r/Bannerlord
My favorite moment of any and every campaign, a canon event some might even call it.
And yes, i was in fact headbutting the execute button.
1h&S or 2h
Im constantly flip flopping on which one i should use in a given playthrough and i want to know which one other people use and why. Ive tried polearms they are not for me i feel like i can get the same effect with a long 2h weapon.
Late Medieval Bohemia, in Bannerlord.
Mods i didn't list that are also relevant:
my little warband (to make the soldier troop trees)
raise your banner (for more banners)
This is my headcanon for why your Troops are charging once you get downed.
Erwin is such a Badass.
Is now a good time to try Bannerlord again to play with some mods?
i wanna try The Old Realms for Bannerlord or SHOKUHO out but idk if the game is stable for mods yet after a DLC came out.
I mainly played the game near launch, also does the game have content now?
New Sea Raids
The new sea raids just dropped on the 1.4 beta. Is anyone trying them out, and is anyone having issues with them? Every time i try to do one it just crashes my game. I've tried dropping settings, making a new save and grinding out a ship to try them, and uninstalling, wiping all my local files and it still crashes upon the "done" button after selecting troops to bring to raid.
About the only companions challenge?
So I am trying in this challenge but I don't understand if I can send my companions create their own groups and them recruit troops except me recrut troops or if is to maintain them in my party and get big with a big family? Actually I am still maintaining them in my party but its too slow progress, also they don't level up so fast as I am I think its because they don't kill too much and we only fight againd bandits and groups of 9-18 so it is starting becoming boring because we are in 5 now and my children didn't grew up yet. In my last playtrough in last campaign I play as a merchant and I have a lot of fun since the beginner, I would like tips to become the challenge more fun or some other playstyles. Thank you in advance
If you leave a kingdom as a vassal can you return later to join again?
Exactly as title. My reason to ask:
My Character is Aserai culture. I want to join them but only after they have lost a lot of lands so i might get some good fiefs for myself. So my plan is to join the southern empire, likely as a full vassal eventually so i can command armies and conquer. But ultimately I want to swear fealty to the Aserai as i prepare to become independent eventually and get their clans on my side.
I know you get a nice item for becoming a Vassal, once per playthrough for your first kingdom you join. I want the Aserai nice horse gift that i have not yet seen.
So my plan is; Join Aserai as a vassal & get gift & leave -> Join Southern empire -> Conquer most of aserai lands -> Rejoin Aserai as full vassal again.
I've seen online this is possible you just need high relations to rejoin. has anyone experienced this before 1st hand and can verify?
Why cannot i run these mods?
Why cannot i run the lowest four modpacks? I have just bought warsails expansion and started playing again. But I cannot run most of the installed mods. I have chcecked the version of the game and changed it from beta to last realease. I do also have all the "supporting" mods required E.g. ButterLib, Harmony...
Eagle rising mod won’t start [mod]
The mod just immediately crashes on start up. I have all the mods required and followed the instructions on nexus. I also want to play the Punic wars mod but they don’t explain how to do it, when you download it you have 2 eagle rising mods. The base and the Punic wars. Do I need to activate both? Just the Punic wars? What order do they go in, Punic wars on top or bottom? They really don’t explain any of this and the link to the discord on the nexus mods page is expired. Wtf.
Any help would be appreciated
FUNNIEST DEATH EVER
Right now I’m playing with the Nords as usual and I got married early on, time went by and she gave me three daughters, the third one however died during labor. So I remarried, the King of the Nords Halthdar died some time ago in battle, and his son became king, time went on and I ran into Sidunric during a war, I decided to see about marrying into his family, and to my surprise his MOTHER the old kings wife was up for grabs so as a joke I married her, she was 70 and I thought I’d just grab her expensive gear off er and she can live her old days in the halls still, it was a hilarious joke to imagine I was sleeping with the kings mother lol, AND ONE DAY, ONE SINGLE DAY AFTER WE GOT MARRIED SHE DIED OF OLD AGE LOL NOW IM SINGLE AGAIN AND THE KING LOST HIS MOTHER 😭😭😂
Some pictures I liked from a random battle; my entire army was mostly made up of mercenaries.
And there's a "chosen wolf" out there who's been among my ranks longer than most of my companions; I still don't know how he's still alive. It wasn't a big battle, but the composition was special.
Best moment in Bannerlord
I just realized the best moment in Bannerlord is the starting of a new playthrough when you have to defend yourself with some arrows, one stick and 5 farmers against a bandit wave. When your character can barely shoot an arrow straight and maybe with 5 hits he can do 20 damage to an armored enemy.
I just started a new playthrough on War Sails and was awesome, still trying to avoid smithing if not for my own weapons because I know would ruin everything. I just used it in order to afford a dromon and that's all.
How do you keep this feeling on in the late game? I still have to get to late game in WS tho.
The only thing I hate for now it's how low ships react to waves sometimes, it's seems you are fighting under the water. I noticed it happens even on the campaign map when you cross a bridge
Is the gane rigged or Im some kind of bad luck charm?
I just wanted to know if you character tends to trigger other kingdoms to go to war against the kingdom you choose, because it happened alreqdy twice in the same world, first it was Battania, mfs almost dissappear from the map, now they only have 2 cities and 3500 units, similar with the South Empire which was my second choice.
The cities are very well modeled, but most of the defenses are not used in sieges.
I visited the cities, expecting them to be simple and even flawed, but no, they're very well designed and built. Above all, they have internal defenses that we never use in sieges. We also can't use the entire outer wall, neither as defenders nor attackers, nor can we create improvised defenses along the roads. And the siege engines are truly few, both for defense and attack. I hope that with the 1.4 update that generates larger armies for both defense and attack, they'll also improve sieges. The siege system needs an update as significant as the implementation of ships. And while they're at it, they should also improve diplomacy, both between kingdoms and between clans and individuals.
Beta WS v1.2.1 / BL v1.4.1 - Searborne Village Raids
Greetings Warriors of Calradia!
Seaborne Village Raids are now available in Beta! You and AI nobles can launch and defend raids on coastal villages directly from the sea and rivers, brought to life through new amphibious raid scenes. You can now also interact with coastal villages more fluidly by making port, trading, recruiting, and setting sail.
Here’s how you can play the Beta via Steam right now: Open Steam, right-click Mount & Blade II: Bannerlord → Properties → Game Versions & Betas → Select “beta - Beta v1.4.1”.
Please note that there may be a delay between the download of the base game and the download of War Sails. If you launch the game prior to both of them being updated, you will crash. If you face this issue, please verify your game files.
War Sails Beta v1.2.1
Seaborne Village Raids
- Campaign
- Added the ability for both players and AI to raid or defend raids against coastal villages directly from the sea or rivers.
- Initiating or helping against a raid requires 15 healthy troops and shallow draft ships.
- Upon starting a raid, the village militia will decide whether to resist or let you raid based on the balance of power.
- If the militia chooses to fight, a seaborne village raid mission is triggered. Winning the encounter allows looting to begin.
- If the militia does not resist, looting begins immediately.
- You can “Send troops” to the raid, but this limits the number of attacking soldiers per round to the deck size of the present shallow draft ships. The auto-battle has the following new bonuses.
- Attacker horse archers receive a 50% power penalty.
- Defender archers receive a 10% power bonus.
- You can determine which troops will accompany you in the raid mission.
- During the initial fight or the looting process, other parties may still intervene, leading to different missions depending on the situation.
- Added the ability for both players and AI to raid or defend raids against coastal villages directly from the sea or rivers.
- Mission
- Once the mission begins, your ships will sail toward pre-determined landing points along the shoreline or in shallow waters, depending on the terrain of the scene.
- Upon landing, your troops will disembark automatically, at which point you can issue standard land-based commands. If no orders are given, they will charge forward and engage the defenders.
- Defending forces will attempt to hold back the assault and prevent attackers from reaching the village. Melee units will secure key chokepoints, while ranged units take position on elevated ground, raining volleys down on the advancing enemy. Defenders do not have access to ships.
- Reinforcements can arrive for the defenders during the mission, though this is less likely if only a small village militia is present. Attackers arriving by sea, however, will not receive reinforcements. If the assault fails but your attacking force still has sufficient ships and troops on the campaign map, you can attempt another raid.
- These encounters take place in the 16 newly introduced seaborne village raid scenes. We intend to further expand this pool.
- Land raids on coastal villages will now also occur in these new scenes.
Settlement Actions (Town, Village, Castle and Hideout)
- Naval Interactions with Coastal Villages
- Added the ability to make port in villages. This allows you to trade, recruit troops, and resupply without disembarking.
- You can also disembark completely and leave ships in friendly and neutral villages to become a land party.
- Added the ability to set sail directly from villages without the embarking process.
- This is only possible if your fleet is already in the village.
- You can’t call your fleet to a village (only to Town ports).
- You can’t make port or set sail from an enemy village unless it has been fully raided.
- Added the ability to make port in villages. This allows you to trade, recruit troops, and resupply without disembarking.
Campaign Map
- Repositioned several villages closer to the coastline and added drop-off points, creating new opportunities for offensive naval actions.
Art
- Added fore battlements to Dromakion and Qalguk.
- Fixed a bug that caused the Reinforced Berserker Helmet to have black textures.
Naval Battles
- Fixed a bug that caused ships to sink below the wave surface level.
Other
- Improved Nord Bersekir troop:
- Increased Berserker Cloak body armor from 14 to 20.
- Replaced the Berserker Helmet they use with the Berserker Reinforced Helmet.
- Removed swords from Nord Berserkir troops. This leaves them with axes that can be used one-handed or two-handed. The damage dealt by those axes has also been slightly improved.
- Fixed a bug that caused ship upgrade part costs to be calculated incorrectly.
Crashes
- Fixed a crash that occurred when loading a save file with the War Sails expansion.
- Fixed a crash that occurred when lifting a blockade during a siege.
Bannerlord Beta v1.4.1
UI
- Re-introduced the level progress bar on the Character screen. It now shows the current XP instead of skill points.
- Fixed a bug that prevented controller dpad navigation from working for custom battle troop weight sliders.
- Fixed a bug that allowed disabled dropdown items to be selected with the controller "click+dpad left/right" shortcut.
Other
- Fixed a visual bug that caused army members to break the army formation while raiding a village on the map.
Crashes
- Fixed a crash that occurred when closing a mission.