r/Battlefield









Apprecation the User Interface of Battlefield 4
The cohesion of the color scheme, the tastefulness of the design, the sound effects, the musical cues and choices. It all funneled into a very immersive and unified vision for the game at the time, and one which I appreciate more and more as the years go by. DICE really cooked.

sorry but AR-like build of DRS-IAR is the best weapon in the game


This sub are slaves to nostalgia, can’t let go of the past
The whole point of a sequel is to be better than the games before it in every way possible and that's exactly that 6 did. Newer is always better, it's common sense.
Dude, did they even try this ? 😂
According to you, will they add a separate "tank zoom sensitivity" slider before christmas?
Or will we need to swipe the whole god damn Stade de France to be able to track an ennemy until the end of times?
Make your bets!
PS : Before anyone says anything, YES, i know, it's tied to the turret max speed, and yes, i swiped my mouse accordingly. However, is it a reason to force us into a range of 3-5 meters / 360 sensitivity? Not sure about that.
i bet he's hasn't stopped smiling since this moment almost 5 years ago

Mirak Valley 6th flag cut from the final version
U can see gameplay on it here https://www.bilibili.com/video/BV14GSZBPEBF/?spm_id_from=333.1387.homepage.video_card.click
INSTANTLY Calculate ADS Accuracy While Moving | BF6 Resource
Youtube Channel: https://www.youtube.com/@Dr.SmileyHenry
Youtube Video: https://youtu.be/9Vivca5IQ7U
ADS Accuracy Calculator: https://drsmileyhenry.github.io/Dr.-Smiley-Henry-BF6-ADS-Spread-Simulator/
Resource Folder: https://drive.google.com/drive/folders/1m6vfTj0ZE9BqDZXGe9GDyhOf4OCtBGyv?usp=drive_link
Thank you to Sym.gg for providing these values to begin with. I couldn't have done without your help.

48 kills in REDSEC. 41 headshot kills. Seems legit.
Guy ends with 48 kills and is beaming people out of the sky while they are landing. I was right behind him, this felt like a straight aimbot. How is this allowed?



Be carefull with these fan news pages...
They use AI to write simple news, copy everything that is on this subreddit and spread misinformation just to gain likes. We lost BF Bulletin for that

Oh shit
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to my YouTube channel: //youtube.com/@tomrotem-r1e?si=iDdFJlTN-l5fYAgn
Class Abilities have been completely gutted or bugged since launch and it doesn't seem to really be a talking point.
I want to be clear I love this game and am not bringing this up to complain, but to point out an obvious oversight in the Class Ability system.
During the beta I would play recon and consistently get the UAV about 8 to 10 minutes into a game. Since the beta ended, I can be top score in a high ticket loss game that lasts a while, and MAYBE get the class abilitiy for UAV towards the last minute of the game. I press 6 to activate it, pull out my radio, and nothing. Nada. Zip. No spotting, no circle on the minimap, no UAV.
I'm level 65 and consistently top five score in games, and I have used the UAV all of 5 times and have seen it do nothing. This is a pale comparison to the use of class abilities from the beta.
What is going on? Is there any word on this?
Am i playing a different Game? Mortars absolutly are the worst addon in this current form
Here are some facts and how Breaktrough plays out in the Central Europe Region.
-infantry gatherings are vey easy to predict because of the map design and over the top spotting
-objectives lack cover and are not defendable when you try to move around the objective (killbox)
-The APS Gadget and the ammo pack have like 1hp and the splash dmg from the mortar is bigger than the defense area of the APS
-The APS activation window is very short (maybe 1-2 rounds before it explodes)
-Very often the APS fails to intercept mortar rounds
-fucking endless mortar ammunition so no time to establish a working defense
-even if you manage to block most of the mortar rounds you are basically out of the fight because you have to spam the APS nonstop
-there is no way to tell if mortar rounds are friendly wich leads to your team backing off the objective because they think it´s an enemy mortar -> even less ptfo
so what does that all lead to ingame?
Mirak Valley first objective. you push with smoke on the first objective. here come the mortar rounds. no biggy i just drop my aps. oh one round destroys my ammo bag. ok the one aps i had just exploded due to splash dmg. no defense because the ammo bag is still not available. manage to drop two aps. both taken out by one mortar round. try to move away from the mortar barrage.....gets shot by a sniper.(meanwhile everyone on the objective keeps dieing while trying to cap)
Thats the new Breaktrough gameloop. And we are talking about just 2 mortars. i have seen up to 6 mortars -.-
So what i am suppose to do as an attacker? Whats the counter? APS is useless + noone uses it,drones cant reach them, counter mortar is not helping
My team is basically loosing against 2 people who can go afk and put a weight on their mouse. GG.
ps: and i am just talking about the struggle and the actions to take to defend gainst some of the mortar rounds from 2 people. meanwhile you a being shot at from every angle possible like you are on omaha beach just trying not to get killed by a mortar.