r/Dolmentown

Does anyone actually do Dolmenbane?

Hey, I am going to be kicking off a Dolmenwood campaign in the near future. The cmapaignbook, adventures etc are just fantastic. The one thiong I am not sure of is the OSR or B/X ruleset. They were where I started playing back in the 1980s but aside from a bit of nostalgia, I don't really have any urge to use them.

I do LOVE Dragonbane. It gives me that relatively simple, low magick, dangerous feel with a modern clean ruleset. I have read that people are using it for Dolmenwood and the conversion looks easy enough. (I do have Saints and Wyrms). But I was wondering, other than a thought experiment, have people actually used it for campaigns? Is there any advice on this? Is it crazy and I should just play as written?

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u/Klandesztine — 1 day ago

Built a campaign manager for my virtual, west marches Dolmenwood campaign: Dolmenwood Atlas

youtu.be
u/jsep — 2 days ago
▲ 45 r/Dolmentown+1 crossposts

Dolmenwood Wyrms: Human Origins & Corruption

Hey Townies. I have been thinking back to that lauded OSR module The Black Wyrm of Brandonsford and the lore for where the wyrm came from and I think I recall it was a dwarf corrupted by greed. Really liked this idea that dragons (wyrms) could have once been humans (or demi humans in this case) who succumbed to strong negative emotions and been associated with some sort of fall from grace or tragedy.

In fact this way of wyrms being created makes more sense to me as Dolmenwood wyrms are all very solitary, jealous, and confrontational; making mating or even searching for a mate seem unlikely. So instead of a regular reproductive cycle I thought perhaps wyrms come about from extreme and extraordinary corruption that only happens once in a genration. Perhaps it's a willing transformation, akin to lich-dom (requiring a pact with dark forces or occult transgressions of some form).

Some origins for wyrms could be :
Black Wyrms (Melancholic) - committing a great treachery (e.g. Lord Soth)
Bile Wyrms (Choleric) - corrupted by wrath leading to a massacre (e.g. Iago)
Phlem Wyrms (Phlegmatic) - nihilismunchecked that consumed an individual (e.g. ??)
Blood Wyrms (Sanguine)- passion that became an obsession (e.g. The Vampire Strahd Von Zarovitch)

These origins could also tie into each wyrms specific weakness as it reminded them of their human past?

Eager to hear your thoughts, I kinda thought this was cool and differentiates wyrms even more (they are already amazing in DW) from standard 'D&D' Dragons making them more mysterious

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u/somecallmesteve75 — 1 day ago

Hey all,

I'm still reading through the Dolmenwood books but I had a question on preparation. I play in person and usually will create a notion document that has my prep for that session.

Main question, when going through your prep, do you pre-prep random encounters? or do you do it live at the table? My thought is I would create a small-ish table of random encounters that are pre-built and instead of rolling on all of the steps, I roll on a single encounter check and pull something I already prepped.

Anyone else have advice on how to handle that?

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u/BuzzsawMF — 9 days ago

Locations of Dungeons To Prep?

There are several places of power on the map (The Court of the Nag-Lord, the Pelloryons, etc.) that seem like they ought to be big, interesting dungeons. I'm trying to get a sense of how other people have done this and which places merit this kind of prep. How have you handled large sites of interest in your campaign?

reddit.com
u/StopSquark — 3 days ago
▲ 9 r/Dolmentown+1 crossposts

Dolmenwood + Obsidian help.

I’m setting up my obsidian vault, and was hoping to use Fantasy Statblock plugin. Might be a long shot, but has anyone already done the work of writing a JSON file for the layout template? Did some searching and couldn’t find one so figured I’d check here before spending the time to learn.

Obviously the stat blocks are simple enough I don’t really need the plugin, but figured it be nice to use the initiative tracker plugin etc

reddit.com
u/Sam_dSivis — 4 days ago

I’ve just released my first adventure for Dolmenwood: The Seventh Star (Levels 4–6).

It starts with a simple roadside encounter and quickly spirals into a larger investigation involving a secret cult, a remote keep, and a ritual tied to a strange stellar alignment. From there, players will choose their path.

The module focuses on:

* Investigation and player-driven choices

* Multiple locations and approaches

* A horror thread running throughout

GET YOUR COPY HERE 👉 https://www.drivethrurpg.com/it/product/566246/the-seventh-star?affiliate_id=412340

If that sounds like your kind of game, take a look—and I’d love to hear any feedback.

https://preview.redd.it/ts84lbz7sqyg1.jpg?width=1190&format=pjpg&auto=webp&s=89bfc5fafbe58c15f44754a01e9e7634b0008d5c

https://preview.redd.it/g8mpxwk8sqyg1.jpg?width=1190&format=pjpg&auto=webp&s=81de83e6515ee0063916a3fd832b81d7ee5aabbc

https://preview.redd.it/u1uiqsk8sqyg1.jpg?width=1190&format=pjpg&auto=webp&s=217d03dad1d771c23a24c2e5ede62e81b07cb8cf

https://preview.redd.it/ti0busk8sqyg1.jpg?width=1190&format=pjpg&auto=webp&s=79d7661f8a254e8c6e1e9cb53d4def04f97722e5

https://preview.redd.it/vgzmkol8sqyg1.jpg?width=1190&format=pjpg&auto=webp&s=54bf95a65b24629b45f9a1d59baaaf3bb5f5e01d

reddit.com
u/TheHellwinter — 12 days ago

[Tool] Dolmenwood Inventory

This Dolmenwood Inventory manager allows Referees and Players to build their character, horse, and vehicle inventories using either slots or coins as the weight system. I was inspired by Beau Rancourt's The Sieve, which has an inventory manager with the same base functionality as this web app, but isn't specific for Dolmenwood. I designed this app to have party grouping and the Dolmenwood items automatically included. As always, feel free to share any bugs you experience and suggest features!

If you would like to use this with a password and your players able to edit it as well, you can plug it into an AI and it can set up the backend for you. I didn't choose to do that because I don't want my players using their phones at the table for inventory management, but some tables may want that!

centaurion.itch.io
u/Centaurion — 7 days ago
▲ 59 r/Dolmentown+1 crossposts

I built a tool for referees to track the calendar days of Dolmenwood that includes feast days, pluritine observances, saintly miracles, moon phases, sunrise/set times, weather, and unseasons. The calendar is also designed so you can pair a real world date with a date in Dolmenwood, which is great for open tables using 1:1 date-advancement (one day in the real world is one day in Dolmenwood). You can use arrow keys to go forward and backward.

The intent is for this tool to optionally be player-facing. You can keep your players guessing on the weather and unseasons on the calendar by randomizing the seed at the bottom of the page. If you trend towards giving your players more information, you can create a single weather seed that you use consistently and your players can type this seed into the bottom of the generator to load their versions of the calendar.

Please give it a try and let me know if you have suggestions or concerns! As a disclaimer, I did use Claude Sonnet to convert the calendar to HTML, as I do not have a background in programming.

u/Centaurion — 14 days ago

I recently got the books and I'm prepping for a campaign. My players are all new to an OSR/OSE-style hexcrawl- as am I, tbh! I see in the maps book that the river widths and some details about the strength and flow are given for each river, and I wonder how people tend to rule attempts to cross narrower rivers about 20-30 feet in width. Anything less than that I figure a Strength check is appropriate or they can simply walk across, anything over 30 feet I figure is uncrossable, but I'm curious how people are ruling the middle sizes. Also, I saw some older posts suggesting just placing fords along the waterways, so what do people think about this? How many would you place, would you apply some difficulty to the use of fords, and how wide of a river spam is realistic to for a ford to span? Thanks in advance!

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u/babyboytoydave — 9 days ago

3d6 Down the Line Episode 17 of Return to Dolmenwood! | The House of the Harridwn

Exclusively on Patreon!

Taru surveys the forested vista from on high, and ere night falls, the breggles find themselves at a rather spooky inn. Still in operation, though it lies aside a little-used path, its twin proprietors are strangely reluctant to introduce the other guests staying there.

Find links to our character sheets, house rules, past campaigns, and a whole lot more -- on 3d6 Down the Line!

https://preview.redd.it/by71fj04dwzg1.png?width=1280&format=png&auto=webp&s=938cecb6ca74a96fe9c9a221eceaec2f5fb42c9a

reddit.com
u/Brittonica — 6 days ago

Hi! I am asking for suggestions about what I should adapt or pay attention to regarding Dolmenwood rules and/or lore if I were to run a West Marches table and use OSR rules as a framework mainly for managing characters and action resolution, as in Cairn 2e (classless, only 3 attributes, no roll to attack, no skill check...), for example. I am fascinated by Dolmenwood lore and assets for running a campaign, but I wanted to play something closer to Cairn specially in regards to combat, exploration and character advancement. Glad for the tips!

reddit.com
u/VirtualWriting2431 — 10 days ago

There's been some expressed interest among my group in the various hounds outlined in the player's handbook, but am I right in observing that it looks like only hunters can have adventuring animal companions? Or is it that anyone can have a dog but only hunters can tame woodland creatures? It makes sense to me that really anyone could own a dog, but I dont want to step on the hunter's toes by doubling up on what makes them unique. Maybe I just missed something

reddit.com
u/Spirited_Shower988 — 12 days ago