitive developer information is present before any potential steps are taken.

u/OldMiltia — 10 days ago
▲ 136 r/GamePreservationists+4 crossposts

saw that someone posted about this on the Subreddit a few years ago, so i figured it's worth sharing here.

the two planned chapters were uploaded to Partnernet, Microsoft's internal developer network, and were posted publicly as part of an Obscure Gamers prototype release.

the main source of the content's notoriety was that there were four achievements in the base game tied to it, which were impossible to unlock as a result of the content never releasing. installing these packages {requires BadUpdate or a modchip on real hardware} actually makes them officially accessible for the first time.

i was also able to get in contact with Kev Harrison, one of the developers, who confirmed the content was likely unreleased due to the publisher screwing them over. delaying the release of the title for several months so it launched closer to Hellboy II: The Golden Army. {indeed the final build date according to the game's executable was October 24, 2007. over eight months prior to launch} >The DLC was never released as Konami had two different offices that were being amalgamated into one. The side of Konami we were working with closed and all the projects including Hellboy were shifted to the one office. Hellboy then sat on a shelf for approximately a year before it was released, coinciding with the release of the Hellboy 2 movie. I had two games I'd worked on come out in the same month the following year, Hellboy and Clone Wars: Lightsaber Duels which is an extremely rare occurrence.

and some further details from production assistant Rich Foster >The dev cycle for Hellboy was just over 2 years I believe (from the point I joined at least), and for the majority of that time we had been working closely with Konami US, through weekly/bi-weekly video calls, frequent emails, etc, they even came out to the studio on a number of occasions. Now, I don't know the specifics around exactly what happened at Konami, but towards the end of Hellboy, our primary contacts were let go/replaced with an individual from another branch at Konami, who just wanted to get the game out of the door as fast as possible. As such, it was Konami who decided not to release the DLC levels, even though for the most part, they were complete.

i just made a video providing a full overview on what's included in the downloadable content, as well as giving a likely explanation on why the achievements for it ended up as part of the base game's list. feel free to watch it if you're interested.

reddit.com
u/0hmytvc15 — 11 days ago
▲ 6 r/GamePreservationists+1 crossposts

So been collecting games since i can financially afford them mostly indie or classics i hate the AAA's but do like the old ones like gta 4 , mirrors edge and etc. Now that being said from time to time i do pirate some games and play it out whenever i do get the time. But i fear in future the games t hat i bought from steam lets say some co op or semi online games might go out then i wont be able to playthem neither the single player games those needs internet connection. Now i have heard about goldberg emulator and some other ways to preserve steam games. But is there actually any way to preserve steam games? Due to i have heard you need absolutely steam running to continue those games even if you made them offline and put somewhere like lets say another pc but it cant run afterwards. Well i havent tried it yet cuz i dont know any of other ways. Been searching for though still as some of you guys already do preserve games for t he future so just wanted to post here if anyone knows any way regarding this though thanks! pic for attention lol

https://preview.redd.it/nn5gyteh6wyg1.jpg?width=1080&format=pjpg&auto=webp&s=db469289893fee6a9137728c6ff9b53bb42777dd

reddit.com
u/Willing_Suggestion — 11 days ago

Raynegard (2000), short-lived Japanese MMORPG Found!

Raynegard (レインガルド) was an MMORPG created by Capcom and the publishing house Takarajima. Considered Japan's very first MMORPG predating Final Fantasy XI, it was quite short-lived as its servers were shut down on December 31, 2001, just a little over a year after its launch on December 16, 2000.

While its main gameplay elements were derived from Western MMOs of the time like Ultima Online, it had its players race against time to complete its main objective. Players were given 12 weeks to defeat the final boss, or else the game would be reset, and their progress would be lost. Each week a new area of the map opened, with players being required to clear it before the next one opened. The players obliged and defeated the final boss, but after the 12-week period, the game reset anyway, with only accumulated money and some items being carried over. This was essentially a prototype of the season-based service system many online games use today.

This completely new system perplexed and angered so many people at the time that it is said that the game lost half of its player base after its first cycle. Due to negative word of mouth, the game could only last four cycles and was only released in Japan and Korea. Translations were planned (and English text exists within the game), but due to the game's poor reception, they never came to be.

The game was released physically across both Japan and Korea, but with the game servers being shut down, nobody bothered to archive the game disc, until now. The person who handled the release also published an asset extractor tool to analyse and preserve whatever is left of the game.

Check it out here:

https://archive.org/details/Raynegard

u/Kiba-Da-Wolf — 13 days ago