Blizzard, please reconsider the Sorc mobility nerf
Even if Blizzard fixes the Ball Lightning Core tag issue, the mobility nerf is still a major hit to the build, and having that taken away mid season feels bad. If the season started with this nerf its one thing, but having it changed mid season just feels bad.
Blizzard also put a lot of effort into building hype for the new expansion, the new season, and the new mechanics. A lot of casual players came back because of that hype, and many of them chose Sorc because it looked fast, powerful, and exciting.
Now, two weeks into the season, after people already invested time, mats, and gear into the build, the mobility loop gets heavily nerfed.
That feels bad.
Blizzard has said before that they do not want to nerf builds mid season unless something is truly breaking the game. I do not think fast teleport was breaking the game. It was fun. It made farming feel smooth. It gave the Sorc a strong identity this season.
Even if the Ball Lightning Core tag is a bug and gets fixed quickly, the mobility part still seems gone. And for many players, that was a major part of why the build felt so good.
Also, we are currently in the middle of the short double Whisper cache event. Until this is fixed or clarified, a lot of casual Sorc players simply cannot enjoy the event with the build they were working toward.
Blizzard, please fix the Ball Lightning tag ASAP, but also reconsider the mobility nerf.