r/BeamNGMods

▲ 15 r/BeamNGMods+3 crossposts

Anyone know where to find these ui apps???

As said above I have no idea where to find these ui apps and seen some guy have them on his screen but he wasnt able to tell me at the time. Ive been trying to find something even close to these apps and just havent, I dont know but these might be custom apps not posted, If anyone knows anything let me know please

u/Junior-Ad6026 — 1 day ago

i turned up the strength an then crashed it's 10x and up but i also am using a custom van with mods on it.

u/CooperjamesM — 7 days ago
▲ 291 r/BeamNGMods+2 crossposts

After 22 months I am finally releasing my latest mod! You can download it along with my other mods (free and paid) here: https://linktr.ee/penkalmods

This will be a paid mod, however I will be releasing a free version of it in the oficial game repository as well as my roulette table.

This is a prop mod for the BeamNG game. It consists of a dynamic house the user can place on any map. This house has a few perks like openable doors, light switches and multiple configurations.

This mod for BeamNG includes:

- A new House prop (in vehicle selector) with 10 configurations and multiple parts to customize. (Style 1 / Style 2 / Style 3 / Construction 1 / Construction 2 / Construction 3 / Garage / Main door / Interior Door / Garage Door)

I do not know if I will continue to create mods for the game because I can not afford to do it but in the time beeing, I hope you enjoy the ones I have published!
Feel Free to ask me anything in the comments bellow!

Cordially,
Penkal

u/Penkal_ — 9 days ago

Real vehicles?

I recently installed BeamNG, I've seen people using licensed vehicles on YouTube and such, but every place I look, it seems there's at the very least a minimal risk of viruses which I am absolutely not risking on my newly built PC, but it's also clear there ARE safe places to do it. What am I missing?

reddit.com
u/SecretlySaiyan — 3 days ago
▲ 170 r/BeamNGMods+1 crossposts

Available on the repo! : https://www.beamng.com/resources/cwmysgawen-rally-stage.37865/

Took just a little over a month of work, with a few weeks beforehand trying (and failing) to recreate some other gravel stages, (most falling to artifacts in the UK governments DTM composites) I'm actually quite happy with how it came out, the main stage itself is accurate within a quarter of a meter or so all around, with some eyeballing on a few places due to unclear terrain and obscured satellite images.

I actually had some perfect high noon satellite image reference that i used to paint the gravel for the entire course, only to then discover that my suspicion about some things being different shapes or missing entirely was due to that image being over 15 years old and the path has literally changed and moved over time.

So technically this is based on the 2023 lidar scan, with some help from videos from the 2023 rally, and most of the foliage and treecover/tree placement is from 2024 satellite imagery.

u/xXGravityCatXx — 14 days ago

I downloaded a folder from modland that made it so the d series suspension could be used on the ram mod made by meowbah. Unfortunately in the first image it shows only the front making it squatted, I get a bunch of options for the front but the original options for the back, would anyone be able to make it so I can use the d series suspension on the rear as well or tell me how

u/Straight-Idea8618 — 9 days ago

Need help, can't install any parts to modded car in RLS Career Mode

Basically title. Im using this Skoda Fabia mod in the latest RLS Career Mode. The car and many of its configs show up in dealerships no problem, but when I try to modify the parts I get this error. Can someone help me as to what's going wrong with it, and maybe provide a user-friendly/easy solution for a fix? Thanks in advance.

u/Carpathia_96 — 5 days ago

Heeelp I'm new

What does this mean. Any time I go from drive to reverse it says "error loading vehicle" and (addParticaleByNodeRelitive) "expected number, got string"

How do I even start to fix this.

(It was working before but didn't save and had to redo it)

u/Famous_Bed8696 — 5 days ago
▲ 3 r/BeamNGMods+1 crossposts

i think it would be a really cool map in beamng considering after all the roundabouts there is a big stretch. What do you guys think?

reddit.com
u/Away-Damage-4432 — 13 days ago
▲ 13 r/BeamNGMods+1 crossposts

We’ve all been there: you spend an hour setting up an environment and spawning cars, the game crashes, and everything is gone. As a software engineer and long-time player (3521 hours), I finally reached my breaking point with "temporary" worlds.

I spent the last few weeks coding Valet, a plugin that snapshots your session so you can load back in exactly where you left off.

What Valet Does:

  • Saves automatically — triggered on vehicle spawn, any part configuration change, and every minute in the background (intentionally staggered to avoid performance spikes). No manual saving, ever.
  • Captures the full setup — world coordinates, rotation, paint/liveries, and mechanical tuning (camber, ride height, fuel, tire pressure). Parts configuration is in beta, broken parts are disabled on spawn.
  • Restores on load — Select a saved session to load from in the Valet Menu. Vehicles spawn in as you left them.
  • Automation-ready — works seamlessly with your custom car exports.
  • Session-aware — each Freeroam load is treated as its own session. Start a new one when you want a clean slate; otherwise load a Valet session to pick up where you left off.

I’m committed to a monthly update cycle (UI enhancements are up next). Valet is now available on my Patreon starting at a whopping $2!

Fair Play Policy: You can sub for one month, grab your key, and cancel. You keep the plugin forever and your key will NOT be disabled. The sub is strictly for those who want to support the mod, and receive ongoing updates and new features as the game evolves.

[Link to Patreon]

u/jeferaces — 12 days ago