r/CityBuilders

🔥 Hot ▲ 176 r/CityBuilders+3 crossposts

Mon premier jeu vient de sortir :)

Hello, je viens de sortir mon premier jeu : Space Drilling Station après 6 ans de développement, c'est fou !

C'est un jeu de gestion de colonie et de simulation dans l'espace où vous gérez une station minière dans l'espace pour résoudre la crise énergétique :)

Vous pouvez le tester ici : https://store.steampowered.com/app/2134850/Space_Drilling_Station/

u/Dach_fr — 1 day ago

Becastled or Diplomacy is not an Option ? Since Resilient is not out yet. Or if you have any other recommendations. Something in a blend of a city building and base defense.

Ngl the closest to this I found so far would be Resilient which is exactly what i'm looking for in so many levels (since I love Manor Lords) but alas it's not yet out

Also if there are no other suggestions. Between Becastled and Diplomacy is not an Option which works better ?

Thoughts?

u/goody153 — 14 hours ago

Looking for game with micro management and decorations!

Hi, I'm looking for a game that is a city builder/ resource management game where i can basically be in first person and edit interiors of individual buildings on a micro level. when i say micro i mean being able to put stations down within the building and decorate it, maybe even pick who works at the stations. I recently played a demo called "Food Truck Empire" on steam and you could rearrange the work stations for optimal time and thats basically what im looking for in the individual buildings.

I do still want the overall city builder/ resource management gameplay loop with the added features stated above. Ive mainly played Anno 1800 and love how i can decorate along with how complex the game can get.

I know that my chances at finding the perfect game are slim but im curious to see if anyone can suggest anything close to what im looking for to scratch that itch i have. Thanks for reading and any suggestions!

reddit.com
u/krysss210 — 13 hours ago

Corsair Cove: New Pirate-Themed City Builder from Limbic

The development studio behind Park Beyond and Tropico 6 have announced their next project: Corsair Cove! Flat land is scarce on these islands, but you can build anywhere. Even on the side of a sheer cliff face.

youtu.be
u/auverin_hoodedhorse — 21 hours ago

Looking after a game like Song of Syx, but with a modern setting.

Hello, I'm looking for a city/nation builder like Song of Syx, but on a modern setting. I'm pretty tired of playing medieval city builders and while Workers & Resources is one of the best titles I played lately, it has problems with optimisation (game slows down after 100k pop) and scale (power plants works on DC grid, instead of AC).

I also have Capitain of Industry and Rimworld. While Capitain of Industry is closer to Factorio or Satisfactory, Rimworld lacks the industrialization I want on a colony sim.

I don't care about graphics, just the scaling being somewhat realistic.

reddit.com
u/Juva96 — 21 hours ago
▲ 10 r/CityBuilders+1 crossposts

List of turn-based base/city builders (computer games)

I'm looking for turn-based base/city builders, surprisingly there are very few of those. Do you know any?

EXCLUDE:
- No full flegded 4X (so no Civilization, Stellaris, Alpha Centauri, Colonization, etc). It might have 4X components, but it can't be that base building is just an addition.
- No "realtime with pause".
- No boardgames (only video games).
- You must be placing buildings on some sort of map (so no "The King of the Dragon Pass" for example).
- Reminder: Dwarf Fortress and the like is not turn-based :)

reddit.com
u/ChrisKozmik — 1 day ago

Our city builder is also a big drill - What do you think about the transition effect?

Hey hey,

We are actively searching for new community members and demo playtesters.
Let me know in the comments, and I'll share the links :)

u/PotatoProducer — 5 hours ago
▲ 19 r/CityBuilders+1 crossposts

Looking for a satisfying city-builder

Hello! I know the title may seem quite generic but I am looking for a city-builder and/or colony management game that feels very satisfying to plan and build. I enjoy the feeling when I can create either a "symmetrical" city/base that is organized and not all over the place in terms of placeable buildings/roads.

I have played Frostpunk (which I loved to death) but it seemed like many of my campaigns required me to just place buildings all over the place as I unlocked/needed them to be able to be successful without much time to deconstruct or add organization to the layout.

On the other hand I have played a lot of RimWorld in which designing and creating organization is completely doable, satisfying, and usually rewarding in terms of productivity.

Other than these two games I am pretty new to the genre and would be open to any suggestions. Other base builders I have played (which are only kind of base builders) are Stardew Valley, 2 point games (hospital, campus), and a very small amount of Age of Empires 4.

reddit.com
u/Simple-Reflection-78 — 3 days ago
🔥 Hot ▲ 394 r/CityBuilders+7 crossposts

After 1 year in Early Access and over 10 content updates, our flying city-building game Airborne Empire just released into 1.0!

Our open-world RPG city builder, Airborne Empire, was in Early Access for a little over a year. After releasing more than 10 bigger content updates, we finally launched into 1.0!

We are thrilled to have reached this major milestone!

u/swampfishyy — 4 days ago

Alternative to Cities Skylines for my situation

I LOVED CS1 i have so many hours on it, but unfortunately my laptop GPU has died and I'm left with Intel UHD 620m, 16 Gb RAM.

Since I can't play CS1 I moved to SimCity 4, now the game itself is awesome but due to me being on Linux and having a version that doesn't want to 4gb patch (trust me I've wasted days) I wanted to know if there's alternatives.

Now before anyone says TheoTown or other, I don't want a "Grid" builder, I want the roads to be flowing like CS1, I'm do NOT want tycoon and supply chain stuff since I've been playing OpenTTD for years.

reddit.com
u/ConfidentSchool5309 — 3 days ago

Working on plaza-based zoning in Tenants of the Shade

Hey everyone — it’s been a few months since I last posted here, so I wanted to share a short look at the zoning system in Tenants of the Shade.

Towns grow outward from a central square/plaza, so expansion has to branch out from the center instead of being painted freely anywhere. That gives towns a stronger shape, but it also makes sprawl something the player has to think about.

I’m aiming for a system that feels structured and organic at the same time.

Still iterating on it, so I’d genuinely love any feedback on how it comes across at first glance. Thanks for watching.

u/bemicker — 4 days ago
▲ 25 r/CityBuilders+1 crossposts

My RTS/City-Builder game is now on steam

Hello everyone

After a long journey, my game is finally live on Steam!

You can check out the demo and wishlist it here:
https://store.steampowered.com/app/4489450/Voxelion/

I’ve also set up a Discord server where you can share feedback, ideas, or just hang out:
https://discord.gg/8Je6ubuJ

The game is still in early access, so there’s plenty more to come. But I’d really appreciate it if you gave it a try and let me know what you think!

Thanks for checking it out

u/Wild_Beat_8967 — 4 days ago

What would make a “cozy city builder” actually feel alive to you?

I’ve been thinking a lot lately about a different direction for city builders something less about optimization and more about feeling like a living world you created.

Instead of focusing on zoning or efficiency, imagine a builder where:

• You place individual buildings and paths more like a sandbox, full creative with no restrictions

• The world grows organically from what you connect

• The focus is on watching life happen rather than managing systems

For example, things like:

• Villagers actually moving items between places (not just abstract resources)

• Transportation (trains, paths, boats, etc.) shaping how the world evolves

• Small, emergent moments, crowds forming, routines developing, friends being made, relationships blossoming, and events occurring like a pick up soccer game or a concert.

I’m curious:

What specific things would make a city builder feel “alive” to you and not just simulated, but genuinely lived-in?

• Is it about individual NPC behaviors?

• Visual density / lots of people moving?

• Meaningful routines and interactions?

• Consequences from how you lay things out?

• Something else entirely?

reddit.com
u/LoCoMogame — 5 days ago