r/BeamNG

▲ 34 r/BeamNG

I photo scanned my town from Google Street View 360 images (Update on my town imported from Google Earth)

If you haven’t seen the first post, I showed how you can import anywhere you want in the world from Google Earth in Beam!
The downside is, not all areas have high quality photogrammetry coverage.

Solution? You can make one yourself using this tutorial:

Converting Google street view to equirectangular images:
How to download a 360 image from street view

I used a total of roughly 30 images going through this street for proof of concept (it only took 5 minutes processing time) but you could do a much larger area with more images. I plan to work on a larger high res model of my town when I have more capacity after my summer exams.

Creating a photogrammetry model with these spherical images in metashape:
How to transform any 360-degree video into 3D (using photogrammetry)

I then exported this to Blender (as obj) and flattened the road using the smoothing modifier, acting just on the vertex group I selected for the road.

And then simply export as a collada to your BeamNG map folder (Blender 4.1 or earlier) and make sure to tick apply modifiers.

Any questions let me know

Total time for this section of street was roughly 45 minutes and it came out rather well I think!

I have linked below a direct side by side comparison of the result that you would get from: (1) MapNG, (2) Google Earth, (3) Google Street view.

Also what do you think of my automation build? It’s a group A Rally car based on the Toyota Celica gt4 safari rally, and a Ford RS200. I learned a lot while making it - automation is a great game!

Thank you all for your interest and I hope this inspires you to model your own towns or anywhere in the world.

u/_ricey — 4 hours ago
🔥 Hot ▲ 551 r/BeamNG

Hybrid Cars in 0.39

It still feels weird that BeamNG.drive doesn’t have proper hybrid cars.

We’ve had hybrid mods for years, so it’s clearly doable. But none of them really get it right. They always feel a bit off or unfinished.

A properly done hybrid system with an e-CVT, smooth power blending, regen braking, all of it, would add a whole new dimension to the game and i think there are a lot of people who’d love the idea of a realistic hybrid car in the game.

Do you think they should finally add a hybrid car in 0.39 or not?

u/Nearby_Sherbet2661 — 15 hours ago
🔥 Hot ▲ 355 r/BeamNG

i just discovered the power lines have a hitbox, literally playable

u/f7232 — 13 hours ago
▲ 19 r/BeamNG

W.I.P Mod: The Bluelide

How do y'all feel about this? This will be a new Front Subframe for the Civetta Bolide. Also, this is gonna be updated a lot before release as the panel gaps and front wheel alignment are atrocious.

u/Kitchen_Farmer_3915 — 3 hours ago
▲ 41 r/BeamNG

Already working on lore-friendly Mazdarati 2.0

"Bastion Modern 5.7L V8, paired with a Wendover original FWD transaxle, held by a Bolide subframe welded to the rear of a chopped-off Miramar front section."

u/Matkei — 8 hours ago
🔥 Hot ▲ 67 r/BeamNG

MapNG Feedback Megathread

Hello there. Developer of mapng.com here.

I find it hard to jump back and forth between YouTube comments, discord, ko-fi, and older reddit threads. I’m not sure where start. Many people have been requesting features and giving feedback. One of the most requested features is Google 3d tiles. I don’t plan on bringing that into MapNG, but you are totally free to fork the repo and implement that particular feature on your own. MapNG is open source under the MIT license.

My main focus right now is making roads as close to perfect as possible. Any ideas are appreciated. Under the hood I am using OSM data to generate Decal Roads. I was generating road architect sessions before, but the Road Architect is an outdated feature and still lacks maturity. The road Spline tool was the next candidate, but Road Spline sessions are just temporary constructs that ultimately just produce decal roads under the hood, so I’m switching my focus to Decal Roads, but the other options are still accessible.

I’ll probably edit this later, but I just wanted to get the thread started. I still appreciate any novel ideas here and will consider them. Thanks everyone!

reddit.com
u/NetElectronic7151 — 16 hours ago
🔥 Hot ▲ 136 r/BeamNG

BeamNG meets ETS2

Hey r/BeamNG. Software dev here, ten-ish years in the industry, started modding recently. I've been building a career overhaul for BeamNG for a few months and I'm at a point where I could really use the community's input before I lock in the next big piece.

https://preview.redd.it/xmaf8pp30ewg1.png?width=2560&format=png&auto=webp&s=f0c03f105b3e9898cfef40a2b305c2661f006bcf

The goal of the mod is to give BeamNG's career mode actual cohesion. Fewer menus, more world. A PC that looks and behaves like a PC. Parts you order, pick up, and install — not magic. A courier job where you drive for a company instead of collecting boxes from random markers. Police that reacts to your driving instead of spawning around you. That kind of direction.

Decent chunk of it is already playable:

What's already working:

  • PlanEx Delivery — a multi-stop courier system. Drive to a depot, fill your vehicle, deliver across multiple stops, bring returns back. 37 pack types across 5 tiers, with fragile/temperature/urgent/speed-limit mechanics that stack. Star rating per delivery, 20-level progression.
  • Windows XP desktop with a working IE browser — 14+ themed websites (bank, used car marketplace, 10 brand dealerships, parts shop, real estate, email, weather, delivery dispatch, etc.). You browse the internet to manage your career.
  • iPhone with 19 apps, auto-closes while driving.
  • Used car marketplace (eBoy Motors) — every listing is procedurally unique. 9 seller archetypes (grandma who underprices, flipper who knows the market, scammer with rolled-back odometer, dealer pro who expects you to haggle, etc.). Chat-based negotiation with moods. Defects can hide until days after purchase.
  • Parts system — browse, order, pick up at warehouse or pay for delivery, install yourself via a desktop terminal or pay a shop.
  • Adaptive police — drive normally and you barely see them. Break rules and NPCs report you. Pursuits escalate by damage, not timers. Persistent per-map heat. Police recognize your car. Country-aware pools (Italy gets Carabinieri).
  • Multi-map travel — move between maps preserving your vehicle, trailer train, cargo state, and per-map heat. Fog-of-war discovery. Toll system. 4 maps supported, 2 fully populated.
  • FICO-style credit score, loans, mortgages, repossession. Real estate with rentals and purchase. Per-part painting with tiered finishes. Dynamic weather, full 365-day calendar.

But I'm not here to sell the mod.

Here's what I actually want to talk about

The next major system I want to build is a proper long-haul trucking career inside BCM — ETS2-shaped, using BeamNG's physics, multi-map travel, and real trailer dynamics. Not a copy of ETS2, something that does what ETS2 can't.

This part isn't in the mod yet — it's what I'm planning next. Loading times between maps are an obvious concern; I can't make them faster, but I'm exploring ways to make the dead time useful.

Here's roughly what I've sketched out. Your feedback here genuinely changes the outcome because implementation hasn't started.

Progression — four phases

Gated by level, not just money. You can't skip the ladder with cash.

  1. Freelance. Company provides the truck and trailer, you show up and drive. Thin pay, zero financial risk, build XP.
  2. Your own tractor. Buy a used truck (or take a loan). Now you pick trailers from the cargo market. Better pay, but fuel, repairs, tolls, and fines come out of your pocket.
  3. Your own trailer. Specialization kicks in — flatbed, refrigerated, tanker, car carrier, lowboy. Each type accepts certain cargo.
  4. Fleet owner. Hire NPC drivers, assign them trucks, generate passive income while you keep driving.

Skill tree — six branches

One perk point per level, 20 levels total, 6 branches × 6 tiers. You can't max everything — specialization is forced.

  • ADR (Hazmat) — unlocks dangerous goods classes: flammables, gases, corrosives, toxics, explosives, radioactives. Big pay bumps.
  • Long Distance — extends max route range. Low tier = local. Max tier = transcontinental multi-map runs.
  • High-Value Cargo — electronics, luxury vehicles, artwork, prototypes. Better pay, harsher damage penalties.
  • Fragile Cargo — defensive perk. Reduces damage penalty percentages.
  • Just-in-Time — time-limited deliveries with tighter windows at higher tiers. High risk, high reward.
  • Eco-Driving — passive bonus for smooth driving. Stacks on everything.

The map network

Maps connect as a graph. West Coast ↔ Utah ↔ East Coast ↔ (ferry) ↔ Italy, and so on. Every connection has a toll — cheap for land, expensive for ferries. Long-haul pays more but tolls eat your margin.

Fog-of-war: you only see maps you've been to or their direct neighbors. Your world grows as you drive. (This part already works — it's what the trucking system plugs into.)

Company reputation

Facilities belong to companies. Deliver well → reputation grows → better contracts, higher pay, exclusive high-value loads. Each company has its own personality: some pay well but are strict. Others pay less but are flexible.

Road trains (multi-trailer)

BeamNG natively supports multi-trailer setups. Late-game runs where you pull two or three trailers. More cargo, more pay, much harder physics.

Economic pressure

The goal is that a careful driver with the right skill tree makes real money, and a reckless one burns out fast. Fuel is meaningful. Repairs are real. A bad accident on a high-value run can wipe your day. Fragile cargo damage can zero out an entire payment.

So — what would you change?

  • What's the ETS2 mechanic you love most that I haven't mentioned?
  • What does ETS2 do that you hate and want done differently here?
  • Is four progression phases the right granularity, or too many/too few?
  • Road trains — how interested are you in pulling two trailers through USA terrain?
  • Anything from ATS, TDU, or SnowRunner you'd want ported into this?

I'm genuinely looking for pushback, not validation. If any of this is a bad idea, I'd rather hear it now than after building it.

Discord (daily chat + beta updates): https://discord.gg/WqwvAhjH2w GitHub (current build + source): https://github.com/thingsbyjosh/better_career_mod

Quick disclaimer: English is not my first language, so I'm translating as I write and the phrasing might feel a bit stiff or AI-ish in places. It isn't — just me struggling to edit articles in a language I don't use daily. Bear with me.

^(Credit:) ^(the) ^(car) ^(carrier) ^(trailer) ^(in) ^(the) ^(screenshot) ^(is) ^(RenAzuma66's) ^(Car) ^(Carrier) ^(Trailer.) ^(Not) ^(included) ^(in) ^(BCM) ^(*—*) ^(grab) ^(it) ^(separately) ^(from) ^(their) ^(mod) ^(page.)

reddit.com
u/josshbo — 16 hours ago
🔥 Hot ▲ 229 r/BeamNG

PLEASE PLEASE NEXT UPDATE

miata typa 2000s japanese roadster would be perfect in BeamNG we need one badly

▲ 30 r/BeamNG

Passed my road test thanks to beamng

It helped me greatly with parallel parking, uphill/downhill, lane merging.

Feel more confident on the road now

reddit.com
u/PM_ME_PICS_OF_UR_PS3 — 10 hours ago
▲ 6 r/BeamNG

Why is my screen doing this?

It's only the game video that is doing this. I restarted my computer and it didn't change anything

u/FireViper195 — 18 hours ago
▲ 6 r/BeamNG

This delivery might be tricky.

Not quite sure how to pick this up in the RLS Career Overhaul.

u/heofdoom — 8 hours ago
▲ 39 r/BeamNG

Anyone fancy some awesome 4K Scintilla pictures? I made them to use as my new background pictures :)

On my last post I tried a out a 2000s retro style photography. This time, I tried out a much more modern photography style showcasing the Civetta Scintilla. What do you guys think about it?

u/AnInsaneRedditor — 20 hours ago
🔥 Hot ▲ 1.2k r/BeamNG

This mod is literally unplayable

The vehicle is so large it cannot traverse any map. It always gets stuck.

u/Bandit-Kiwi — 2 days ago