r/CoE5

Minotaurs are OP
▲ 80 r/CoE5

Minotaurs are OP

This wouldn't even have been a pyrhhic victory if I didn't get ambushed, just a regular victory

The Centaurs didnt get a chance to support the minotaurs, the minotaurs did all that without ranged support

u/Pirate_Vox — 5 days ago
▲ 24 r/CoE5

Overlord fans, i need your help. (Read description).

Hello, at last post I made I saw some people said they are familiar with Overlord. So i want to ask some questions about it, to make mod more canonical.

My questions:

  1. Which rituals may the princess have? (Image 1 shows the only ritual I made for her right now, but I don't know if this fits her).

  2. Should the King be a main commander of Re-Estize kingdom instead of princess? If yes, then should princess still have any rituals or only King will get them?

  3. Should i change the costs for Ainz oal Gown rituals? (Image 2 shows all the rituals he have right now)

  4. Is there any ritual ideas that Ainz oal Gown can use? (If yes, describe what the new ritual does)

  5. Should i remove "Rise melted undead army" and "Summon the Death Prince" rituals?

  6. Should i make Elder Lich an recruit and remove the ritual that summons him or keep him as exclusive summon from ritual? (In both ways Elder Lich will be an commander, having the same level 1 and 2 rituals as the Overlord has)

  7. Should the Demiurge be able to cast rituals?

  8. Should i remove extra starting commander from Re-Estize kingdom and keep only Princess, Gazef, Brain and Claim?(Maybe add the king if people say he must be there, also princess cannot leave the king's castle because she can't attack and have 2 hp rn).

You can also ask me your questions if you have these.

The rest of this text is explaining of all rituals shown on images, so you will know about what they do before answering some quetions about rituals:

- Princess rituals:

  1. "Peasants Support"

Spawns up to 20 angry peasants

These peasants will join your side with 90% chance or attack you with 10% chance after using this ritual.

(This class is very WIP because I started working on it recently and didn't work on rituals for them yet)

- Ainz oal Gown rituals:

  1. "Rise weak undead"

Rises 15 longdeads and 10 ghouls on your side

  1. "Rise Bane Fire Archers"

Rises 1-5 Bane Fire Archers

  1. "Rise undead army"

Just like "Rise legion" ability from Necromancer class, but rises 15 undead of each type

  1. "Rise Deathly undead" (Anything but a better name 🥀)

Summons 1-2 Death Knights (not the CoE5 ones, the Death Knights form Overlord)

OR

Summons 1-2 Death Warriors (from Overlord aswell)

  1. "Rise Death army"

Summons the Doom Knig & 4 Death Knights & 4 Death Warriors

  1. "Rise the Elder Lich"

Summons Elder Lich who can preform rituals and also summon undead in battles

  1. "Summon the Death Prince"

Summons the Death Prince from CoE5 (Very unsure if Overlord may have this)

  1. "Rise melted army"

Summons 2 Abominations and 1 Tartarian Spirit (Unsure if Overlord may have this too)

- Demiurge rituals:

  1. "Bring Sinners"

Summons 10 sinners

  1. "Summon Devils"

Summons 5 Devils and 10 Imps

  1. "Summon Demon commander"

Summons random Demon as commander

  1. "Summon Demon Lord"

Summons one of 7 Demon Lords

Well, guess this is all for now, thanks for reading!

u/UnderTravaler — 3 days ago
▲ 30 r/CoE5

What do you want to see for a future title in CoE?

For me, im really liking the idea of maybe another new plane, a greek styled faction (Arcoscephale inspired?) and some more varied map tiles/battlefields.

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u/Independent-Sir5385 — 5 days ago
▲ 14 r/CoE5

Egyptian class

I feel like we're missing an Egyptian class. Probably mix necromancy and holy.

Anyone got any ideas on what all could be in it?

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u/SilkenEmperor — 3 days ago
▲ 36 r/CoE5

Is there's a way to make the names of custom units the same for every new game?

Almost all of them is basic commanders so you don't have to enter their names by yourself at the beginning of game, but they are randomly generated. Is it possible to turn that randomiser off for custom units and keep it the same? Edited: Thanks to everyone who gave me advice, everything works perfectly now

u/UnderTravaler — 6 days ago
▲ 9 r/CoE5

Question about ships

Per the title: What is the amount of troops the various ships can hold? Ship vs Galleon vs Void Ship. Also, what does the void shop do that makes it ideal for exploring the Void?

I've never really done ship-to-ship combat, relying mainly on amphibious or fly+floating to contest resource tiles in the water.

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u/GregariousMD — 4 days ago
▲ 9 r/CoE5

Tips for an Dark Ages Enchanter Playthrough?

I wanted to give myself a little challenge and basically play as a force of technology in the age of nature, and as it turns out, it is indeed quite challenging.

So far I tried the following:

  • Try to expand as early as possible to get as much mines as possible
  • Reinforce the mines with guardians and tools to increase the output and protect them
  • Have some apprentices as "factories" to produce spears and bows
  • Send my main Enchanter to gather wooden/clay golems, transform temples into Juggernauts and try to get him to the highest level as fast as possible in order to also transform ancient forests into Golems

My main problem early game have been factions with a lot of chaff units, as I dont seem to have a lot of units with AoE damage (except for units that have been enchanted with fire shield). Besides that, it also seems o take a lot of AP to get a competetive amount of golems, so I was wondering if I should rather focus on dancing weapons in the early game, until I have enough iron income and disposable apprentices that can use up all of their AP on constructing Golems.

While I had some succesful runs as an Enchanter, I am also still unsure if it is a better strategy to have a small, but well fortified area of control (i.e. a lot of guardians, mimics, enchanted gates etc) that is slowly expanded, or rather begin with a large, barely defended area that is slowly reinforced over a longer time. The ressource output seems to be relatively similar since the first strategy means that your territory will rarely be contested and you can stack a ton of tools, while the other strategy entails that you may lose some mines to independents, but also denies them for other factions.

If anyone more experienced could nudge me into the correct direction, I would be more than grateful. I expect the endgame with mass deforestation, giant factories, artifact production and maybe even a vessel of golden lore to be very fun, but it's hard for me to even reachh the endgame.

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u/Eksoduss — 6 days ago
▲ 17 r/CoE5

What constitutes an animal?

Hi! First Druid game here, looked up animal in the manual to no avail, my best guess is anything that the druid can summon is an animal in which case the list is here

Is that the case? Are there other creatures not listed here that can be charmed by the Druid's "animal-only charm"?

Cheers

u/Captain_Kab — 4 days ago
▲ 15 r/CoE5

HELP!! Being attacked by a disco ball!!!

New-ish to the game here. I am currently in the midst of a very successful Baron playthrough (Enormous map size, King difficulty, Monarchy age.) I have kinged my baron, I have great map control with many strategic castle placements, a decent economy, etc… There is only one problem… I am currently getting railroaded by a doomstack containing no less than 8 (10?) duplicates of a master illusionist with level 3 spells. He only has two rows of melee, but I just can’t fight this thing even with an utterly massive army. Turn one of the battle and my screen is getting lit up with mass sleep spells. All of my units are asleep. I can’t get more than one of them with a lucky ballista shot (I have 20+ ballistae behind a wall of melee units, including giant crabs) before I am completely screwed. How do I even counter this? I have multiple level 2 mages with meteor, soul slay, and anti-magic amulets, but I’m not sure they will be able to withstand the sheer volume of spells.

I thought that I might be to win if I could use my seige units. I can’t seem to bait the AI into a siegable structure, so I can’t treb them down either.

There are a Tatsu and a Beholder I could try to mind control, but I doubt this will work because of their high magic resistance.

Advice??? How does one overcome the master illusionist death stack??

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u/Nona_Seemoo — 3 days ago
▲ 21 r/CoE5

Update on my first playthrough

Last time I posted I stated how much I really enjoyed this game and some of you gave me some solid advice while I play through with the Witch. Currently preparing an army to attack Hell and have almost completely taken over the Primal and Aztlan planes as well as the Sky and am about half way through the elemental plane. Next stop Agartha and more undead armies to finish off Hades while also trying to figure out how I can get to the celestial plane. I can’t stress how much I have come to love this game with the amount of content within it. I do have a couple questions if anyone would humor me

I do want to annihilate Ba’al and Abbadon but have no clue how to go about it aside from gathering a ton of high level casters and tanky units, does killing either of them actually do anything to the world itself aside from getting rid of the unit permanently and can I possess any of them (I know I can’t on Ba’al but maybe some other interesting gods/demigods)? Does anyone have any advice on farming magical artifacts/items I can use to stack up my main armies?

Lastly I want to try out mods that some people mentioned last post and I’m not sure where to start. Is it on Steam or within the game files somewhere (new to PC gaming only playing on a laptop at the moment)

u/EnragedBabboon — 6 days ago
▲ 30 r/CoE5

Since when could fodder units become leaders?

Haven't seen this yet in quite a few hours of gameplay. Was wondering about it.

u/mortekaiserLoL — 8 days ago
▲ 40 r/CoE5

TIL, that I should be looking for level 3 libraries in the sky

I've always thought of the sky an annoying plane that does nothing but drop down dispossessed spirits. I was checking my suspicions of a sky graveyard after a game, and saw a floating island with magic institute. If I knew my beholders had that library, I would've probably prolonged the game to go have fun on a few more planes.

u/Dull_Drawer_273 — 9 days ago
▲ 11 r/CoE5

What is the final plane

So o figured id ask here, whenever I take the nexes theres always one portal to one plane thats always blacked out and cant be entered, does anyone know where that portal leads?

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u/CustardOk6305 — 8 days ago
▲ 17 r/CoE5

Units becoming independent

I think it would be cool if when a faction is taken out, their units that are still alive simply become independents or whatever is relevant for them. So that even though you defeated them, you'll still have to deal with the stragglers.

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u/SilkenEmperor — 7 days ago