r/GameDeveloper
Anyone interested in teaming up to build a simulator game together?
Hey everyone,
I’m a full-stack developer who loves deep simulation and management-style games, and I’ve been wanting to build one with someone equally passionate about game design and gameplay systems.
I’m mainly looking for a friendly collaboration with people who enjoy discussing mechanics, balancing, progression, player psychology, and turning ideas into something fun and immersive.
Not treating this like a formal job post or studio hiring thing — just looking for creative people who genuinely enjoy building games and want to team up on something ambitious over time.
If that sounds like your thing, feel free to DM or comment 🙂
Game idea
I have a game idea but lack the experience to properly make it myself, I know I’ll get hate for it but would using some AI in my game be ok or should I take time to learn everything myself? It’s a mobile turn based rpg with pixel graphics. I’d love to get into game development and build my own worlds but I sadly work a lot right now but I do have spare time coming up and actual time off due to health reasons, do I bite the opportunity and try to learn or do I use AI to help me progress while I learn? Honest opinions please.
HEY YALL Im back with CritterCrew.
my monster collector/RPG where you build a squad of "Critters" There’s a bit of everything:
- Exploring: You move through maps (Whispering Woods, etc.) and hit random encounters.
- Adventure Battles: Turn-based combat that feels nostalgic but snappy.
NEW!!
- Evolutions: Evolve your critter into a stronger critter
- Breeding: Build the perfect squad with preferred stats from your favorite critters and make an offspring of the two (Level 10 critters+)
- PvP: Challenge other players
- Guilds: Chat with other guildmates and represent your crew with pride
- Seasonal Events: Take part in seasonal events for exclusive rewards
UPDATES TO!
- Training: There’s a dedicated training center to level up your team and improve stats.
- Social: You can actually see what other people are catching and posting in the feed.
Let me know what yall think
You can Play for FREE Here
Looking for feedback/help with my indie horror game story
Hey everyone,
I’m working on a solo indie horror game idea, and I’d love to get some help from people who enjoy horror storytelling, game pacing, and creepy mystery plots.
I already have the main concept and I think I have the ending figured out, but I’m struggling with the middle part of the story. Right now, some sections feel like they move too fast, and there are gaps between the major scares/story beats that I want to make smoother and more suspenseful.
The game is a psychological horror story built around knocking, warnings from outside the door, strange choices, and the feeling that something is slowly going wrong inside the house. I want the story to feel heavier and more disturbing, not just random jumpscares.
I’m mainly looking for help with:
- Improving the middle phase of the story
- Making the pacing feel slower and more tense
- Connecting story events better
- Adding creepy moments that make sense with the plot
- Making the ending hit harder
This is not a paid job right now. I’m mostly looking for people who like horror ideas and want to give feedback, suggest story beats, or help shape the plot. Of course, anyone who meaningfully helps will be credited.
If you’re interested, comment or DM me. I can share the current story flow and explain what I’m trying to build.
Try my game it is made by me and if there is any bug , error or feedback please give , even if you want to share anything.
This is link try out : https://mtarvecha660-lgtm.github.io/MOOD-SHIFT-CITY/