I photo scanned my town from Google Street View 360 images (Update on my town imported from Google Earth)
If you haven’t seen the first post, I showed how you can import anywhere you want in the world from Google Earth in Beam!
The downside is, not all areas have high quality photogrammetry coverage.
Solution? You can make one yourself using this tutorial:
Converting Google street view to equirectangular images:
How to download a 360 image from street view
I used a total of roughly 30 images going through this street for proof of concept (it only took 5 minutes processing time) but you could do a much larger area with more images. I plan to work on a larger high res model of my town when I have more capacity after my summer exams.
Creating a photogrammetry model with these spherical images in metashape:
How to transform any 360-degree video into 3D (using photogrammetry)
I then exported this to Blender (as obj) and flattened the road using the smoothing modifier, acting just on the vertex group I selected for the road.
And then simply export as a collada to your BeamNG map folder (Blender 4.1 or earlier) and make sure to tick apply modifiers.
Any questions let me know
Total time for this section of street was roughly 45 minutes and it came out rather well I think!
I have linked below a direct side by side comparison of the result that you would get from: (1) MapNG, (2) Google Earth, (3) Google Street view.
Also what do you think of my automation build? It’s a group A Rally car based on the Toyota Celica gt4 safari rally, and a Ford RS200. I learned a lot while making it - automation is a great game!
Thank you all for your interest and I hope this inspires you to model your own towns or anywhere in the world.